Canadian Posted August 28, 2011 Report Share Posted August 28, 2011 It has "Neos" in its name. [center][center][img]http://www.collectorscache.com/StoreModules/ProductImages/267/DarknessNeosphereJUMP-EN036.jpg[/img][/center][/center] [center][center] [/center][/center] [center][center]It gets a big increase in playability this format.[/center][/center] [center][center] [/center][/center] [center][center]Too bad it couldn't be protected by destruction from effects instead of battle.[/center][/center] [center][center] [/center][/center] [center][center]Discuss.[/center][/center] Link to comment Share on other sites More sharing options...
NumberCruncher Posted August 28, 2011 Report Share Posted August 28, 2011 Darkness used it, so it must be good. Also, lol at Gravity Bind @3 Link to comment Share on other sites More sharing options...
Canadian Posted August 28, 2011 Author Report Share Posted August 28, 2011 2 Trag 3 Veiler 3 Tour Guide 1 Sangan 3 Neosphere 3 Gravity Bind lol what a deck. Link to comment Share on other sites More sharing options...
NumberCruncher Posted August 28, 2011 Report Share Posted August 28, 2011 Royal Decree also works with this card, just as a weird suggestion. Link to comment Share on other sites More sharing options...
Canadian Posted August 28, 2011 Author Report Share Posted August 28, 2011 [url="http://yugioh.wikia.com/wiki/Card_Tips:Darkness_Neosphere"]http://yugioh.wikia.com/wiki/Card_Tips:Darkness_Neosphere[/url] Double Call of the Haunted also sounds really cool. Link to comment Share on other sites More sharing options...
Merci Posted August 28, 2011 Report Share Posted August 28, 2011 I like the card, and run it. Not to mention you can use its effect to switch your Traps around in case you accidentally revealed them to your opponent in DN. Link to comment Share on other sites More sharing options...
Mugendramon Posted August 28, 2011 Report Share Posted August 28, 2011 Battle protection in its most pointless form. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted August 28, 2011 Report Share Posted August 28, 2011 [quote name='GoldenMagicMonkey' timestamp='1314532377' post='5474486'] Battle protection in its most pointless form. [/quote] F.G.D. is worse in that XD Link to comment Share on other sites More sharing options...
Brinolovania Posted August 28, 2011 Report Share Posted August 28, 2011 [quote name='Konoe A. Mercury' timestamp='1314536801' post='5474529'] F.G.D. is worse in that XD [/quote] But it's good that FGD has it, because it can avoid Hon- OH WAIT OT:Fun. Not great, but fun. Link to comment Share on other sites More sharing options...
Merci Posted August 28, 2011 Report Share Posted August 28, 2011 This card can avoid Honest. Link to comment Share on other sites More sharing options...
Sleepy Posted August 28, 2011 Report Share Posted August 28, 2011 Tour Guide > Sangan > Xyz > search, > Call of the Haunted your Sangan > Summon this > search> return Call of the Haunted to hand > activate Call again for Sangan > return it to hand > search > repeat what can be repeated. Don't like how its a nomi, but pretty underrated. I'll consider using it since I have pulled 3 Tour Guides (1 at sneak preview, 1 at my half of a box, last don't remember) =P All of Darkness cards seemed so awesomely overpowered (the monsters at least), then they all get released IRL and are ok to meh. Funny. Link to comment Share on other sites More sharing options...
Toffee. Posted August 28, 2011 Report Share Posted August 28, 2011 [quote name='sleepy' timestamp='1314544570' post='5474712'] [Combo about looping Call of the Haunted] [/quote] Call of the Haunted is now@2 [img]http://gametechmods.com/forums/Smileys/gtm/coolface.gif[/img] So aside from Neosphere's rather idiotic Summoning condition(Even if it [i]IS[/i] a less restricted version of how it was Summoned in the anime), recycling things like Call of the Haunted, Limit Reverse, Gravity Bind, etc, etc, seems like a hilarious deck. Link to comment Share on other sites More sharing options...
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