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[CCW] The Immortal of Fire


Icy

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[center][center][img]http://img263.imageshack.us/img263/2403/18055i.jpg[/img][/center][/center]
[center][center][size="1"]FLIP: Inflict 1000 damage to your Opponent. Afterwards if this card is destroyed in the same turn it is flipped, inflict 3000 damage to your Opponent. If this card is flipped as a result of battle, before damage calculation, your opponent can choose to not have this card be destroyed until the End Phase of that turn.[/size]
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Alas. Thou haseth blown me away with thou card.

An interesting way of both turning the tides of the duel [i]and [/i]scaring the sh** out of your opponent. [i]Shall I save my own hide and leave it there to defend my enemy, or should I take it like a man and risk my Life Points to leave an opening?[/i]

Also, staple card. Could be greatly abused in tournaments and possibly banned if released.

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IT's subpar burn ._.

I'd rather run something like Stealth Bird, due to reusability. This is a quick -2000, max, and then they OTK you. It relies on the opponent in the only way it does more than Stealth Bird, and relying on the opponent is bad, because then they turn around and kill you.

Marshmallon is also better than this due to the fact that it survives the battle, without fail, and still does 1000 damage. And Marshmallon sees next to no play.

It just doesn't really fit anywhere other than a burn deck, sadly =/

Card is okay, but would be better if it didn't rely on the opponent, and it had some sort of protection, though not invincibility.

I'd say scrap the part about the extra 1000 burn and make it survive until the next turn without fail.

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Not part of the mentality behind the card. Doing so would change it's design completely. And the design itself is "Burn w/ optional burn if x happens if opponent refuses to pay y cost".

EDIT: Card Modified based on Koko and Miror's advice.

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