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Darkness Neosphere


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It has "Neos" in its name.
[center][center][img]http://www.collectorscache.com/StoreModules/ProductImages/267/DarknessNeosphereJUMP-EN036.jpg[/img][/center][/center]
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[center][center]It gets a big increase in playability this format.[/center][/center]
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[center][center]Too bad it couldn't be protected by destruction from effects instead of battle.[/center][/center]
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[center][center]Discuss.[/center][/center]

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Tour Guide > Sangan > Xyz > search, > Call of the Haunted your Sangan > Summon this > search> return Call of the Haunted to hand > activate Call again for Sangan > return it to hand > search > repeat what can be repeated.

Don't like how its a nomi, but pretty underrated. I'll consider using it since I have pulled 3 Tour Guides (1 at sneak preview, 1 at my half of a box, last don't remember) =P

All of Darkness cards seemed so awesomely overpowered (the monsters at least), then they all get released IRL and are ok to meh. Funny.

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[quote name='sleepy' timestamp='1314544570' post='5474712']
[Combo about looping Call of the Haunted]
[/quote]
Call of the Haunted is now@2 [img]http://gametechmods.com/forums/Smileys/gtm/coolface.gif[/img]
So aside from Neosphere's rather idiotic Summoning condition(Even if it [i]IS[/i] a less restricted version of how it was Summoned in the anime), recycling things like Call of the Haunted, Limit Reverse, Gravity Bind, etc, etc, seems like a hilarious deck.

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