Valkyrus Posted October 27, 2011 Report Share Posted October 27, 2011 [center][img]http://images.wikia.com/yugioh/images/8/8b/IronCoreofKoakiMeiruVG-TF04-JP.png[/img][/center] [center][color=#ff0000][size=6]▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ [font=georgia,serif][size=7]◄Koa'ki Meiru►[/size][/font][/size][/color][/center] [center] I made the OP look pretty, don't you dare let this thread die. Discuss. [img]http://images3.wikia.nocookie.net/__cb20100410155034/yugioh/images/b/b7/Koa%27kiMeiruUrnightABPF-EN-UR-1E.png[/img][/center] [center][img]http://images3.wikia.nocookie.net/__cb20100726191151/yugioh/images/a/a4/KoakiMeiruDragoTU03-EN-C-UE.png[/img][/center] [center][img]http://images.wikia.com/yugioh/images/8/88/Koa%27kiMeiruTornadoANPR-EN-R-1E.jpg[/img][/center] [center][img]http://images1.wikia.nocookie.net/__cb20091103154835/yugioh/images/9/99/Koa%27kiMeiruGhoulungulateANPR-EN-UR-1E.png[/img] [size=7]ETC.[/size] [/center] Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted October 27, 2011 Report Share Posted October 27, 2011 Outside of the Beast-Warriors, Rocks, Drago, Doom and Tornado, the archetype is horrendous. Even then, only the Beast-Warriors and Tornado see use in a "devoted" Koa'ki Meiru deck, the other ones are just cards used to help other decks. Link to comment Share on other sites More sharing options...
Valkyrus Posted October 27, 2011 Author Report Share Posted October 27, 2011 I think that's the point. The archetype's bigger than usual for a reason. They're not all supposed to be used in its dedicated decks I believe. But other than that, Urnight/Tornado/Drago are great cards. That last one I posted looks good at first glance too but I haven't tested it to see how it wokrs out yet. Link to comment Share on other sites More sharing options...
.Rai Posted October 27, 2011 Report Share Posted October 27, 2011 [quote name='Gandorator' timestamp='1319759606' post='5603735'] I think that's the point. The archetype's bigger than usual for a reason. They're not all supposed to be used in its dedicated decks I believe. But other than that, Urnight/Tornado/Drago are great cards. That last one I posted looks good at first glance too but I haven't tested it to see how it wokrs out yet. [/quote] Yeah, that's the point. The topic's literally been summed up so hmm. Koa'ki Meiru Ice is decent but Tornado's cooler. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted October 27, 2011 Report Share Posted October 27, 2011 [quote name='Gandorator' timestamp='1319759709' post='5603735'] I think that's the point. The archetype's bigger than usual for a reason. They're not all supposed to be used in its dedicated decks I believe. But other than that, Urnight/Tornado/Drago are great cards. That last one I posted looks good at first glance too but I haven't tested it to see how it wokrs out yet. [/quote] If you're running an Urnight-based deck, Tornado's good @1. Link to comment Share on other sites More sharing options...
Valkyrus Posted October 27, 2011 Author Report Share Posted October 27, 2011 Now with more and more Rank 4 Xyz coming out, these guys benefit a lot too. Since they don't need to rely on Iron Core so much. Also, yeah, currently trying to make an Urnight Deck. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 28, 2011 Report Share Posted October 28, 2011 Dat Birdman.... Link to comment Share on other sites More sharing options...
evilfusion Posted October 28, 2011 Report Share Posted October 28, 2011 I can't help but wonder what the designers were trying to do with the archetype. Were they trying to make a synergetic archetype or a bunch of archetype cards that are only good in a deck that doesn't revolve around them? And really, all the Core support cards are terrible, not helped by the fact almost all Koa'kis make you discard it, and it doesn't do anything on its own. Link to comment Share on other sites More sharing options...
Valkyrus Posted October 28, 2011 Author Report Share Posted October 28, 2011 [quote name='evilfusion' timestamp='1319762177' post='5603847'] I can't help but wonder what the designers were trying to do with the archetype. Were they trying to make a synergetic archetype or a bunch of archetype cards that are only good in a deck that doesn't revolve around them? And really, all the Core support cards are terrible, not helped by the fact almost all Koa'kis make you discard it, and it doesn't do anything on its own. [/quote] well, the designers meant for it to bring down a whole meta. A lot of the cards have Card Effect and SS negation too. I don't think the support is bad though, (Iron Core is added back to your hand from your grave and a lot of Koa'ki Meiru effects trigger by just revealing Iron Core in your Hand) Also, cards like "Core Blaster" "Core Blast" "Iron Core Luster" "Core Transport Unit" are good for its deck imo. Link to comment Share on other sites More sharing options...
evilfusion Posted October 28, 2011 Report Share Posted October 28, 2011 The problem is the support relies on Core. Core SUCKS. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted October 28, 2011 Report Share Posted October 28, 2011 Even further problem is that you then clog your deck so much to keep your Koa'kis alive that you can't use enough staples. Link to comment Share on other sites More sharing options...
Valkyrus Posted October 28, 2011 Author Report Share Posted October 28, 2011 [quote name='Tristan T. Taylor' timestamp='1319764760' post='5603944'] Even further problem is that you then clog your deck so much to keep your Koa'kis alive that you can't use enough staples. [/quote] that's what Rank 4 Xyz help with Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted October 28, 2011 Report Share Posted October 28, 2011 [quote name='Gandorator' timestamp='1319766055' post='5603992'] that's what Rank 4 Xyz help with [/quote] There are much, much better options for rank 4 spam... Link to comment Share on other sites More sharing options...
wiithepeople Posted October 28, 2011 Report Share Posted October 28, 2011 Powerhand is a damn good card. Link to comment Share on other sites More sharing options...
Toffee. Posted October 28, 2011 Report Share Posted October 28, 2011 Konami made this archetype all wrong. It should have been either discard a monster of the matching type, or reveal the core. That way all the core related support would actually make sense. ....Well, theoretically, they could have done that to make everything more Archetype-like, rather then a series of monsters that can function in there own specific decks, with useless support for a card that clogs the hand. Link to comment Share on other sites More sharing options...
Zkaiser Posted October 28, 2011 Report Share Posted October 28, 2011 This deck could use a nice broken Rank 4. And a Duplicate Core. Link to comment Share on other sites More sharing options...
Zkaiser Posted October 28, 2011 Report Share Posted October 28, 2011 Tour Guide and Plants make everything better. Proof. [IMG]http://i43.tinypic.com/n3n0j5.png[/IMG] Link to comment Share on other sites More sharing options...
Blake Posted October 28, 2011 Report Share Posted October 28, 2011 Things wrong with that screenshot: 1. You're running Doom in Koa'Ki Meiru, where he has little to no use, in a PLANT deck, no less. 2. You're dueling a guy who uses Wind-Ups wrong, and claim it means something 3. WTFMETALREFLECTSLIME OT: As much as I love them "Pure Koa'Ki" aka Beast-Warriors + Rocks is a meh-ish deck, Urknight Turbo isn't too bad but not great, and Rock Stun is hilarious beyond all reason. I really hate Ghoulungulate Link to comment Share on other sites More sharing options...
Zkaiser Posted October 28, 2011 Report Share Posted October 28, 2011 [quote name='Yuzuru Otonashi' timestamp='1319776331' post='5604320'] Things wrong with that screenshot: 1. You're running Doom in Koa'Ki Meiru, where he has little to no use, in a PLANT deck, no less.[/quote]He is my extra Tour Guide target. [quote]2. You're dueling a guy who uses Wind-Ups wrong, and claim it means something[/quote] This is true. [quote]3. WTFMETALREFLECTSLIME[/quote] He was using it to summon Gustaph Max. Yeah, I know. [quote]OT: As much as I love them "Pure Koa'Ki" aka Beast-Warriors + Rocks is a meh-ish deck, Urknight Turbo isn't too bad but not great, and Rock Stun is hilarious beyond all reason. I really hate Ghoulungulate [/quote]Koa'ki Zombies pretends to work for a minute then fails. The combos look so good on paper though. When Mezuki hits 2 again, I'll try them out once more. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 28, 2011 Report Share Posted October 28, 2011 [quote name='ΩMEGA KAISER' timestamp='1319776617' post='5604326'] When Mezuki hits 2 again[/quote] Like when pigs fly. Off-Topic: Trying to type in the dark is no fun at all. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted October 28, 2011 Report Share Posted October 28, 2011 [quote name='Dante v. Nero' timestamp='1319777245' post='5604336']Like when pigs fly.[/quote] If Konami wants Zombies back to top again, all they have to do is put Mezuki off the list. That on its own will make them god. OT: Pure Koa'ki Meirus was a pretty fun deck. ...Fun. Link to comment Share on other sites More sharing options...
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