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Legendary Six Samurai - Shi En


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[quote name='marcher boyz' timestamp='1307050262' post='5249424']
I played Immortal Bushi today at my locals against a guy playing netted 6sam with 2 safe zone (raeg). I lost 1 game out of the 10 we played.

Granted, I somehow got Royal Oppression in my first 7 cards 9 of those 10 times, but I'm pretty sure that the real message is that 6sams suck.
[/quote]

bad players negged me for this lol

OT: I think this was somehow supposed to balance out the ridiculous amount of reactive 1 for 1 removal yugioh has, like dps and saks. It sort of worked, I guess. :mellow:

[quote name='Nightmare Zarkus' timestamp='1307063117' post='5249839']
I'd honestly rather this be banned and Gateway be @ 3 then have this @ 3.
[/quote]

I'd rather have this format than yours. :blink:

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[quote name='Stereo' timestamp='1307116285' post='5251055']
This to 0 in Spetember.

/thread
[/quote]

Considering neither DAD or JD ever went to 0, I can't see that happening. 1 sure, 0 naw.

He's archetype specific and Konami doesn't usually hit those at 0 so I think he won't see that fate.
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Serve with a hint of basil and over a cream sauce of super polymerization. Mix over a hot fusion with a face down king of the swamp. Shake well. (while lolzing) Easy to make and clean up is a snap. Just use E Hero Neos Knight to wipe away the rest of the swarm.
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On its own, this card wouldn't be too bad.

Unfortunately, its ATK is too high for a level 5 Synchro, and it's given to an archetype that can abuse it way too easily. Samurais have all those swarm cards, and the Legendary Samurai support makes that past support a problem.

This is worse than Stardust. Stardust has to remove itself from the field and can negate only destruction effects. This sticks around, has the same ATK but a lower level, and can negate ANY Spell or Trap.

So if you think Stardust is broken, this is even more so, because the archetype's support is ridiculously fast and consistent, to the point where dropping this turn 1 is a joke.
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[quote name='Invalid Arguement' timestamp='1307118281' post='5251118']
Guys, If you don't know how to deal with this, quite frankly you suck at the game <_<
[/quote]
You mean besides solemn it?

It's hard to play around unless you have a Dark Hole and something your opponent doesn't want to go off in your hand. I played Flamvell, he got this out, and I had s*** in my hand, since Firedog can't really stand up to Shi En. I only won because he didn't pull any other monsters, I had him destroy several of my Famvells, then topdecked Rekindling and he got cocky and let it go off.

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[quote name='Invalid Arguement' timestamp='1307118281' post='5251118']
Guys, If you don't know how to deal with this, quite frankly you suck at the game <_<
[/quote]

Do tell. I imagine Samurais are one of the top decks in the game because everyone sucks at the game?

So, how do you deal with this?

Do you

A) Bring out something with more attack to run into a defensive Trap, or have the opponent Tribute a Samurai to prevent its destruction?

B ) Bait them into negating a different S/T just so you can play a better one?

C) Bring out a Monarch or Stardust, and get hit by Warning?

D) Use Effect Veiler on their turn and use a card to get rid of it?

How do you deal with this card consistently and without losing advantage, without sucking at the game or using a specific decktype (Super Poly Heroes)? Keeping in mind they have things like Double-Edged Sword Technique to bring out another, Dojo and Gateway to get more swarming and Synchros, as well as a plethora of fast Special Summon cards like Kizan, which can also bring out Trishula with Kageki and Kagemusa.

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[quote name='Invalid Arguement' timestamp='1307118281' post='5251118']
Guys, If you don't know how to deal with this, quite frankly you suck at the game <_<
[/quote]

Everyone knows how to deal with it.

But we also know how to survive a plane crash.

Easier said than done.

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[quote name='Invalid Arguement' timestamp='1307119154' post='5251154']
But I'm being serious. Even@1, this would still be amazing, just easier to get round, it's not like it's hard AT ALL to get around it. Big tip: It's called Solemn Warning.
[/quote]

Big tip: What if they go first? Them dropping this turn 1 is laughably easy to do. Now what do you do?
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[quote name='Invalid Arguement' timestamp='1307119623' post='5251181']
But it's valid!

<_<
[/quote]
Except you're saying people who can't beat a card that's hard to beat are bad. Yes your counters are valid, but not the part saying that people who can't consistently pull those counters out are just stupid players.

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[quote name='Invalid Arguement' timestamp='1307119623' post='5251181']
But it's valid!

<_<
[/quote]

Seriously, I'm not even going to pretend to take you seriously. You're a F***ing idiot.

Even if you side Kinetic Soldier to face Samurais, and even if you draw it, you still have the same problem that any other combo has: They might have Warning. They might have another Defensive Trap. They might have another Samurai to sacrifice so Shi En survives.

You made the statement that if no one can figure out to deal with Shi En, WE suck at the game, but you only provided Solemn Warning and Kinetic Soldier.

That's not how you deal with Shi En. Them going first, or us not drawing Warning when we go first, and assuming they didnt destroy or Trunade Warning before doing their Summon spamming is not evidence that Shi En is easy to deal with.

Especially not Warning. You deal with a card with the assumption it was brought out successfully, because if the strategy is "don't let them Summon it", it's not consistent, or a valid method. It's been said innumerable times: Just because a card can be negated does not stop it from being broken.

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[quote]Set it If you are going first...[/quote]

Because you are always going to be first and the chance of drawing one of 2 Solemn Warnings is as big as the roughly 50% (someone calculated it but I can't remember the number) chance that a Six Samurai player will open with Shi En.

[quote]Seriously, I'm not even going to pretend to take you seriously. You're a F***ing idiot.[/quote]

If someone as cool and calm as evilfusion says that you are a F***ing idiot you must be doing something really really wrong.
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[quote name='Miror B.' timestamp='1307119811' post='5251190']
Except you're saying people who can't beat a card that's hard to beat are bad. Yes your counters are valid, but not the part saying that people who can't consistently pull those counters out are just stupid players.
[/quote]

Didn't mean it like that, I was more so aiming at the people who think "OMG THIS CARD IS INVINCIBLE THERE IS NO WAY TO GET RID OF IT!1!1!"

You can always bounce it with Brio or Penguin soldier etc :mellow:

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