вєgσттєη ιηѕαηιту Posted July 6, 2011 Report Share Posted July 6, 2011 as far as i know, they are all free o.O Link to comment Share on other sites More sharing options...
Simping For Hina Posted July 6, 2011 Report Share Posted July 6, 2011 http://magicseteditor.sourceforge.net/additional-templates Link to comment Share on other sites More sharing options...
Max Darkness Posted July 6, 2011 Author Report Share Posted July 6, 2011 [quote name='Xand' timestamp='1309669990' post='5329737'] [center]So to join i merely present a card and have it graded? Like this? @Max Darkness [img]http://img534.imageshack.us/img534/3043/214634z.jpg[/img] Card Lore: Discard this card to draw one card from your deck or graveyard. You must discard two spell cards from your hand after this card effect is activated. If you dont have two spell cards in your hand discard your entire hand to the graveyard. (2nd edition) Wow i notice a few spelling errors... >.<[/center] [/quote] Very underpowered. You need two Spell Cards to make sure this resolves (why "Spell Restoration" was replaced by "Magical Stone Excavation"). Osiris for balance. [quote name='Daemon' timestamp='1309727953' post='5331183'] I'll check them out! ^^ Can I get a new OCG fix? This card can only be activated in you have 4 or more cards in your hand. When this card is activated; Pay 2000 Life Points: Banish 3 cards in your hand. Once per turn, if you have no monsters on the field; Pay 1000 Life Points: Special Summon 1 "Fateful Fighter" monster from your Banished Pile in face-up Attack Position. If your Life Points are lower than 4000; Discard 1 card from your hand: return 1 "Fateful Fighter" monster from you Banished Pile to your Deck. [/quote] When you have 4 or more cards in your hand: Pay 2000 Life Points; Banish 3 cards in your hand. Once per turn, if you control no monsters; Pay 1000 Life Points; Special Summon 1 of your banished "Fateful Fighter" monsters in Attack Position. If you have less than 4000 Life Points: Discard 1 card; Return 1 of your banished "Fateful Fighter" monsters to your Deck. [quote name='Daemon' timestamp='1309730636' post='5331283'] Thank you. I always forget that it is zone. 2 More. This card can only be activated if it has not been banished. When you are attacked directly by 1 LIGHT or DARK Warrior-Type monster, negate the attack and change the Battle Position of the attacking monster to face-down Defense Position. When this card is destroyed; decrease your Life Points by 1000. If you have 1 "Neo Fateful Fighter" monster in your hand: return 1 card from your Graveyard to your Deck(besides this card) [/quote] If this card has been banished, it cannot be activated. When a LIGHT or DARK Warrior-Type monster attacks you directly: Negate the attack and change the attacking monster to face-down Defense Position. When this card is destroyed: Lose 1000 Life Points. If there is 1 "Neo Fateful Fighter" monster in your hand: Return 1 card in your Graveyard to your Deck. (Except this card) [quote name='Daemon' timestamp='1309730636' post='5331283'] When you activate this card; Banish up to 16 cards: Increase your Life Points by 500 for each card that was sent to the Banish Pile by this effect. This card cannot be activated if you have more than 4000 Life Points. If you have no monsters on the field, you cannot Special Summon any "Fateful Fighter" monster this turn. When this card is sent to the Graveyard; it is banished. When this card is banished by a card effect; Draw 1 card. This card cannot be returned to your hand or Deck when it is banished. [/quote] If you have 4000 or more Life Points: This card cannot be activated. Banish any number of cards from your Deck (Max. 16): Gain 500 Life Points for each card banished by this card's effect. If you control no monsters: You cannot Special Summon "Fateful Fighter" monsters this turn. When this card is sent to the Graveyard: It is banished. When this card is banished: Draw 1 card. This banished card cannot be returned to your hand or Deck. [i]Notes: Wow! One of the most broken cards I've seen in a while. Banish your Deck and gain 8000 LP for the privalige. Basically make "Gren Maju" utterly unstoppable (5100 from this effect alone), and when this card is spent, it gives you a draw. Oh, and the prospect of a trio of "D.D. Destroyers" blowing your opponent's field to pieces. And three "D.D. Scout Planes" materialising at the end of your turn. And "Necroface" removing a further five cards from your Deck (so 21 cards overall, and coupled with "Soul Absorption" 19000 LP). Yeah...[/i] [quote name='Daemon' timestamp='1309738365' post='5331560'] Sorry, on a card making spree ^^ 1 Tuner + 1 or more non-Tuner "Fateful Fighter" Monsters Cannot be Synchro Summoned except from the Banished Pile. When this card is Synchro Summoned; discard 1 card. If you have less than 8000 Life Points and this card is in the Banished Pile: you can return this card to your Extra Deck to negate that attack of one of your opponent's monster. If this card is added to your hand by a card effect: discard 1 card. While this card is in your Extra Deck: Increase the ATK of all "Fateful Fighter" monsters you control by 600. [/quote] 1 Tuner + 1 or more non-Tuner "Fateful Fighter" monsters Cannot be Synchro Summoned except from the Banished Zone. When this card is Synchro Summoned: Discard 1 card. You can reveal this card in your Extra Deck: All "Fateful Fighter" monsters you control gain 600 ATK, until the End Phase. If this card is added to your hand: Discard 1 card. If this card is banished, you have less than 8000 Life Points and an opponent's monster declares an attack: You can return this banished card to your Extra Deck; Negate the attack. [quote name='Mr. Striker' timestamp='1309738182' post='5331553'] Question. Did the RFP Pile change to the Banished Pile when RFP became banished? That change was never clear. [/quote] The 'Removed from Play Zone' became the 'Banished Zone'. Link to comment Share on other sites More sharing options...
Simping For Hina Posted July 6, 2011 Report Share Posted July 6, 2011 If you have 2000 or more Life Points: This card cannot be activated. Banish any number of cards from your Deck (Max. 4): Gain 500 Life Points for each card banished by this card's effect. If you control no monsters: You cannot Special Summon "Fateful Fighter" monsters this turn. When this card is sent to the Graveyard: It is banished. When this card is banished: Draw 1 card. This banished card cannot be returned to your hand or Deck. Is this any better for the broken card? Link to comment Share on other sites More sharing options...
Max Darkness Posted July 6, 2011 Author Report Share Posted July 6, 2011 [quote name='Daemon' timestamp='1309989996' post='5332999'] If you have 2000 or more Life Points: This card cannot be activated. Banish any number of cards from your Deck (Max. 4): Gain 500 Life Points for each card banished by this card's effect. If you control no monsters: You cannot Special Summon "Fateful Fighter" monsters this turn. When this card is sent to the Graveyard: It is banished. When this card is banished: Draw 1 card. This banished card cannot be returned to your hand or Deck. Is this any better for the broken card? [/quote] If you have 2000 or more Life Points: This card cannot be activated. Banish any number of cards from your Deck (Max. 4): Gain 500 Life Points for each card banished by this card's effect. [i]You cannot Special Summon "Fateful Fighter" monsters this turn.[/i] When this card is sent to the Graveyard: It is banished. [i]When this card is banished, except by this effect:[/i] Draw 1 card. This banished card cannot be returned to your hand or Deck. ^ This would work. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted July 6, 2011 Report Share Posted July 6, 2011 is someone willing to help me check if 110 cards are good? Link to comment Share on other sites More sharing options...
Simping For Hina Posted July 6, 2011 Report Share Posted July 6, 2011 I'll check the names and pictures and flow of the card. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted July 6, 2011 Report Share Posted July 6, 2011 they are written XD they are for a CCG, used in YVD, so there are no images Link to comment Share on other sites More sharing options...
Simping For Hina Posted July 6, 2011 Report Share Posted July 6, 2011 Again, names, type, and flow. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted July 6, 2011 Report Share Posted July 6, 2011 okay, just want me too pm u them? Link to comment Share on other sites More sharing options...
Simping For Hina Posted July 6, 2011 Report Share Posted July 6, 2011 Okay. But get someone to check out OCG and Balance first in the same PM. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 6, 2011 Report Share Posted July 6, 2011 I'm busy for good part of the month. Link to comment Share on other sites More sharing options...
Max Darkness Posted July 7, 2011 Author Report Share Posted July 7, 2011 Can I get some thoughts on this? [center][IMG]http://i56.tinypic.com/640y94.png[/IMG][/center] [b]Effect:[/b] When an opponent's monster declares an attack: Send 1 monster in your Extra Deck to the Graveyard; Special Summon this card; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 4/ATK ?/DEF ?). This card's ATK and DEF are equal to the sent monster's ATK and DEF. This card is sent to the Graveyard at the end of the Battle Phase. Link to comment Share on other sites More sharing options...
Simping For Hina Posted July 7, 2011 Report Share Posted July 7, 2011 I am not feeling the image with this card. Overall, since I love fiends, I would definitely use this if it was a real card. Link to comment Share on other sites More sharing options...
Max Darkness Posted July 7, 2011 Author Report Share Posted July 7, 2011 [quote name='Daemon' timestamp='1309998597' post='5333421'] I am not feeling the image with this card. Overall, since I love fiends, I would definitely use this if it was a real card. [/quote] It's supposed to show the spirit of the sent monster inhabiting and taking the form of the armor. Link to comment Share on other sites More sharing options...
Simping For Hina Posted July 7, 2011 Report Share Posted July 7, 2011 I got that from the effect, it just could of been more clearer on the subject.[img]http://oi56.tinypic.com/14l7x4x.jpg[/img] Is this too many monsters for one pack? J/w Link to comment Share on other sites More sharing options...
Max Darkness Posted July 7, 2011 Author Report Share Posted July 7, 2011 [quote name='Daemon' timestamp='1309999631' post='5333474'] I got that from the effect, it just could of been more clearer on the subject. [img]http://oi56.tinypic.com/14l7x4x.jpg[/img] Is this too many monsters for one pack? J/w [/quote] Well, the "Dark Revs" had three, so it's alright. Link to comment Share on other sites More sharing options...
Xand Posted July 7, 2011 Report Share Posted July 7, 2011 [quote name='Max Darkness' timestamp='1309988282' post='5332912'] Very underpowered. You need two Spell Cards to make sure this resolves (why "Spell Restoration" was replaced by "Magical Stone Excavation"). Osiris for balance. Starting to wonder if joining here is a bad idea...<Max Darkness doesn't like any card made by anyone else except himself>....This card is made for an Exodia base deck or even an infernity deck... [size="5"]I Resign from this hell!!![/size] Link to comment Share on other sites More sharing options...
MibeR Posted July 7, 2011 Report Share Posted July 7, 2011 I love the idea of milling Extra Deck max, but its a shame only for the end of battle phase. Maybe your next End Phase? Link to comment Share on other sites More sharing options...
Max Darkness Posted July 7, 2011 Author Report Share Posted July 7, 2011 [quote name='Xand' timestamp='1310004378' post='5333734'] [quote name='Max Darkness' timestamp='1309988282' post='5332912'] Very underpowered. You need two Spell Cards to make sure this resolves (why "Spell Restoration" was replaced by "Magical Stone Excavation"). Osiris for balance. [/quote] Starting to wonder if joining here is a bad idea...<Max Darkness doesn't like any card made by anyone else except himself>....This card is made for an Exodia base deck or even an infernity deck... [size="5"]I Resign from this hell!!![/size] [/quote] I must disagree with your comment. As for the card, the "Infernities" have enough support in their own, and the "Dark World" archetypes. And "Exodia" Draw Decks rely on their Spell Cards for almost all their draw power, and due to the large amount of Normal retrieval, such a return card is not needed, and throwing a "Hand Destruction" and "Toon Table of Contents" is too much for a single piece. Bye then. [quote name='Maha Guns' timestamp='1310004811' post='5333756'] I love the idea of milling Extra Deck max, but its a shame only for the end of battle phase. Maybe your next End Phase? [/quote] Well, considering it is an easy four Levels for the Death Synchro/Fusion you've just set up, it would be overpowered if it was able to become a 2500 ATK wall [i]and[/i] then stay around for your turn. Link to comment Share on other sites More sharing options...
Big Lez Posted July 7, 2011 Report Share Posted July 7, 2011 I'll try a new effect. We all know i need help with the OCG..so here it goes Cannot be Normal Summoned except by Tributing a "Trauer" monster you control. If the ATK of the Tributed monster is higher than this card's ATK: Place 2 Extra Tokens into your Extra Card Zone with 1000 EXT. When this card is destroyed by battle: Tribute Tokens from your Extra Card Zone with a total EXT of at least 5000; Special Summon this card from your Graveyard and increase it's ATK by 1000. EXT is sth. like ATK and DEF Extra Card Zone is another Card Zone (You see how it works in the "TEAR Set") - its just about OCG..nothing more ; Link to comment Share on other sites More sharing options...
Neo-MasterX Posted July 7, 2011 Report Share Posted July 7, 2011 [quote name='Dr.Gentle' timestamp='1310024703' post='5334512'] I'll try a new effect. We all know i need help with the OCG..so here it goes Cannot be Normal Summoned except by Tributing a "Trauer" monster you control. If the ATK of the Tributed monster is higher than this card's ATK: Place 2 Extra Tokens into your Extra Card Zone with 1000 EXT. When this card is destroyed by battle: Tribute Tokens from your Extra Card Zone with a total EXT of at least 5000; Special Summon this card from your Graveyard and increase it's ATK by 1000. EXT is sth. like ATK and DEF Extra Card Zone is another Card Zone (You see how it works in the "TEAR Set") - its just about OCG..nothing more ; [/quote] Hey I've seen your set before but I forgot it so explain to me a little thing how can you increase its ATK if it doesn't have 1 and what does EXT stand for BTW New Card made (actually no but i wanna update the OCG of it) and it might be hard to understand what I wanted to say on this card [spoiler='Say something'][img]http://img59.imageshack.us/img59/2283/61973.jpg[/img][spoiler='Lore']Equip 1 of your opponents monsters with this card. For every face-down card your opponent has, the equipped monster loses 400 ATK and DEF points. If its ATK and DEF points are 0 than this card and your opponents monster are destroyed. Your opponents Life Points are decreased by the equipped monsters ATK. This card is not affected by any Spell/Trap or Monster effect.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 7, 2011 Report Share Posted July 7, 2011 [quote name='Max Darkness' timestamp='1309998034' post='5333383'] Can I get some thoughts on this? [center][IMG]http://i56.tinypic.com/640y94.png[/IMG][/center] [b]Effect:[/b] When an opponent's monster declares an attack: Send 1 monster in your Extra Deck to the Graveyard; Special Summon this card; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 4/ATK ?/DEF ?). This card's ATK and DEF are equal to the sent monster's ATK and DEF. This card is sent to the Graveyard at the end of the Battle Phase. [/quote] Trap monsters be continuous traps. Pretty interesting card, working kinda like a Negate Attack, but personally I'm not entirely familiar with your Death-Synchros so I can't really comment much on the card itself. Link to comment Share on other sites More sharing options...
Max Darkness Posted July 7, 2011 Author Report Share Posted July 7, 2011 [quote name='Neo-MasterX' timestamp='1310028496' post='5334570'] Hey I've seen your set before but I forgot it so explain to me a little thing how can you increase its ATK if it doesn't have 1 and what does EXT stand for BTW New Card made (actually no but i wanna update the OCG of it) and it might be hard to understand what I wanted to say on this card [spoiler='Say something'][img]http://img59.imageshack.us/img59/2283/61973.jpg[/img][spoiler='Lore']Equip 1 of your opponents monsters with this card. For every face-down card your opponent has, the equipped monster loses 400 ATK and DEF points. If its ATK and DEF points are 0 than this card and your opponents monster are destroyed. Your opponents Life Points are decreased by the equipped monsters ATK. This card is not affected by any Spell/Trap or Monster effect.[/spoiler][/spoiler] [/quote] Equip only to a monster your opponent controls: It loses 400 ATK and DEF for each face-down card your opponent controls. If the equipped monster's ATK and DEF are reduced to 0: Destroy it. When the equipped monster is destroyed: Your opponent takes damage equal to the equipped monster's original ATK. This card is unaffected by the effects of Spell and Trap Cards. [i]Removed full immunity since that's a little overpowered.[/i] [quote name='Tristan T. Taylor' timestamp='1310031951' post='5334602'] Trap monsters be continuous traps. Pretty interesting card, working kinda like a Negate Attack, but personally I'm not entirely familiar with your Death-Synchros so I can't really comment much on the card itself. [/quote] It's not technically a Trap Monster, since it doesn't treat itself as a Trap Card while as a monster. As in, it ceases being a Trap and becomes solely a monster. Hence why it doesn't need to be a Continuous. (Same thing with "Metalmorph" treating itself as an Equip Card after activation and so is fine being a Normal Trap) The basics are that they need to be in the Graveyard to Summon them, so this sets them up while avoiding an attack. Link to comment Share on other sites More sharing options...
Neo-MasterX Posted July 8, 2011 Report Share Posted July 8, 2011 Listen up, this time I'm gonna need somethin different, an better OCG but this time the point is not to be balanced, this card [color="#FF0000"]is not realistic[/color] and is [color="#FF0000"]not meant to be balanced[/color] or something like that, it is OTK , its my member card in the sig, so please just if someone could update the OCG of this card since it was with he old OCG: This cards attribute is also treated as Spellcaster. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if your opponent has 2 or more Synchro monsters on his/her side of the field. Destroy any Synchro monster on the field and inflict damage to your opponents Life Points equal to those monsters combined ATK. This card cannot be destroyed by battle(damage applied normally). This card is not affected by Spell/Trap or Monster effects. If this card is sent to the graveyard than this cards owner loses automatically the duel. And another thing does somebody know where did I get that style or where I can get that style Link to comment Share on other sites More sharing options...
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