Ren✧ Posted August 9, 2011 Report Share Posted August 9, 2011 [IMG]http://i52.tinypic.com/33p8ygz.png[/IMG] This set will feature characters, items, bosses, stages, and more that are featured on Super Smash Bros. Brawl, the video game. Many, but not all, cards in this set will deal with zone placement. Since not very many of cards in the real game actual deal with zone placement, the OCG for it is kind of new to me. If there is any corrections to the OCG that need to be made, please post them. ‘Likes’ will be given out to OCG corrections. [spoiler=Notices] · Corrections to the cards’ effects (OCG or otherwise) will be made in the Lore beneath the cards. · I will try to add at least 3 new cards every week. If I do not, it is just because I am busy in real life. [/spoiler] [spoiler=Set Achievements and Events] · 8/8/11-Set Started · 8/8/11- Moderator Comments on Cards [/spoiler] [spoiler=Card List] EN000: ? EN001: SSB Brawler-Ice Climbers EN002: SSB Brawler-Meta Knight EN003: SSB Brawler-Peach EN004: SSB Brawler-Fox EN005: SSB Brawler-Samus EN006: Assist Trophy-Andross EN007: White Pikmin EN008: SSB Brawler- R.O.B. EN009: SSB Brawler-Olimar(NEW) [/spoiler] [spoiler=SSB Brawlers(7/37)] [spoiler=Ice Climbers] [img]http://img834.imageshack.us/img834/2333/266107vl.jpg[/img] Once per turn, during your Main Phase 1, you can half this card's ATK points until the End Phase, to have this card gain an additional attack this turn. Once, while this card is face-up on the field, if this card would be destroyed it is not. If this card is sent to the Graveyard, banish it. Then, select 1 face-up Effect Monster, your opponent controls. The selected monster's effect is negated, and it cannot attack as long as it remains face-up on your opponent's side of the field. [spoiler=Note] · The first effect is a representation of the [b]2 [/b]different Ice Climbers. In the game, when you attack with the Ice Climbers they usually attack twice. Thus, the double attack effect. · The second effect is a representation of the ability that one Ice Climber can survive without the other. In the game, when one Ice Climber is destroyed the other survives, BUT it is weaker and its attacks are not as potent without its double attack ability. · The third effect is representation of the Ice Climbers’ [b]Down Special Move[/b], [u]Blizzard[/u]. This moves shoots out a frigid mist, any brawler unlucky enough to wander into the mist is frozen. Thus, the loss of the effect and attack. [/spoiler] [/spoiler] [spoiler=Meta Knight] [img]http://img842.imageshack.us/img842/2228/266107f.jpg[/img] If this card destroys a Level 3 or lower monster by battle, it can attack once more this turn in a row. If this card destroys 2 monsters with the same Level in 1 turn, randomly select 1 card in your opponent's hand and banish it. [spoiler=Note] · The first effect is modeled after Meta Knight’s mach-speed sword attack. With the attack Meta Knight swings his sword in a continuous, rapid arc. Thus, the second attack. · The second effect is modeled after Meta Knight’s [b]Down Special Move[/b], [u]Dimensional Cape[/u]. With this move, Meta Knight can disappear into thin air with a swipe of his cape, but only to reappear somewhere nearby. To me, the effect represents it like this: Meta Knight ‘grabs’ the card and then disappears to the Banished Zone. Then, he reappears leaving the card behind [/spoiler] [/spoiler] [spoiler=Peach] [img]http://img855.imageshack.us/img855/488/266107w.jpg[/img] Once per turn, if this card would be destroyed, you reveal 1 Level 2 or lower monster in your hand and return it to your Deck(The Deck is shuffled), instead. If this card is sent to the Graveyard for a Synchro Summon, the Synchro Summoned monster cannot be selected as a target for an attack or an effect during your opponent's next turn. [spoiler=Note] · The first effect is supposed to be a representation [b]Standard Special Move[/b], [u]Toad[/u]. With this move, Peach holds out the character, Toad, to block an attack. The low leveled monster is supposed to represent Toad blocking the attack. · The second effect is supposed to represent Peach’s [b]Final Smash[/b], [u]Peach Blossom[/u]. With this Final Smash move Peach puts the other brawlers to sleep. So in a sense, the opponent’s cards cannot target that monster because they are ‘asleep’. [/spoiler] [/spoiler] [spoiler=Fox] [img]http://img69.imageshack.us/img69/6749/266107l.jpg[/img] Once per turn, if this card is selected as an attack target, you can move it to an empty, adjacent Monster Card Zone to negate the attack. During your Battle Phase, if there are no cards in the same column as this card on your opponent's side of the field, this card can attack your opponent directly. [spoiler=Note] · The first effect is based on Fox’s [b]Side Special Move[/b], [u]Fox Illusion[/u]. With this move, Fox uses a great burst of speed to sprint off in one direction. Thus, the ability to ‘dodge’ the attack. · The second effect is based off of Fox’s [b]Up Special Move[/b], [u]Fire Fox[/u]. With this move, Fox engulfs himself in searing hot flames and then rockets off in one direction. Thus, the ability to attack directly if there is no ‘obstacles(cards)’ in the way. [/spoiler] [/spoiler] [spoiler=Samus] [img]http://img856.imageshack.us/img856/488/266107w.jpg[/img] If this card is Special Summoned by the effect of "Final Smash-Power Suit Samus" place 2 Counters on it(max.4). During each of your End Phases, if this card did not declare an attack this turn, place 1 Counter on this card. This card gains 200 ATK points for each counter on it. When this card attacks, remove all counters from it after Damage Calculation. [spoiler= Note] · The first effect is just an added bonus. · The second effect is based on Samus’ [b]Standard Special Move[/b], [u]Charge Shot.[/u] With this move, Samus charges a laser beam. The longer she charges it up the more powerful it gets, but once she fires she has to start all over again. [/spoiler] [/spoiler] [spoiler=R.O.B.] [img]http://img854.imageshack.us/img854/2265/266107i.jpg[/img] Once per turn, during Battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card would be destroyed by the effect of a Trap Card, you can discard 1 card to select and destroy 1 monster your opponent controls instead. [spoiler=Note] · The first effect is a representation of [b]Standard Special Move[/b], [u]Robo Beam[/u]. With this move, R.O.B. shoots out a red, laser that can hurt many foes because it passes through them after causing the damage. · The second if is modeled after R.O.B.’s [b]Side Special Move[/b], [u]Arm Rotor[/u]. With this move, R.O.B. spins his arms around his body, creating a defense that can both reflect projectiles and cause damage. [/spoiler] [/spoiler] [spoiler=Olimar] [img]http://img600.imageshack.us/img600/9831/266107q.jpg[/img] Once per turn, you can pay 500 Life Points to add 1 "Pikmin" monster from your Deck to your hand. This card can be equipped with more than 1 Union Monster, as long as the equipped monster(s) are "Pikmin" monsters. If this card would be removed from the field, you can send to the Graveyard 1 "Pikmin" monster equipped to this card instead. During your opponent's End Phase, you can remove 1 "Pikmin" card from this card to place it in your opponent's Spell and Trap Card Zone. [spoiler=Note] · The first effect is a representation of Olimar’s [b]Standard Special Move[/b], [u]Pikmin Pluck[/u]. With this ability, Olimar grabs at the ground and then pulls up a Pikmin. · The second effect is just a necessary add on. · The last effect is a representation of Olimar’s [b]Up Special Move[/b], [u]Pikmin Chain[/u]. With this move, Olimar stretches out his Pikmin to save himself from falling. It is a last ditch effort. [/spoiler] [/spoiler] [/spoiler] [spoiler=Assist Trophy(1/27)] [spoiler=Andross] [img]http://img854.imageshack.us/img854/9831/266107q.jpg[/img] Each time a player Special Summons a monster, that player rolls a six-sided die. If the result of the rolled die is an odd number, the Special Summoned monster is returned to where it was Special Summoned, and the Monster Card Zone that the monster was in is counted as occupied as long as you control this face-up card. During your opponent’s second End Phase after this card's activation, banish this card. You can only control 1 face-up "Assist Trophy" card at a time. [spoiler=Note] · When the Assist Trophy Andross is used, he appears in the background and begins to shoot large tiles at the brawlers. The tiles can be dangerous, even fatal, in the game. The constant hits can cause a K.O. but they can also be dodged. That is why the monsters have a chance of ‘escape’ if the rolled number is even. [/spoiler] [/spoiler] [/spoiler] [spoiler=Pikmin & Alloys(1/9)] [spoiler=Pikmin(1/5)] [spoiler=Note] · Pikmin are plant-like organisms. They are used by Olimar in the game. [/spoiler] [spoiler=White Pikmin] [img]http://img810.imageshack.us/img810/2843/266107k.jpg[/img] Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a face-up "SSB Brawler-Olimar" you control as an Equip Card, OR unequip it, to Special Summon this card to your side of the field in Attack Position. When this card is equipped to a monster by its effect, the equipped monster gains 400 ATK/DEF points. If the equipped monster inflicts damage to your opponent, increase the damage by 700.(If the equipped monster would be destroyed as a result of battle, you can destroy this card instead.) [/spoiler] [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 9, 2011 Report Share Posted August 9, 2011 I love top down design and am a big fan of Smash. As such I've made smash cards myself and can honestly say these are very well done. They all capture the flavor of the characters they represent and are all very balanced and good. I only commented cause the title captured my eye, but I'm happy I did. Great job and keep it up. Link to comment Share on other sites More sharing options...
Ren✧ Posted August 9, 2011 Author Report Share Posted August 9, 2011 [quote name='Flame Dragon' timestamp='1312852109' post='5426277'] I love top down design and am a big fan of Smash. As such I've made smash cards myself and can honestly say these are very well done. They all capture the flavor of the characters they represent and are all very balanced and good. I only commented cause the title captured my eye, but I'm happy I did. Great job and keep it up. [/quote] Wow! I really appreciate your comment. I am glad to see that I am not the only Smash fan out there. It means a lot to me that you commented here, and even more that you enjoyed the cards. Thank you for your support. Link to comment Share on other sites More sharing options...
L of the Shinigami Posted August 9, 2011 Report Share Posted August 9, 2011 really good compared to most cards. I made some a looooooong time ago, before I had an account, but yours are much better. Link to comment Share on other sites More sharing options...
Ren✧ Posted August 9, 2011 Author Report Share Posted August 9, 2011 [quote name='L of the Shinigami' timestamp='1312853329' post='5426310'] really good compared to most cards. I made some a looooooong time ago, before I had an account, but yours are much better. [/quote] Thanks for the comment. I appreciate it. Link to comment Share on other sites More sharing options...
RoaringSilence0 Posted August 9, 2011 Report Share Posted August 9, 2011 These are really good! I don't think that there's supposed to be a comma between card and on (Fox). But I could be wrong. Link to comment Share on other sites More sharing options...
Ren✧ Posted August 9, 2011 Author Report Share Posted August 9, 2011 [quote name='Yu-Ja-Yu' timestamp='1312854670' post='5426364'] These is really good! I don't think that there's supposed to be a comma between card and on (Fox). But I could be wrong. [/quote] Thanks for the comment. You are correct there shouldn't be a comma there. I'm not to good with commas and I tend to place them where they aren't needed quite often. Thanks for the comment and the fix.New card added. Fox mistake fixed. Link to comment Share on other sites More sharing options...
Alpha Shadow Posted August 9, 2011 Report Share Posted August 9, 2011 I really like them!!!!!!!!!!!!!!!! I give them a 10/10. Link to comment Share on other sites More sharing options...
Ren✧ Posted August 9, 2011 Author Report Share Posted August 9, 2011 [quote name='The Vast White Reshiram' timestamp='1312893834' post='5427312'] I really like them!!!!!!!!!!!!!!!! I give them a 10/10. [/quote] Thanks. Link to comment Share on other sites More sharing options...
Ren✧ Posted August 9, 2011 Author Report Share Posted August 9, 2011 Forgot to mention a new card has been added. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted August 9, 2011 Report Share Posted August 9, 2011 Glad to see the render I gave you has one to good use. Now, there is a slight OCG error I noticed. "to" has been replaced with ";" and things like "Once per turn you can..." have changed to "Once per turn: You can..." I'd have Fox as EARTH. But I've seen a lot of SSBB cards before and this is one of the ones I like. Well done. Link to comment Share on other sites More sharing options...
Glitch Posted August 9, 2011 Report Share Posted August 9, 2011 Shouldn't the Pikmin be a union monster for Olimar? Link to comment Share on other sites More sharing options...
Ren✧ Posted August 9, 2011 Author Report Share Posted August 9, 2011 [quote name='Kyng of Ice' timestamp='1312926720' post='5428531'] Glad to see the render I gave you has one to good use. Now, there is a slight OCG error I noticed. "to" has been replaced with ";" and things like "Once per turn you can..." have changed to "Once per turn: You can..." I'd have Fox as EARTH. But I've seen a lot of SSBB cards before and this is one of the ones I like. Well done. [/quote] Thanks. I know about the OCG change, but I opted not to use it and just go with old OCG. I know that could get me some lower ratings, but I am just not very good with the new OCG. The reason I didn't make fox Earth was because I was trying to focus on his Fox Illusion move and his Fire Fox move. It was a tossup for me between FIRE and DARK. Obviously I chose Dark. Although since I am going to make Wolf a DARK attribute, I might change Fox to Earth. Glad you like the cards, I hope you decide to keep up with this set. [quote name='Glitch' timestamp='1312927351' post='5428577'] Shouldn't the Pikmin be a union monster for Olimar? [/quote] I was thinking about that, and I still might do it. I don't know, just depends on how I decide to make Olimar. Thanks for the suggestion. Link to comment Share on other sites More sharing options...
Ren✧ Posted August 11, 2011 Author Report Share Posted August 11, 2011 BUMP Link to comment Share on other sites More sharing options...
Ren✧ Posted August 12, 2011 Author Report Share Posted August 12, 2011 BUMP Sorry about no new cards recently. I have been very busy the past few days. Link to comment Share on other sites More sharing options...
RoaringSilence0 Posted August 13, 2011 Report Share Posted August 13, 2011 You forgot the s on the first "Points" in R.O.B. And if you're going to go with the old OCG, than you should do it right. This is what it should say: "Once per turn, during Battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points." Link to comment Share on other sites More sharing options...
Ren✧ Posted August 13, 2011 Author Report Share Posted August 13, 2011 [quote name='Yu-Ja-Yu' timestamp='1313239908' post='5438882'] You forgot the s on the first "Points" in R.O.B. And if you're going to go with the old OCG, than you should do it right. This is what it should say: "Once per turn, during Battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points." [/quote] Thanks for the fix. I am not the best with OCG, so yeah it is going to be off. Thanks for the comment. Link to comment Share on other sites More sharing options...
Lucas-Koot Posted August 14, 2011 Report Share Posted August 14, 2011 Very Good Cards! :--) Keep It Up! :--) Link to comment Share on other sites More sharing options...
RoaringSilence0 Posted August 14, 2011 Report Share Posted August 14, 2011 You fixed it! Really good cards! Link to comment Share on other sites More sharing options...
Ren✧ Posted August 15, 2011 Author Report Share Posted August 15, 2011 Thanks guys. I am hoping to get a new card in by tomorrow. Link to comment Share on other sites More sharing options...
Ren✧ Posted August 15, 2011 Author Report Share Posted August 15, 2011 I changed Fox's attribute to EARTH. I will work on the Pikmin's and Olimar next. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 15, 2011 Report Share Posted August 15, 2011 This needs to be a your.dek thread. Too much win to be otherwise. Link to comment Share on other sites More sharing options...
Ren✧ Posted August 15, 2011 Author Report Share Posted August 15, 2011 [quote name='Miror B.' timestamp='1313420380' post='5444994'] This needs to be a your.dek thread. Too much win to be otherwise. [/quote] Excuse my ignorance, but what is a .dek thread? Link to comment Share on other sites More sharing options...
Nammac1993 Posted August 15, 2011 Report Share Posted August 15, 2011 You got your pics from the official site too, huh? Link to comment Share on other sites More sharing options...
Ren✧ Posted August 15, 2011 Author Report Share Posted August 15, 2011 [quote name='Nammac1993' timestamp='1313439283' post='5445533'] You got your pics from the official site too, huh? [/quote] Yeah they were the best around.White Pikmin edited. Link to comment Share on other sites More sharing options...
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