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Time Lords [Tag Force 6/IRL]


Blake

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[center][img]http://i1134.photobucket.com/albums/m608/MarsuveesB/TimeLords.jpg[/img]

[spoiler=Effects of Tag Force Only (Sans Razion and Raphion)]
Gabrion the Time Lord
10 Stars/WATER/Fairy-Type - Effect/0 ATK/0 DEF
This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without a Tribute. This card cannot be destroyed. While this card is in face-up Attack Position, Battle Damage you would receive involving this card is negated. At the end of the Battle Phase, if this card attacked or was attacked, target 1 card your opponent controls and return it to the Deck. Return this card to your deck during your Standby Phase.

Camion the Time Lord
10 Stars/EARTH/Fairy-Type - Effect/0 ATK/0 DEF
This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without a Tribute. This card cannot be destroyed. While this card is in face-up Attack Position, Battle Damage you would receive involving this card is negated. At the end of the Battle Phase, if this card attacked or was attacked, target 1 monster your opponent controls and return it to the Deck, then inflict 500 damage to your opponent. Return this card to your deck during your Standby Phase.

Zadion the Time Lord
10 Stars/WIND/Fairy-Type - Effect/0 ATK/0 DEF
This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without a Tribute. This card cannot be destroyed. While this card is in face-up Attack Position, Battle Damage you would receive involving this card is negated. At the end of the Battle Phase, if this card attacked or was attacked, if your Life Points are less than 4000, they become 4000. Return this card to your deck during your Standby Phase.

Tzaphion the Time Lord
10 Stars/WATER/Fairy-Type - Effect/0 ATK/0 DEF
This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without a Tribute. This card cannot be destroyed. While this card is in face-up Attack Position, Battle Damage you would receive involving this card is negated. At the end of the Battle Phase, if this card attacked or was attacked, return all Spell & Trap Cards your opponent controls to the Deck. Return this card to your deck during your Standby Phase.

Sanadion the Time Lord
10 Stars/LIGHT/Fairy-Type - Effect/4000 ATK/0 DEF
This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without a Tribute. This card cannot be destroyed. While this card is in face-up Attack Position, Battle Damage either player recieves from this card battling is negated. At the end of the Battle Phase, if this card attacked or was attacked, inflict 2000 dmage to your opponent.. Return this card to your deck during your Standby Phase.

Hanion the Time Lord
10 Stars/EARTH/Fairy-Type - Effect/0 ATK/0 DEF
This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without a Tribute. This card cannot be destroyed. While this card is in face-up Attack Position, Battle Damage you would receive involving this card is negated. At the end of the Battle Phase, if this card attacked or was attacked, if your Life Points are lower than your opponent's, inflict damage equal to the difference. Return this card to your deck during your Standby Phase.

Michion the Time Lord
10 Stars/FIRE/Fairy-Type - Effect/0 ATK/0 DEF
This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without a Tribute. This card cannot be destroyed. While this card is in face-up Attack Position, Battle Damage you would receive involving this card is negated. At the end of the Battle Phase, if this card attacked or was attacked, halve your opponent's Life Points. Return this card to your deck during your Standby Phase.
[/spoiler]

Discuss the "nerfs" that break all of these cards (Sans Tzaphion) in insane ways.

Oh, and

Temporal Machine Priestess
*
LIGHT
Fairy/Effect
0/0
Cannot be Normal Summoned or Set. If you control no cards, you can Special Summon this card from your hand. You can Tribute this card to add 1 "Time Lord" monster from your Deck to your hand.

Zero Machine Ain
Continuous Trap
Discard "Time Lord": Draw 1

Infinity Machine Ain Soph
Continuous Trap
Send "Ain" to grave. Discard "Time Lord": Draw 2. Once per turn: SS "Time Lord". When it goes to grave: Add 1 "Ain" to hand

Infinite Light Ain Soph Aur
Continuous Trap
Send "Ain Soph" to Grave. Ain Soph + No bounce, and returns "Ain Soph" instead.

[s]no one cares about the crappy angel[/s][/center]

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[quote name='Yuzuru Otonashi' timestamp='1317272842' post='5547476']
... Arm, they are way beyond playable O_o[/quote]
The DMG versions could be grabbed from the deck.
These cant.

...Also, you can only really "freely" Normal Summon them 1 at a time.
Again, I don't really see how these are over-powered.

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[quote name='Armadilloz' timestamp='1317272938' post='5547479']

The DMG versions could be grabbed from the deck.
These cant.

...Also, you can only really "freely" Normal Summon them 1 at a time.
Again, I don't really see how these are over-powered.
[/quote]
Arm, grabbing them from the deck means nothing.

The traps got boosted, they have 3 RotA, 3 Stratos, they can all normal summon so you won't dead draw.

They fixed EVERYTHING wrong with the Archetype in exchange for nerfs of Tzaphion and Gabrion, and semi-nerfs of Razion and Sandaion.

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[quote name='Armadilloz' timestamp='1317273308' post='5547491']

.....You didn't mention them in the OP.
[/quote]
They're in the Razion thread.

Ain:
Discard "Time Lord": Draw 1

Ain Soph:
Discard "Time Lord": Draw 2. Once per turn: SS "Time Lord". When it goes to grave: Add 1 "Ain" to hand

Ain Soph Aur:
Ain Soph + No bounce, and returns "Ain Soph" instead.

EDIT: And, of course, Ain Soph costs ain, and Aur costs Soph

EDIT 2:

No Raphion... Odd...

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[quote name='Armadilloz' timestamp='1317275143' post='5547550']

Aside from the ones we already got, only like 3 others would be ridiculous. The others are just mediocre.
[/quote]
Razion
Sandaion
Camion
Michion
Hanion
SOMEWHAT Tzaphion + Gabrion
Not sure on Raphion
lolno Zadion

That leaves Metaion and Sephylon, and those are IRL

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[quote name='Yuzuru Otonashi' timestamp='1317275254' post='5547552']
Razion[/quote]
Razion is ideally anti-meta. Nothing special.

[quote name='Yuzuru Otonashi' timestamp='1317275254' post='5547552']Sandaion[/quote]
Sandion is decent, and would make a hilarious Skill Drain tech.

[quote name='Yuzuru Otonashi' timestamp='1317275254' post='5547552']Camion[/quote]
Camion is mediocre.

[quote name='Yuzuru Otonashi' timestamp='1317275254' post='5547552']Michion[/quote]
Michion is decent, mostly for the fact it can shut-down early(ish) Warning plays.

[quote name='Yuzuru Otonashi' timestamp='1317275254' post='5547552']Hanion[/quote]
Hanhion's effect is situational. And with the ridiculous support Timelords have, its somewhat unlikely for you to have lower Life Points.

[quote name='Yuzuru Otonashi' timestamp='1317275254' post='5547552']Tzaphion + Gabrion[/quote]
Both of them..... No, just no....

[quote name='Yuzuru Otonashi' timestamp='1317275254' post='5547552']Raphion[/quote]
Raph wasn't listed, so I cant judge it.

[quote name='Yuzuru Otonashi' timestamp='1317275254' post='5547552']lolno Zadion[/quote]
Zadion is idiotic, and suffers from Plot-device disease.

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