Enguin Enguin Enguin Enguin Posted November 3, 2011 Report Share Posted November 3, 2011 As we all know, Konami made Gate Guardian a powerful but almost unusable card. This is my personal solution. Please please please tell me how to improve these! I think this is now a plausible remake of Gate Guardian, well at least a summonable version. [img]http://img690.imageshack.us/img690/850/472406.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin", and "Suijin". The special summon of this card cannot be negated. This card is unaffected by card effects. [img]http://img580.imageshack.us/img580/850/472406.jpg[/img] This card cannot be destroyed by battle. This card cannot attack your opponent directly. When this card is normal summoned, add one "Sanga Of The Thunder" from your deck or graveyard to your hand. [img]http://img402.imageshack.us/img402/850/472406.jpg[/img] This card cannot be destroyed by battle. This card cannot attack your opponent directly. When this card is normal summoned, add one "Suijin" from your deck or graveyard to your hand. [img]http://img542.imageshack.us/img542/850/472406.jpg[/img] This card cannot be destroyed by battle. This card cannot attack your opponent directly. When this card is normal summoned, add one "Kazejin" from your deck or graveyard to your hand. New support card: [img]http://img84.imageshack.us/img84/850/472406.jpg[/img] Every time a monster is normal summoned or set, place one Gate Counter (max. 4) on this card. You can banish this card with 4 Gate Counters on it to special summon one "Kazejin" "Sanga of The Thunder" and "Suijin" to your side of the field from your hand ,deck or graveyard. Then add one "Gate Guardian" from your deck to your hand and skip your next Draw Phase. You cannot summon any monsters the turn you activate this card's effect. Now another support trap, still needs editing: [img]http://img403.imageshack.us/img403/850/472406.jpg[/img] Activate only when your opponent declares an attack that would reduce your life points to 0. Negate the attack and destroy all cards on the field. Then, both players special summon as many level 4 monsters in their graveyards as possible. End the Battle Phase when this card's effect resolves. Another support trap: [img]http://img341.imageshack.us/img341/850/472406.jpg[/img] Activate only when a "Kazejin" "Sanga of The Thunder" or "Suijin" on your side of the field is destroyed. Special summon the destroyed monster, and equip it with this card. The equipped monster gains 200 ATK for every level 4 effect monster in your Graveyard. 3 new monsters I'm unsure about. Sorry if the card art doesn't come up my computers a bit messed up: [img]http://img821.imageshack.us/img821/5148/472406y.jpg[/img] Cannot be normal summoned or Set. Can only be Special Summoned by banishing one "Sanga of The Thunder" you control. This card's name is treated as "Sanga of The Thunder". When this card is sent to the Graveyard, Special Summon one of your banished level 4 monsters. [img]http://img51.imageshack.us/img51/850/472406.jpg[/img] Cannot be normal summoned or Set. Can only be Special Summoned by banishing one "Kazejin" you control. This card's name is treated as "Kazejin". When this card is sent to the Graveyard, special summon one of your banished level 4 monsters. [img]http://img856.imageshack.us/img856/1087/472406z.jpg[/img] Cannot be normal summoned or Set. Can only be Special Summoned by banishing one Suijin" you control. This card's name is treated as "Suijin". When this card is sent to the Graveyard, special summon one of your level 4 banished monsters. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted November 3, 2011 Report Share Posted November 3, 2011 I like how they can search for each other like the Gadgets can. However, 2200 is a bit too much for Suijin's ATK, so I would recommend lowering it to 1900. However, Gate Guardian is ultimately just a beatstick with an immunity to card effects, although that's better than its components who are only immune to battle. This is much better than the original Gate Guardian, so kudos to that. Link to comment Share on other sites More sharing options...
dylan11932 Posted November 3, 2011 Report Share Posted November 3, 2011 I agree with 'Phantom' in that the ATK of Suijin is pretty high. I would also recommend that you consider possibly redoing Sanga of the Thunder as a "Tuner", and maybe shifting ATK/DEF accordingly(along with the other two's levels) and possibly shift Gate Guardian into being a synchro monster? Probably not what you intended, but just food for thought- as alternate-art and alternate-effect remakes of these four monsters could bode well in our current yugioh generation. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 3, 2011 Report Share Posted November 3, 2011 Good, a better Gate Guardian with effect immunity The original Sujin had 2500 atk, but it was lv7, so in your case you should up it to lv6 Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 4, 2011 Author Report Share Posted November 4, 2011 Yeah I thought Suijin's attack was probably too high, I'm going to change it now thanks. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 5, 2011 Report Share Posted November 5, 2011 it should be ok now, so I'll give this 9.5/10 Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 11, 2011 Author Report Share Posted November 11, 2011 Will someone please comment???? Even if you hate them and give them 0/10 I want to know!!!!!! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 11, 2011 Report Share Posted November 11, 2011 if you add some support here we will Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 11, 2011 Author Report Share Posted November 11, 2011 Give me a suggestion? Spell? Trap? Other monster? Actually I have an idea.... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 12, 2011 Report Share Posted November 12, 2011 right, now that you have an idea you just put it up already...... Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 13, 2011 Author Report Share Posted November 13, 2011 [quote name='ragnarok1945' timestamp='1321058994' post='5633823'] right, now that you have an idea you just put it up already...... [/quote] I have it up. I think it's OK... Link to comment Share on other sites More sharing options...
KcChiefsFan Posted November 13, 2011 Report Share Posted November 13, 2011 Wow. Another great rendition. Gate Guardian is just a beatdown monster these days, and is almost impossible to summon. With these, these cards would be very, very usable and very good. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 13, 2011 Report Share Posted November 13, 2011 [quote name='TheEnguinMaster' timestamp='1321217056' post='5638344'] I have it up. I think it's OK... [/quote] well for the spell card, the counter removal effect is good still, it does seem to allow the Gate Guardian summoning a little TOO quickly I wouldn't have allowed all 3 of them onto the field, maybe just 1 of them Link to comment Share on other sites More sharing options...
iGrowlithe Posted November 14, 2011 Report Share Posted November 14, 2011 It makes them a bit OP to be level 4 and with high atk like they do with the ability to search each other out and they cant be destroyed by battle. Its just a bit too much... Link to comment Share on other sites More sharing options...
crystalfeet Posted November 14, 2011 Report Share Posted November 14, 2011 I like your revamp on the entire gate guardian thing now it's a totally reliable+ usable card so cheers to that. Good work an the effects as well. But i think battle immunity is just a little too much. I think it's better to say once per turn this monster cannot be destroyed by battle. + they have too high attacks for such an effect i say their atks average down to 1600-1500. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 14, 2011 Report Share Posted November 14, 2011 [quote name='crystalfeet' timestamp='1321251173' post='5640289'] I like your revamp on the entire gate guardian thing now it's a totally reliable+ usable card so cheers to that. Good work an the effects as well. But i think battle immunity is just a little too much. I think it's better to say once per turn this monster cannot be destroyed by battle. + they have too high attacks for such an effect i say their atks average down to 1600-1500. [/quote] And yet Konami has "Thunder King Rai-Oh", "Doomcaliber Knight", "Flamvell Firedog", "Karakuri Muso Mdl 818 "Haipa" ", "Silent Psychic Wizard", and much more. TBH, these guys would be quite nice, and they run pretty much like Gadgets (as stated before) so they can abuse Ultimate Offering for Deck thining and field presence. A nice placed Dark Hole would be just evil against these "Gadgets", but their boss is something else. Basically, you have to beat it down since Brionac, Trishula, heck even Quasar can't topple over it's ATK without some powerboost. This is a nice beatdown thing going on, and I like it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 14, 2011 Report Share Posted November 14, 2011 [quote name='Apex' timestamp='1321247420' post='5640162'] It makes them a bit OP to be level 4 and with high atk like they do with the ability to search each other out and they cant be destroyed by battle. Its just a bit too much... [/quote] yeah I felt it's better to say they can be destroyed in battle or something Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 14, 2011 Author Report Share Posted November 14, 2011 [quote name='ragnarok1945' timestamp='1321285744' post='5640846'] yeah I felt it's better to say they can be destroyed in battle or something [/quote] So the way I'm reading this you've said that the effect should be "This card can be destroyed by battle". Which sounds retarded. But looking at it now I think I have an idea how to balance it a bit more. I'm gonna edit it now. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 14, 2011 Report Share Posted November 14, 2011 you don't have to say it can be destroyed in battle if it's not said you can't destroy it by battle, it's implied Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 14, 2011 Author Report Share Posted November 14, 2011 Edited the effects to try and balance it a bit more. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 14, 2011 Report Share Posted November 14, 2011 the problem is that for the spell support, 4 counters is still relatively easy because you just said each time a monster is summoned you can get the counter first off, you didn't say normal or special summoned and second, you didn't even say WHO does the summoning, so therefore your opponent's summoning counts too Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 14, 2011 Author Report Share Posted November 14, 2011 [quote name='ragnarok1945' timestamp='1321307052' post='5641677'] the problem is that for the spell support, 4 counters is still relatively easy because you just said each time a monster is summoned you can get the counter first off, you didn't say normal or special summoned and second, you didn't even say WHO does the summoning, so therefore your opponent's summoning counts too [/quote] The idea is it's for any summon could you not figure that out? I'm going to change it to only normal summon but it doesn't matter who summons what.I edited the wording of the spell and its effect. Link to comment Share on other sites More sharing options...
KardGame Posted November 14, 2011 Report Share Posted November 14, 2011 [list=1] [*]that would totally cards i would run in a deck [*]i love the ability to add others to the hand [*]but there abilitys mixed with gate guardian are way to overpowered in a combo. [/list] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 15, 2011 Report Share Posted November 15, 2011 [quote name='TheEnguinMaster' timestamp='1321308102' post='5641703'] The idea is it's for any summon could you not figure that out? I'm going to change it to only normal summon but it doesn't matter who summons what. I edited the wording of the spell and its effect. [/quote] I'll accept you going to add another support here soon? Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 15, 2011 Author Report Share Posted November 15, 2011 [quote name='ragnarok1945' timestamp='1321332405' post='5642896'] I'll accept you going to add another support here soon? [/quote] I'm not really sure what to do but as soon as I have a card I'll add it. Link to comment Share on other sites More sharing options...
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