Jump to content

Demoiselle de Fortune.dek V1


Resident Fascist

Recommended Posts

[quote name='Armadilloz' timestamp='1321209850' post='5637860']
Kinka-Byo(w/e) looks random, but that's just me.
Try swapping it with Foolish burial. You have enough targets that would work nicely with it.
[/quote]
Summon Byo. Target Light.
End Phase, Byo returns to hand, Light is Banished.
Light was removed from the field by a card effect.
Trolololol.

Link to comment
Share on other sites

[quote name='evilfusion' timestamp='1321212666' post='5637989']
Why Skull Lair?
[/quote]

Fortune Lady Lighty likes it. Plus gives more targets for Fortune's Future and st00f. I like Plants here because it can create a wide range of synchros with all the different fortune ladies. Especially armoury arm. That on Dark is just amazing.

Link to comment
Share on other sites

I don't know how I got here. I clicked a link and then: BOOM. Here.

Well, while I'm here...

HOLY CRAP WHY IS THERE A SKULL LAIR? DIDN'T THEY BURN THAT CARD IN ALL IT'S FORMS?

And all of you: Plant engine goes with anything, I thought we'd already figured that out when it didn't die the past 2 formats.

Link to comment
Share on other sites

[quote name='Tentacruel' timestamp='1321284073' post='5640808']
I agree with Twilight, you probably don't need 3 MST's AND Heavy Storm.
[/quote]

I negged one in the Changes. One MST in the side for additional hate game 2. Skull Lair is godly in this deck. Plant engine is still good from testing, drawing a Bulb at any point is good, as is spore. This is a Synchro Toolbox version tbh, I want the plants there because they actually really help.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...