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Even newer terminologies so new that the old terminologies are incredibly old and redundant[Exodia The Forbidden one]


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[quote name='Darkplant - FEAR' timestamp='1319328035' post='5594576']
[img]http://img.donanimhaber.com/upfiles/596211/B82235D6E2BC4D6CA04D5F25BC7020DA.jpg[/img]
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[img]http://images3.wikia.nocookie.net/__cb20101104051958/yugioh/images/thumb/c/c7/BookofMoonSDMA-EN-C-1E.jpg/300px-BookofMoonSDMA-EN-C-1E.jpg[/img]



[img]http://www.daviddarling.info/images/galactic_black_hole.jpg[/img]




OT: I swear, 1 more "draw 1 do x" card that isn't too steep will make Exodia Tier 1.

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[quote name='Darkplant - FEAR' timestamp='1319328035' post='5594576']
[img]http://img.donanimhaber.com/upfiles/596211/B82235D6E2BC4D6CA04D5F25BC7020DA.jpg[/img]
[/quote]
I own like 20 of these in a box somewhere, or at least similar ones.

OT: Card's bad for the game. So is everything that basically ceases player interaction.

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Surprisingly, I'm up to the belief that Stall or Gimmick Exodia is better this format.

Running Plants and Exodia is fun (Tour Guides, Emissary, Sangan, Dark Eruption, Armageddon Knight, + Plant engine), is really consistent for most anyway.

Things like that.

But yeah, Exodia was a horrible concept. It reduces player-player interaction.

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[quote name='Kyosuke Kiryu' timestamp='1319396741' post='5596245']

Love you <3
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It does lead to some random conversation that if the game introduced:

Sufficient costless draw cards for FTKs.

But then Exodia was actually a Trigger effect, not a condition, what differences would there be? However small.

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