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Fahrenforce & Celciknight 4/?


Archwing

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Fahrenforce and Celciknight are two cards that after noticing similarities in some pictures just came to me. The set will be at least 9 cards. Likely somewhere around 14 in total. While both are juggernauts of power they suffer from being weak at the start (Considering the base ones are needed to summon the stronger ones). They have quite a few ideas that im not sure how the OCG would work so I need help with that and just your opinion in general.
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[center][center][color=#ff0000][spoiler=Fahrenforce Monsters][/color][img]http://img16.imageshack.us/img16/6250/121928x.jpg[/img]
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[center][center][color=#ff0000]This card cannot be Special Summoned except by the effect of a card that specifically designates a "Fahrenforce" monster. Increase the ATK of this card by the amount of monsters with over 2000 ATK on your opponents side of the field x200. During your Main Phase you can discard 2 FIRE monsters from your hand to double any battle damage inflicted by this card until the End Phase. Only 1 "Fahrenforce" monster can be on your side of the field at a time.[/color]
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[center][center][img]http://img9.imageshack.us/img9/7614/121928.jpg[/img]
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[center][center][color=#ff0000]This card cannot be Normal Summoned. This card cannot be Special Summoned except by Tributeing 1 face-up "Fahrenforce" on your side of the field or by the effect of a card that specificly designates a "Fahrenforce" monster. Increase the ATK of this card by the amout of monsters on your opponents side of the field x100. During your Main Phase you can discard 1 FIRE monster from your hand to double any battle damage inflicted by this card until the End Phase. Only 1 "Fahrenforce" monster can be on your side of the field at a time.[/color][/center][/center]
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[center][center][color=#0000ff][spoiler=Celciknight Monsters][img]http://img232.imageshack.us/img232/7614/121928.jpg[/img][/color]
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[center][center][color=#0000ff]This card cannot be Special Summoned except by the effect of a card that specifically designates a "Celciknight" monster. Increase the ATK of this card by 600 if your opponent has more Life Points than you. During your Main Phase you can discard 2 WATER monsters from your hand to negate the effects of all monsters on your opponents side of the field until the End Phase. Only 1 "Celciknight" monster can be on your side of the field at a time.[/color]

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[center][center]*New*[/center][/center]
[center][center][img]http://img839.imageshack.us/img839/1610/121928sn.jpg[/img]
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[center][center][color=#0000ff]This card cannot be Normal Summoned. This card cannot be Special Summoned except by Tributeing 1 face-up "Celciknight" on your side of the field or by the effect of a card that specificly designates a "Celciknight" monster. As long as this card is face-up on the field your opponent must pay 200 Life Points to activate a Spell or Trap card. During your Main Phase you can discard 1 WATER monster from your hand to negate the effects of all monsters on your opponents side of the field until the End Phase. Only 1 "Celciknight" monster can be on your side of the field at a time.[/color][/center][/center]
[center][center][color=#0000ff][/spoiler][/color]
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He's right, I would increase the cost for playing S/T on Glaciated Celciknight. In a good game, cards don't get to see lots of spotlight, and people usually activate 3 - 5 S/T per turn. That comes out to between 600 - 1000, which may seem like a lot at first, but there are cards that could do better. Especially when Glaciated may not get that much time on the field.

Maybe like 400 each S/T, or even 300.

Otherwise, the cards are perfect. Amazing job, can't wait to see more!

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