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[Striker] Elemental HERO Light Defender


Nathanael D. Striker

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[img]http://img854.imageshack.us/img854/7650/128884.jpg[/img]
[i]When your opponent Special Summons a monster with 2000 or higher ATK: Special Summon this card (from your hand). Once per Duel: You can Tribute this card and 1 monster your opponent controls; Special Summon 1 Fusion Monster with the appropriate Fusion Requirements from your Extra Deck. (This Special Summon is treated as a Fusion Summon). When this card is used as a Fusion Material Monster: Your opponent can Special Summon 1 monster (from their hand).[/i]

Sneaky little bugger isn't it. This allows you to Fusion Summon with out "Polymerization" and its counterparts. There is a sneaky clause that gives your opponent a monster for balance reasons. I hope you enjoy it.

Anyway, CnC?

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[quote name='Sekiiro Ren' timestamp='1316394395' post='5524924']
lol i can see this guy getting used a lot... makes heroes even more fun
concept is kewl... i can see this being limited xD
nice
9.2/10
[/quote]

The purpose of the "Once per Duel" clause was so it could be used @3 with only 1 getting the Fusion effect. Maybe I had a hard time wording it.

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[quote name='Nightwing the Dark Falcon' timestamp='1316400790' post='5525276']
Very nice. The pic is good. The effect is great. What makes this card so great to me is that it doesn't even need to be used in a HERO deck. Easy way to get FGD or Dragon Master Knight. If this was real it would definitely become a semi-staple at the very least.
[/quote]

Like I said, anti-Meta will love this.

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[quote name='ragnarok1945' timestamp='1316404127' post='5525433']
might be a bit OPed

since you can summon ANY fusion monster from the extra deck this way

perhaps be a little more specific on the fusion?
[/quote]

I see what your saying, but I don't want to hamper playability with more restrictions. The "Once per Duel" clause should keep it in check.

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[center][center]Woah. Very, very nice card! I would totally hate this card, which is why I love it![/center][/center]
[center][center]Superpoly's twin w/o discard, but its effect isn't quick, so after that Summon, you would have to defend it.[/center][/center]
[center][center]In some decks, the Fusion may be Extra Deck waste, but HERO's would welcome it with open arms.[/center][/center]
[center][center]10/10[/center][/center]

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[quote name='Smesh' timestamp='1316556474' post='5529304']
I don't think it'd be worth it tbh. They could summon something that could make your game a b****. I'd get rid of letting the opponent special summoning and you taking their monster to something that negatively affects you.
[/quote]

That wouldn't help. I think it is still useful even with the chance of the SS not going in your favor.

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[i]Wording/Grammar = 10/10[/i]
[i]Creativity = 15/20[/i]
[i]Balance = 21/30[/i]
[i]Viability = 34/40[/i]

80% = B+

Opening thoughts: OH MY GOD SOMEONE ACTUALLY USED ALL THE REALISTIC FORMATTING DETAILS. *drools*. On a more serious note, you have broken into Alfred's top 2 highest marks ever by drawing with Noel Vermillion. Have your +rep.

The mark in the Wording and Grammar section speaks for itself. As you broke the top mark, have another +rep.

Creatively speaking, that's a wonderfully original concept. When one chose the E-Hero archetype as the secondary option, one knew what to expect: Fusion support. E-Heroes recently have enjoyed a resurgence thanks to Super Poly and Escuridao doing the rounds, and Fusion Heroes are no longer to be mocked. You did very well - there are only so many ways you can rework the Fusion concept and you managed to provide something reasonably original. It's no Schoenberg manoeuvre (it's an English spelling, infernal Google Chrome spell-check!), but it is definitely solid enough to merit a very good mark.

The Balance is a little, well...squiffy. The once per Duel clause shows that you acknowledge how potentially broken this card could be (and that you know the effect is something of a game-turning one), but even with the clause it is still a very unpredictable card. One really likes how you designed this card to combat a powerful manoeuvre (not again) from the opponent, but due to the nature of the summoning effect, it is quite easy to summon this in retaliation, tribute both this and the other card and then move in for the kill. It is indirect OTK fodder as such. If you had made the effect "[i]Once per Duel: You can Tribute this card and 1 monster your opponent controls [/i][b]except the Summoned monster[/b]", this card would be significantly less prone to a potential IRL limit and still work very well. Instead of being the card that wins games, it would be the card that can turn the tide of games.

This is a very viable card; a definite staple in any E-Hero deck. This card gives E-Heroes enough lift to take them up a gear without being too broken. One is very impressed. You get the full five points.

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To the above poster: explain.

As one feels obliged to defend one's review, one shall. There is a reason I cited major balance problems, calling the card "unpredictable", "indirect OTK fodder" and "squiffy". It was stupid of one not to notice whatever you are talking about ("Crushoot?"), but perhaps one will feel more stupid once one discovers what the hell a "crushoot" is.

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[quote name='Dт. Михаи́л Ботви́нник PчD' timestamp='1316627187' post='5530912']
To the above poster: explain.

As one feels obliged to defend one's review, one shall. There is a reason I cited major balance problems, calling the card "unpredictable", "indirect OTK fodder" and "squiffy". It was stupid of one not to notice whatever you are talking about ("Crushoot?"), but perhaps one will feel more stupid once one discovers what the hell a "crushoot" is.
[/quote]

Mind Crush + Trap Dustshoot. In other words, hand manipulation. There's far too much hand/field manipulation in the game currently to justify this [b]not[/b] being broken. Being able to manipulate your opponent's hand and then leaving them with nothing is, essentially, the main part which seriously breaks this card. The "Once per Duel" clause doesn't do anything. If it did, then Spore, Glow-Up and Zephyros wouldn't be run as much as they are.

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