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Six Samurai


Flame Dragon

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Where's your Kagemusha? :S From the top of my head, fixes:

-2 Enishi
-3 Zanji
-3 Enishi
-1 Mizuho
-3 Shien's Squire

+3 Kagemusha
+3 Elder of the Six Samurai
+1 Hand of the Six Samurai
+1 Shien's Smoke Signal
+1 Torrential Tribute
+2 Counter Trap that stops destruction
+1 Reinforcement of the Army

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Don't like it that much. I don't know much about the meta, but I see mass removal being a lot more common then target based removal. Plus level 1 is a lot better for this deck with Shi En still being back breaking and the larger number of level 4 guys vs level 3. I could cut 1 Squire for it since having another level to play with on tuners is normally helpful.

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[quote name='Alisa Illinichina Amiella' timestamp='1315600667' post='5502919']
Try the changes in my previous post.
[/quote]
Didn't see change list odd. w/e


[quote name='Alisa Illinichina Amiella' timestamp='1315598744' post='5502825']
Where's your Kagemusha? :S From the top of my head, fixes:

-2 Enishi
-3 Zanji
-3 Enishi
-1 Mizuho
-3 Shien's Squire

+3 Kagemusha
+3 Elder of the Six Samurai
+1 Hand of the Six Samurai
+1 Shien's Smoke Signal
+1 Torrential Tribute
+2 Counter Trap that stops destruction
+1 Reinforcement of the Army
[/quote]
Why out a Mizuho to add Hand? They are virtually the same card.

After noticing that Kagemusha is a Sam I traded two Squire for him (yea, that was a bad over sight). Reason for the 1 Squire is I like having some level verity in tuners, and with more LV4 then 3 he can still be of use. Plus tutors can help get them into my hand.

I can see Elder being good, but I'd rather have removal with Zanji or Enishi then a free Sam on the field. Plus it isn't like I can't swarm out Sams turn 1 with other card combinations.

I did out 1 Zanji and Enishi for the tutors. Also took out big Enishi for TT.

Also took out a Sam's United since it is a dead draw if you draw it late or draw into after you swarm. Plus with tutors I'm still able to find things easily. Added in Musakani Magatama.

Updated the deck in the first post.

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It's only because Mizuho's effect can only be used Once per turn while Hand's effect can be used as many times as you can if you have other Six Sams you control. It's also since that the only unique quality Mizuho has is if you have a Shinai (which you do not have in deck), which has it's own deck. Outside of the fact, hand should be used more generically than Mizuho.

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[quote name='ZeroChill' timestamp='1315603599' post='5503042']
It's only because Mizuho's effect can only be used Once per turn while Hand's effect can be used as many times as you can if you have other Six Sams you control.
[/quote]
With that said, I think should bring up while I'm normally very good at catching things, I do read over, misread, or just miss things at times.


Traded out the 2 since why run the worse version.

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[quote name='byakk' timestamp='1315609031' post='5503180']
>2 Six Samurai United

:mellow:
[/quote]
It's an odd change, yes, but drawing it late game isn't ideal. At two I think you should still be able to draw it on a fairly constant bases early, but not have to worry about when I've played out my hand. I mostly made the change because of the several times I've drawn into after playing out my Sams. Once I test the new list I'll see how things play. If I feel I need the extra SSU I'll bring it back in.

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[quote name='Flame Dragon' timestamp='1315611411' post='5503253']
At 1900 most monster that run him over will be special summoned. Plus I have a decent amount of counters in the deck.
[/quote]
Rabbit -> Utopia
Boggart -> Utopia
Tour Guide -> Leviathan
Kizan -> Utopia
Summoner Monk -> Utopia

See my point? There are so many outs to Roach.

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Dood, Steelswarm Roach is so clutch late game when they're down to topdecking, which is what YCM doesn't seem to understand.

tho 3 is overkill i will agree.

You don't want them to top Kristya/JD/Hyperion/BLS/DaD/etc when you're in a winning position, because then you lose, so you make Roach and you're like, lol what do.

also you NEED Pearl. Having the option of summoning a 2600 beater that runs over Leviathan Dragon, Shi En, Stardust, Utopia is necessary.

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[quote name='byakk' timestamp='1315611717' post='5503262']
Dood, Steelswarm Roach is so clutch late game when they're down to topdecking, which is what YCM doesn't seem to understand.

tho 3 is overkill i will agree.

You don't want them to top Kristya/JD/Hyperion/BLS/DaD/etc when you're in a winning position, because then you lose, so you make Roach and you're like, lol what do.

also you NEED Pearl. Having the option of summoning a 2600 beater that runs over Leviathan Dragon, Shi En, Stardust, Utopia is necessary.
[/quote]
And that is why I ended up running 3. I had 4 Sams out with a Roach already in the bin. I ended. Friend goes, with no other cards, peels DAD. I ended up drawing into BLS next turn, but yea, I facedesked over not having the extra Roach. 3 was over kill, but I wasn't thinking much when I made the change. In the end I just said screw it, I'll get better ideas from other people. And here I am.

I love a long while ago I was commenting on the significance of 2600 ATK and yet missed that. I'll cut Catastor for him.

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