KurashiDragon Posted August 10, 2011 Report Share Posted August 10, 2011 OMG How long I've procrastinated with this archetype. Ever sense I first made my best card Ive been wanting to make this archetype but I've always been putting it off. Imma do it now. Give your opinions just don't be brutal. [Spoiler=Rulings] 1. Unless specifically stated, any card can only have 1 Sky Counter. 2. Unless specifically stated, Sky Counters cannot be exchanged from one card to another. [/spoiler] [Spoiler=Monsters 4] [img]http://img8.imageshack.us/img8/7792/50433.jpg[/img] When this monster is Summoned, it gains 1 Sky Counter. This monster gains 1 Sky Counter during your Draw Phase (max 3) Once per turn when a card with a Sky Counter is targeted by a Monster Card Effect, you can remove 1 Sky Counter on your field to negate the effect. [img]http://img4.imageshack.us/img4/7792/50433.jpg[/img] When this monster is Summoned, it gains 1 Sky Counter. This monster gains 1 Sky Counter during your Draw Phase. (Max 3) Once per turn if a monster with a Sky Counter is targeted by a Trap Card, you can remove 1 Sky Counter from your field to negate the activation of the Trap Card and Destroy it. [img]http://img847.imageshack.us/img847/7792/50433.jpg[/img] When this monster is Summoned, it gains 1 Sky Counter. This monster gains 1 Sky Counter during your Draw Phase. (Max 3) Once per turn when a monster with a Sky Counter is targeted by spell card, you can remove 1 Spell Counter from your field to negate the activation of the spell card and destroy it. [img]http://img703.imageshack.us/img703/7792/50433.jpg[/img] When this monster is Summoned, it gains 1 Sky Counter. This monster gains 1 Sky Counter during your Draw Phase. (Max 3) Once per turn during your Main Phase, you can remove up to 4 Sky Counters on your field and Special Summon 1 monster who's level is equal to the number of Sky Counter's removed by this card's Effect from your hand. That monster's effect must involves Sky Counters. [/spoiler] [Spoilers=Spells 3] [img]http://img801.imageshack.us/img801/7792/50433.jpg[/img] Any monster with a Sky Counter gains 300 ATK and DEF and becomes LIGHT Attribute. Once per turn during your Main Phase, this card gains 1 Sky Counter. (Max 10) Once per turn, you can place 1 Sky Counter from this card to another card on the field. Any card on the field that has 2 or more Sky Counters gains 200 ATK and DEF. If a card with a Sky Counter is removed from the field attach the Sky counters on that card to this card. [img]http://img6.imageshack.us/img6/7792/50433.jpg[/img] Once per turn, search in your deck for 1 Starry Skies or 1 Sunny Skies and place it in your hand. While this card is face up on the field, Starry Skies and Sunny Skies cannot be destroyed by card effects. [/spoiler] [spoiler=traps 2] [img]http://img153.imageshack.us/img153/7792/50433.jpg[/img] When this card is activated destroy any Field Spell on the field. When a monster is Summoned to your field, this card gains 1 Sky Counter. (Max 10) Once per turn during your Main Phase 2, you can send this card to the graveyard and remove up to 8 Sky Counters on your field. Special Summon 1 monster from your hand who's Level is Equal to the amount of Sky Counters removed by this Card's effect. [img]http://img706.imageshack.us/img706/5114/50433r.jpg[/img] You can only activate this card if your opponent attacks directly. Special Summon 1 Level 4 or lower monster from your hand. That monster cannot be destroyed by battle until the End Phase. During the End Phase of the turn a monster was Summoned by this cards effect, if that monster doesn't have 1 Sky Counter on it it is Removed From Play. [/Spoiler] Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 10, 2011 Report Share Posted August 10, 2011 [s]THIS ARCHTYPE IS f***ing GARBAGE[/s] Don't worry...it isn't. Lower Swallow's ATK to like 1700 or 1800... 1900 is a lot for a Level 4 Effect. (I know there are Level 4 monsters with 1900 ATK) Cause it can negate effects by removing Sky counters from it... Link to comment Share on other sites More sharing options...
KurashiDragon Posted August 10, 2011 Author Report Share Posted August 10, 2011 thanks for the comment [s]WHAT! YOU THINK MY ARCHETYPE IS GARBAGE!?!? WHERE'S MY GUN![/s] I lowered Night Sky Swallow's ATK from 1900 to 1800 and it's DEF is now 1500 from 1800. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 10, 2011 Report Share Posted August 10, 2011 [quote name='KurashiDragon' timestamp='1312939132' post='5429123'] thanks for the comment [s]WHAT! YOU THINK MY ARCHETYPE IS GARBAGE!?!? WHERE'S MY GUN![/s] I lowered Night Sky Swallow's ATK from 1900 to 1800 and it's DEF is now 1500 from 1800. [/quote] Alright. That's cool [s]I STOLE YOUR GUN b****!!![/s] Link to comment Share on other sites More sharing options...
finalfinder Posted August 10, 2011 Report Share Posted August 10, 2011 good. 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 10, 2011 Report Share Posted August 10, 2011 Sky Swallow's effect kind of makes Sky Dragon's effect ineffective since the latter only negates trap effects and the former goes for ALL effects Link to comment Share on other sites More sharing options...
KurashiDragon Posted August 10, 2011 Author Report Share Posted August 10, 2011 [quote name='ragnarok1945' timestamp='1312951276' post='5429471'] Sky Swallow's effect kind of makes Sky Dragon's effect ineffective since the latter only negates trap effects and the former goes for ALL effects [/quote] You seem to have read it wrong. Night Sky Swallow's effect only negates Monster Card Effects, not all of them. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 10, 2011 Report Share Posted August 10, 2011 ok sorry, my computer was being a pain and wouldn't load ALL of the words, my bad in that case, you going to have one to do spell effects as well? Link to comment Share on other sites More sharing options...
JordanPark24 Posted August 10, 2011 Report Share Posted August 10, 2011 I like the idea of it and the "Sky Counters." I can see that coming in handy. I like the Spell Card the most--I see some massive ATK potential if used properly. If you switched it from a Field Spell to a Continuous Spell, you could use three at a time and just pump out "Sky Counter"'s like crazy! Overall, pretty good! Images: 9/10 (The image for the Spell Card had visible traffic lights it in ) Effects: 9/10 (I see potential, but could take to long if used improperly. The negation effects won me over.) Titles: 10/10 (No reason to bash them because you made them; you should have complete control over what to call them.) Link to comment Share on other sites More sharing options...
KurashiDragon Posted August 10, 2011 Author Report Share Posted August 10, 2011 [quote name='ragnarok1945' timestamp='1312951564' post='5429480'] ok sorry, my computer was being a pain and wouldn't load ALL of the words, my bad in that case, you going to have one to do spell effects as well? [/quote] Yes I'm going to do spells as well. I'll also be looking to control over the battle Phase but I'm unsure of where to go with that effect. @JordanPark Thank you for your patrinage. I'll have some more cards up soon. Edit: I've added 2 more cards. The first was obvious. The spell version of my 3 monsters. The second one was a effort to combine Sunny Skies and Starry Skies into one. It was also my way for searching for a the archetypes field spell sense those kinds of cards are great for decks. Opinions and options for added cards. Link to comment Share on other sites More sharing options...
Nede Posted August 10, 2011 Report Share Posted August 10, 2011 5 Max Counters is too much, you can negate it until 5 times, but okay, cause you only get 1 once per turn, Balanced but a bit Oped IMO, Hmm... I like Transition, it's like Field Barrier but for Continuous Spell, Link to comment Share on other sites More sharing options...
Marco Polo Posted August 10, 2011 Report Share Posted August 10, 2011 [quote name='KurashiDragon' timestamp='1312938592' post='5429111'] OMG How long I've procrastinated with this archetype. Ever sense I first made my best card Ive been wanting to make this archetype but I've always been putting it off. Imma do it now. Give your opinions just don't be brutal. [Spoiler=Monsters 3] [img]http://img189.imageshack.us/img189/7792/50433.jpg[/img] When this monster is Summoned, it gains 1 Sky Counter. This monster gains 1 Sky Counter during your Draw Phase (max 5) Once per turn when a card with a Sky Counter is targeted by a Monster Card Effect, you can remove 1 Sky Counter on your field to negate the effect. [img]http://img812.imageshack.us/img812/7792/50433.jpg[/img] When this monster is Summoned, it gains 1 Sky Counter. This monster gains 1 Sky Counter during your Draw Phase. (Max 5) Once per turn if a Card with a Sky Counter is targeted by a Trap Card, you can remove 1 Sky Counter from your field to negate the activation of the Trap Card and Destroy it. [img]http://img834.imageshack.us/img834/7792/50433.jpg[/img] When this monster is Summoned, it gains 1 Sky Counter. This monster gains 1 Sky Counter during your Draw Phase. (Max 5) Once per turn when a card with a Sky Counter is targeted by spell card, you can remove 1 Spell Counter from your field to negate the activation of the spell card and destroy it. [/spoiler] [Spoilers=Spells 2] [img]http://img18.imageshack.us/img18/5107/50433v.jpg[/img] Any monster with a Sky Counter gains 300 ATK and DEF and becomes LIGHT Attribute. Once per turn during your Main Phase, this card gains 1 Sky Counter. (Max 10) Once per turn, you can place 1 Sky Counter from this card to another card on the field. Any card on the field that has 2 or more Sky Counters gains 200 ATK and DEF. If a card with a Sky Counter is removed from the field attach the Sky counters on that card to this card. [img]http://img6.imageshack.us/img6/7792/50433.jpg[/img] Once per turn, search in your deck for 1 Starry Skies or 1 Sunny Skies and place it in your hand. While this card is face up on the field, Starry Skies and Sunny Skies cannot be destroyed by card effects. [/spoiler] [Spoilers=Traps 1] [img]http://img833.imageshack.us/img833/7792/50433.jpg[/img] When this card is activated destroy any Field Spell on the field. When a monster is Summoned to your field, this card gains 1 Sky Counter. (Max 10) Once per turn during your Main Phase 2, you can send this card to the graveyard and remove up to 8 Sky Counters on your field. Special Summon 1 monster from your hand who's Level is Equal to the amount of Sky Counters removed by this Card's effect. [/Spoiler] [/quote] 1.Swallow should be 1400-1600 ATK, no more. 2.Dawn's level just can't be 4. Make it 5, 6 (without changing ATK and DEF) and I'd suggest raising the counters to 3 per trap, as it is overpowered as hell. 3.Decrease day sky magician's ATK to 1200, it would fit the picture very well and will be less overpowered, increase the number of counters per trap to 2, or else it'd be very very overpowered. 4.Make the max counters 3, to avoid stacking. 5.Sunny skies is OP, it shouldn't even be there, it's an overkill, do you understand it's destruction potential? Why do you think Dark Bribe was limited so many times? while it only negates a single trap or spell and allows the opponent to draw? because anything more powerful would be an overkill and would just destroy decks. 6.Transition is also overpowered, overpowering Sunny Skies. 7.I got a nice eff for starry skies, Instead of gaining counters by itself, it should be able to take counters from other monsters, thus making it balanced. Overally, you should remember that it's not about making undestructible cards because that's not showing any skill, but you should rather make balanced cards, you should look at the picture when deciding ATK&DEF, "would a 1400 ATK suite this card's picture?" etc. 6.7/10 for now, if you fix my 7 cents it can go up to 8.5/10 Link to comment Share on other sites More sharing options...
KurashiDragon Posted August 10, 2011 Author Report Share Posted August 10, 2011 [quote name='Marco Polo' timestamp='1312982003' post='5429973'] 1.Swallow should be 1400-1600 ATK, no more. 2.Dawn's level just can't be 4. Make it 5, 6 (without changing ATK and DEF) and I'd suggest raising the counters to 3 per trap, as it is overpowered as hell. 3.Decrease day sky magician's ATK to 1200, it would fit the picture very well and will be less overpowered, increase the number of counters per trap to 2, or else it'd be very very overpowered. 4.Make the max counters 3, to avoid stacking. 5.Sunny skies is OP, it shouldn't even be there, it's an overkill, do you understand it's destruction potential? Why do you think Dark Bribe was limited so many times? while it only negates a single trap or spell and allows the opponent to draw? because anything more powerful would be an overkill and would just destroy decks. 6.Transition is also overpowered, overpowering Sunny Skies. 7.I got a nice eff for starry skies, Instead of gaining counters by itself, it should be able to take counters from other monsters, thus making it balanced. Overally, you should remember that it's not about making undestructible cards because that's not showing any skill, but you should rather make balanced cards, you should look at the picture when deciding ATK&DEF, "would a 1400 ATK suite this card's picture?" etc. 6.7/10 for now, if you fix my 7 cents it can go up to 8.5/10 [/quote] Thanks for the suggestions 1. I've already decreased Night Sky Swallows ATK by a fair bit, I just don't feel it would be right to decrease it's ATK even further than it already is. It's fairly balanced. 2. Changing Dawn's level without changing it's ATK and DEF just feels gritty. I'll give it some thought though. Also it can only negate 1 trap per turn. I don't really understand how it's broken sense it can be destroyed more easily than the other monsters in this archetype. 3. I don't feel a picture should determine a cards ATK and DEF, level, and effect. The 2 counters might not be such a bad idea though. 4. For the monsters that might not be such a bad idea. 5 does seem like a little much. I've actually been thinking about that one for a while. 5. don't really understand why you think Sunny Skies is op. The 500 Atk is pretty much all it gives. 6. Transition is like Field barrier, only it searches for the field spell and allows it to combo with Starry Skies. 7. can see where your coming from with Starry Skies now that I see the combo potential with all the other cards. it seems a little to easy to get high level monsters out with this card. I'll think about your edited effect. I don't look at a picture to decide the ATK and DEF of a monster because I don't feel it should be that way. I feel the effect should determine its ATK and DEF. If I decided ATK and DEF based on a picture my cards would be vastly different and some would be overpowered. This is just my opinion anyway. Once again, thanks for the suggestions. Link to comment Share on other sites More sharing options...
Marco Polo Posted August 10, 2011 Report Share Posted August 10, 2011 There are clearly stuff you don't see yet. Monsters always have ATK and DEF which fit the pictures but also the effect, it's important to balance that too. It's important to make people look at your cards and say that they understand where the ATK points came from. 100 points aren't a fair bit, a monster which negates effects that easily can't have 1800 ATK, it never adds up. Dawn Sky Dragon: I can easily see this monster being Level 5 with 1500 ATK, you overpower them too much, and if you'll ever play yugioh you'll understand why. Sunny Sky: It only gives ATK? dude it gives counters. counters - spell/trap negating. it's like farming thousands of no-cost Solemns. One question for you, do you play Yugioh? Link to comment Share on other sites More sharing options...
KurashiDragon Posted August 10, 2011 Author Report Share Posted August 10, 2011 [quote name='Marco Polo' timestamp='1312986423' post='5430081'] There are clearly stuff you don't see yet. Monsters always have ATK and DEF which fit the pictures but also the effect, it's important to balance that too. It's important to make people look at your cards and say that they understand where the ATK points came from. 100 points aren't a fair bit, a monster which negates effects that easily can't have 1800 ATK, it never adds up. Dawn Sky Dragon: I can easily see this monster being Level 5 with 1500 ATK, you overpower them too much, and if you'll ever play yugioh you'll understand why. Sunny Sky: It only gives ATK? dude it gives counters. counters - spell/trap negating. it's like farming thousands of no-cost Solemns. One question for you, do you play Yugioh? [/quote] Yes I do pay Yugioh. Quite commonly actually. I get on dueling network. 1. Not always. Whether or not you believe a monster should have statistics befitting they're picture is your opinion. In fact I believe just the opposite. A monster's picture should befit they're Statistics. I also believe that when people are looking at a card I made, they want to see a balanced monster with a good picture. The picture is secondary and goes good with the effect and attack. I understand full well that a baby kitten shouldn't have 4000 atk and expect people not to lol (I just lol'd myself after thinking about that for second.) but that's an extreme case. In this case, I think the statistics go just fine with the pictures. 2. Night Sky Swallow only stops effects that specifically target your monster. I can understand This being a thing against things like Stardust Dragon but it's attack is already low enough. The monsters that Night Sky Swallow would be trying to negate wouldn't really care if it's attack was 1800. It's easy to overpower an effect like that. 3. Maybe in the old days of Yugioh when a level 5 1500 meant something but now it's a choice between slightly overpowered and never used. to have a monster with such low statistics being a level that requires a tribute is something that better have a huge effect. I don't think Dawn Sky Dragon fits that description. 4. ... I actually have an idea on how to solve both our arguments. Give me a minute to solve this problem. Edit: I noticed that Day and Dawn effect all cards instead of monsters. That seems a little overpowered so I made it so just monsters would be affected. I might also increase the cost of Sky Counters you need to negate the effect. [b][i][u]UPDATE![/u][/i][/b] I've released 3 more cards Horseman Of Dusk: This was originally going to be something that can control the Battle Phase but I knew I needed some kind of weakness for this archetype. The Battle Phase is the best one. Instead I made a Swarm card. Horseman of Dusk can summon its fellow sky warriors by removing the correct amount of Sky Counters. However, it cant summon itself which I believe makes it more balanced. Rising Night: I felt that with all the Sky Counters one could gain with these cards I wasn't really using them. Rising Night is a good way to take advantage of the constant amount of Sky Counters pouring into your lap. I originally wanted this card to add Sky Counters itself but I felt this was overpowered when you consider Sunny Skies adding Sky Counters to it and it adding Sky Counters. It seemed counter intuitive or however you'd say it. Sky Beacon: A Swarm Card depending on how you use it. It can be used for defense and Summoning Sky monsters however these monsters have to be things that can supply Sky Counters or they're Banished. I felt this was a good way to balance it sense, if this card were to ever be played. It can't be used to summon things and give you a free monster for the low low price of nothing. Link to comment Share on other sites More sharing options...
KurashiDragon Posted August 11, 2011 Author Report Share Posted August 11, 2011 24 hour bump I'll be adding cards soon. Link to comment Share on other sites More sharing options...
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