.Nu-13 Posted November 7, 2011 Report Share Posted November 7, 2011 [center][img]http://images3.wikia.nocookie.net/__cb20111023132515/yugioh/images/2/22/NinjaMasterHanzoORCS-JP.jpg[/img] [b]When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster, except "Ninja Master Hanzo", from your Deck to your hand. 1800/1000[/b] Discuss.[/center] Link to comment Share on other sites More sharing options...
evilfusion Posted November 7, 2011 Report Share Posted November 7, 2011 Decent stats, and the search effect(s) are pretty good. Grabbing a Ninjitsu Art when Normal Summoned is probably the better one, but you can search a monster if you Flip or Special Summon it, making it somewhat versatile depending on the situation. I don't really know that much about Ninjas, but this is definitely a good card. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted November 7, 2011 Report Share Posted November 7, 2011 It's a mass of advantage. It also says: "The next turn, suck in 1 of your opponent's monsters and this card to summon some random high beatstick". It's amazing. Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted November 7, 2011 Report Share Posted November 7, 2011 Is hilariously easy to use its second effect, Silver Ninja, Monk, Gold Ninja, and even then, you can use its first effect and add a good Ninjitsu Trap, like something like Rust Mist, which I find hilarious. And it also adds Armored Ninja Earth, which can't be grabbed by RotA. The other part that it's DARK, makes it viable for Allure, and Chaos, which I find hilarious when I add more advantage by reSummoning him by Leviair from Tour Guide lulz. Made Ninjas pretty pro. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 7, 2011 Report Share Posted November 7, 2011 Summoner Monk makes achieving the second effect very easy. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 7, 2011 Author Report Share Posted November 7, 2011 To be honest, not that I would want the 2nd effect more than 1st.[quote name='-Noel-' timestamp='1320707140' post='5624725'] Summoner Monk makes achieving the second effect very easy. [/quote] But Gold Ninja. Also, tested a bit, and conclusion, this card makes the deck. Really. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted November 7, 2011 Report Share Posted November 7, 2011 [quote name='-Makoto-' timestamp='1320709449' post='5624731'] To be honest, not that I would want the 2nd effect more than 1st. But Gold Ninja. Also, tested a bit, and conclusion, this card makes the deck. Really. [/quote] Tell us tell us!!!! Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 7, 2011 Author Report Share Posted November 7, 2011 [quote name='-Venser el Transeúnte-' timestamp='1320709674' post='5624833'] Tell us tell us!!!! [/quote] Well, first effect gives you access to a draw card, a semi Super Poly, or regular Transformation, which can go directly into Dark Simorgh and such. Or permanent Shrink for SS'd monsters. Or permanent Battle Fader effect. You get the idea, right? Second is just a Stratos, but a bit more conditional. Still, Summoner Monk, Gold Ninja, Call of the Haunted, Monster Reborn... So, as far as I see, Ninjas operate mainly on Hanzo and Ninjitsu Arts, Gold and Blade Heart are just awesome bonuses. Link to comment Share on other sites More sharing options...
The Warden Posted November 8, 2011 Report Share Posted November 8, 2011 I'm pretty sure the Battle Fader trap is only the turn you activate it. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='BrokenHeart15' timestamp='1320752378' post='5625939'] I'm pretty sure the Battle Fader trap is only the turn you activate it. [/quote] Nope, it's whenever opponent attacks and you have a Ninja on field. Link to comment Share on other sites More sharing options...
Blake Posted November 8, 2011 Report Share Posted November 8, 2011 [quote name='-Makoto-' timestamp='1320753850' post='5625946'] Nope, it's whenever opponent attacks and you have a Ninja on field. [/quote] Unless Konami said that, I'm pretty sure Evilfusion and Darkwolf said The battle phase par was once only ._. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='Yuzuru Otonashi' timestamp='1320758317' post='5626005'] Unless Konami said that, I'm pretty sure Evilfusion and Darkwolf said The battle phase par was once only ._. [/quote] If you control a face-up "Ninja" monster(s), when your opponent's monster declares an attack: Negate that attack, and end the Battle Phase. While this card is face-up on the field, monster(s) your opponent controls cannot change their battle positions. And it's a continuous trap. Am I missing something? Link to comment Share on other sites More sharing options...
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