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Ring of Destruction


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[quote][b]Normal Trap Card[/b]
Target 1 face-up monster: Destroy it, and both players take damage equal to its ATK.[/quote]

Would this be horrendous in today's meta? I'm by no means saying it should come back, before I get attacked for that, but with the massive amount of negation (Stardust Dragon, x3 MST, Heavy Storm) etc. in mind, is it still as bad now as it was three years ago?

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[quote name='Miror B.' timestamp='1314334835' post='5469712']
MST and Heavy don't negate.

This would just chain to them.
[/quote]

Understandable. Just drop Heavy/MST without any face-up monsters, either forcing your opponent to chain and use it on their own monster for the burn effect, or lose the card. It's not like it's difficult to play around at all.

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So let me get this straight...

You think a Chainable ST that can deal a good amount of burn isn't gonna impact because there are ways to destroy/negate it?

Guys, let's unban Yata.

It wouldn't have a huge impact, but it doesn't need to fly free.

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[quote name='Ravenous Black' timestamp='1314335146' post='5469723']
So let me get this straight...

You think a Chainable ST that can deal a good amount of burn isn't gonna impact because there are ways to destroy/negate it?

[b]Did I say that at all? I didn't state my opinion one way or the other. I was just looking to create some discussion, asking if in today's game, which is significantly different from that when Ring of Destruction was originally banned, it would have as much of an impact.[/b]

Guys, let's unban Yata.

[b]Makes no sense. Yata would have a huge impact. Clearing the field is extremely easy, and Yata can still create locks with Judgment Dragon, etc. If you were going to try to disprove what I said you should've used a more logical example.[/b]

It wouldn't have a huge impact, but it doesn't need to fly free.

[b]Like I said, Yata would have a significant impact, especially in a Chaos-based Meta.[/b]
[/quote]

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Miror explained how MST/HEavy wouldn't have much of an impact. You said "NOPE, YOU CAN DODGE IT"... Soundsl ike an opinion

Yata was used BECAUSE it was illogical =/

Yata's WIND, bub. And I was talking about Ring with the last line, though I realize my pun that I did not intend.

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[quote name='Ravenous Black' timestamp='1314335536' post='5469737']
Miror explained how MST/HEavy wouldn't have much of an impact. You said "NOPE, YOU CAN DODGE IT"... Soundsl ike an opinion

Yata was used BECAUSE it was illogical =/

Yata's WIND, bub. And I was talking about Ring with the last line, though I realize my pun that I did not intend.
[/quote]

My apologies for the confusion. What I meant was, is the fact that it's chainable what actually makes it broken? Does it still win games?

I was just attributing that there are more ways to remove it now, or stop it now, than there were originally. It might encourage some interesting tech choices, at the very least. :P

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One of the most versatile 1 for 1 monster removal effects in the game that also burns 2000+ damage is not very likely to come back.

The burn is too cheap even if it hits both players. Actually, because it hits both is the reason you can combo it to get away giving your damage to your opponent.
This would be another book of moon case.
Your opponent just got the set-up for Synchro/Xyz > Ring of Destruction
Your opponent wants to attack you > Ring of Destruction
You want to clear the field a little for direct attacking and gg? > Ring of Destruction
You don't want your monster banished by D Prison and still want to inflict some damage? > Ring of Destruction
You just finished attacking with your over-extended field and your opponent has survived with a laughable amount of Life left > Ring of Destruction
You lost your hope of winning that Duel for X situation/reason, make it a draw with Ring of Destruction.

I'd totally use it.

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[quote name='sleepy' timestamp='1314340562' post='5469838']
One of the most versatile 1 for 1 monster removal effects in the game that also burns 2000+ damage is not very likely to come back.

The burn is too cheap even if it hits both players. Actually, because it hits both is the reason you can combo it to get away giving your damage to your opponent.
This would be another book of moon case.
Your opponent just got the set-up for Synchro/Xyz > Ring of Destruction
Your opponent wants to attack you > Ring of Destruction
You want to clear the field a little for direct attacking and gg? > Ring of Destruction
You don't want your monster banished by D Prison and still want to inflict some damage? > Ring of Destruction
You just finished attacking with your over-extended field and your opponent has survived with a laughable amount of Life left > Ring of Destruction
You lost your hope of winning that Duel for X situation/reason, make it a draw with Ring of Destruction.

I'd totally use it.
[/quote]

That sums it up nicely.

Ring is broken because it can hit any faceup monster on the field, destroy it, and inflict massive damage. It's super chainable, and the later in the game it is, the more powerful it becomes. The only time it's not that useful is if your opponent has a massive LP lead. And if YOU have a massive LP lead? You're going to kill your opponent with ease.

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[quote name='shadowferret' timestamp='1314342757' post='5469887']
A format full of draw games would be lulzy, though.
[/quote]

I'll have to differ.
Locals tend to last from 5 to 8 hours depending on the amount of people. Having plenty of draws will extend it too much, and to put it bluntly, the store I go to is not in the same country my house is T_T

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