Chaos Dralcax Posted October 3, 2011 Report Share Posted October 3, 2011 The first time I posted a deck here, the major complaints were a lack of staples (Easy to fix) and not running enough copies of good cards. I'm starting to doubt the validity of the second complaint. Aside from the obvious easiness of acquiring the cards, running things @1 can give you a variety of cards, and improve the versataility of the deck. Sure, you would need multiple copies of staples and valuable support cards, but leaving the rest at 1 can give you a good variety. So what do you think? Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 3, 2011 Report Share Posted October 3, 2011 Some Archetypes need those two or three cards. Agents need 3 of their balls and lol-Infernities need 3 of their Beetle. But Archetype or not, sometimes it makes the Deck more consistent. But of course, you wouldn't run Mars in an Agents Deck (if you were veering away from the Meta-ish theme), so not all of those cards are necessary. All in all, it's simply a matter of consistency. Link to comment Share on other sites More sharing options...
.Rai Posted October 3, 2011 Report Share Posted October 3, 2011 No, because you will never draw into what you need. It's nice and all to have lots of things that are beneficial, but it's more important to max out the things that are NEEDED first. Post the deck, and I'll see whether you were just running the good cards @1, and just random bad cards. Link to comment Share on other sites More sharing options...
Expelsword Posted October 3, 2011 Report Share Posted October 3, 2011 1 Duality isn't too bad... Link to comment Share on other sites More sharing options...
CDDRodrigo Posted October 3, 2011 Report Share Posted October 3, 2011 [quote name='Dante v. Nero' timestamp='1317684198' post='5558430'] [b]lol-Infernities need 3 of their Beetle.[/b] [/quote] Stopped reading here. Link to comment Share on other sites More sharing options...
Legend Zero Posted October 3, 2011 Report Share Posted October 3, 2011 Quantity > Quality Link to comment Share on other sites More sharing options...
Just Crouton Posted October 3, 2011 Report Share Posted October 3, 2011 I'm trying Doom @2 in Gallis to tech Jinzo. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 3, 2011 Report Share Posted October 3, 2011 Only deck that can actually pull off running everything @ 1 is 60 card themeless highlader, and even that doesn't work a lot. You have to look and see what you want with the card. Do you want to draw into it often? Run multiples. Does it dead draw often yet have plenty of cards that can dump it and make it useful? Run @ 1. Does it dead draw often and have no way of being pulled for easy use? Might not want to run it. Link to comment Share on other sites More sharing options...
evilhorus Posted October 3, 2011 Report Share Posted October 3, 2011 [quote name='~King Crouton~' timestamp='1317684387' post='5558443'] I'm trying Doom @2 in Gallis to tech Jinzo. [/quote] Obelisk says BoosterBoy runs 1 Doom in the new Gallis. Link to comment Share on other sites More sharing options...
Brinolovania Posted October 4, 2011 Report Share Posted October 4, 2011 I'd rather have 3 of my 40 cards be Gearframe than 1, thank you. Link to comment Share on other sites More sharing options...
Sleepy Posted October 4, 2011 Report Share Posted October 4, 2011 As said in above posts, it depends on what cards you are talking about and varies with the theme. Going to the extreme of everything at 1 is not usually a good idea. When you make a Deck, you usually want to focus it on a theme. To follow that theme, you usually have the combos thought out and absolutely have to have a few cards at 3 to make sure they get into your hand as fast as possible. Some things might end up dead often and/or not cooperate with the rest of your cards as much. That just means you don't have to go to the extremes of everything at 3 either. Just saying, but 40 different options that work together in any combination is harder to achieve than 15+ different options. Especially when your cards have to work for a greater plan/strategy (as opposed to random anime Decks where you can pull out the combos without a specific center to the Deck). Of course if you can achieve it, awesome. Link to comment Share on other sites More sharing options...
NumberCruncher Posted October 4, 2011 Report Share Posted October 4, 2011 There's stuff that should be run at 1 and stuff that shouldn't. It really depends on the deck. Take Infernities, for example. You have to run the 3 Archfiends and the 3 Necromancers, otherwise you won't be able to do jack. But things like Avenger or [u][i][b]Beetle[/b][/i][/u] dead draw at anything higher than 1 without adding anything substantial to the deck. Again, like many people said above, it's the balance. Link to comment Share on other sites More sharing options...
burnpsy Posted October 4, 2011 Report Share Posted October 4, 2011 Some cards are just dead draws at 3. But everything should generally be run at max unless it's a consistency issue or a lack of space that forces you to lower the number. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 4, 2011 Report Share Posted October 4, 2011 [quote name='NumberCruncher' timestamp='1317692826' post='5558810'] But things like Avenger or [u][i][b]Beetle[/b][/i][/u] dead draw at anything higher than 1 without adding anything substantial to the deck. [/quote] I've actually run 3 beetle and it gets fun when you don't dead draw it. Easy Red Nova and all. Link to comment Share on other sites More sharing options...
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