CDDRodrigo Posted November 12, 2011 Report Share Posted November 12, 2011 MONSTERS 1 Infernity General 3 Infernity Archfiend 2 Dark Grepher 2 Tour Guide From the Underworld 3 Infernity Necromancer 1 Infernity Avenger 2 Infernity Mirage SPELLS 1 Allure of Darkness 1 Dark Hole 1 Foolish Burial 1 Heavy Storm 1 Infernity Launcher 1 Monster Reborn 2 Mystical Space Typhoon 3 Pot of Duality TRAPS 2 Bottomless Trap Hole 2 Call of the Haunted 3 Infernity Barrier 1 Infernity Break 2 Infernity Inferno 1 Solemn Judgment 2 Solemn Warning 1 Torrential Tribute 1 Trap Dustshoot EXTRA WIP Link to comment Share on other sites More sharing options...
evilhorus Posted November 12, 2011 Report Share Posted November 12, 2011 I know people like going Launcher into Big Eye, but a +5 is better than a +2, as Kiryu said. General is unneeded. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 12, 2011 Author Report Share Posted November 12, 2011 As expected. What to add? EDIT: -DAD and -Generals for 3 Duality And -1 Break and -Avarice for 2 TGU Link to comment Share on other sites More sharing options...
Althemia Posted November 12, 2011 Report Share Posted November 12, 2011 Only one Avenger is necessary from personal experience. Drop 1 for RotA or something so you can get dat grepher easily. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 12, 2011 Author Report Share Posted November 12, 2011 I kind of don't NEED Grepher, so I negged one Avenger for a General. General is very good, actually. Instant Leviair. Link to comment Share on other sites More sharing options...
Althemia Posted November 12, 2011 Report Share Posted November 12, 2011 I really just don't like General being ran in Infernities... Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 12, 2011 Author Report Share Posted November 12, 2011 [quote name='-Tsubaki-' timestamp='1321112882' post='5634760'] I really just don't like General being ran in Infernities... [/quote] Well, if you run it only at 1, it's extremely good. It's ALMOST a second Launcher. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted November 12, 2011 Report Share Posted November 12, 2011 -1 Foolish +1 BEETLE Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 12, 2011 Report Share Posted November 12, 2011 [quote name='Twilight Sparkle' timestamp='1321114314' post='5634785'] -1 Foolish +1 BEETLE [/quote] Beetle is a 3-0 card IMO. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted November 12, 2011 Report Share Posted November 12, 2011 [quote name='-Makoto-' timestamp='1321114383' post='5634787'] Beetle is a 3-0 card IMO. [/quote] Beetle gives Trish .-. It's a 3-1 card. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 12, 2011 Author Report Share Posted November 12, 2011 Beetle allows for Level 6 and Trish though. Hm, dunno if just one... Link to comment Share on other sites More sharing options...
Althemia Posted November 12, 2011 Report Share Posted November 12, 2011 [quote name='-Noel-' timestamp='1321114443' post='5634791'] Beetle allows for Level 6 and Trish though. Hm, dunno if just one... [/quote] 3-1. If I was you, just do the change. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted November 12, 2011 Report Share Posted November 12, 2011 Stick with 1. 3 was all fun when there was no Tour Guide taking up space, but it takes up too much space at 3 now, even for me. Link to comment Share on other sites More sharing options...
byak Posted November 12, 2011 Report Share Posted November 12, 2011 General is terrible, Beetle is terrible, 3 Inferno is necessary, and if you want to play TGU you need Sarco. I also heard One for One is a pretty good card Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 12, 2011 Author Report Share Posted November 12, 2011 Oh? But General is good ._. Link to comment Share on other sites More sharing options...
byak Posted November 12, 2011 Report Share Posted November 12, 2011 It's too much of a winmoar card Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 12, 2011 Author Report Share Posted November 12, 2011 Hm, it's actually very easy to drop, and at 1, it won't be a dead draw. Plus, if Launcher is spoiled and destroyed, it's a good backup for it. Also insta-Leviair. I can agree with the 3rd Inferno, and space for Gold Sarc? Link to comment Share on other sites More sharing options...
byak Posted November 12, 2011 Report Share Posted November 12, 2011 the thing is you need to cut General for cards that make the deck more consistent, like Inferno. you already have enough methods to win when leviair exists and double necromancer off of a mirage/launcher is a thing Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.