Agro Posted November 14, 2011 Report Share Posted November 14, 2011 [center][img]http://images3.wikia.nocookie.net/__cb20100723091555/yugioh/images/thumb/d/d2/MistWurmHA01-EN-ScR-LE.png/300px-MistWurmHA01-EN-ScR-LE.png[/img][/center] [center]inb4black[/center] [center]:3[/center] Link to comment Share on other sites More sharing options...
Shradow Posted November 14, 2011 Report Share Posted November 14, 2011 I like it more than Trish. Link to comment Share on other sites More sharing options...
Agro Posted November 14, 2011 Author Report Share Posted November 14, 2011 [quote name='Βlack Knight' timestamp='1321256356' post='5640385'] I like it more than Trish. [/quote]3+ cards on field, then 'this > trish' Link to comment Share on other sites More sharing options...
Shradow Posted November 14, 2011 Report Share Posted November 14, 2011 Hm, I just noticed it's Thunder-Type. I just assumed it was an insect or something, I never actually looked at it. Link to comment Share on other sites More sharing options...
Agro Posted November 14, 2011 Author Report Share Posted November 14, 2011 [quote name='Βlack Knight' timestamp='1321259467' post='5640448'] Hm, I just noticed it's Thunder-Type. I just assumed it was an insect or something, I never actually looked at it. [/quote]That's actually the funniest thing I've ever seen... and now I will put it into My RivalryWatts Link to comment Share on other sites More sharing options...
Shradow Posted November 14, 2011 Report Share Posted November 14, 2011 Yay for observational skillz! Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 14, 2011 Report Share Posted November 14, 2011 9 times out of 10, Trish is better. 15 card limit really hurts its chances of seeing use. Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted November 14, 2011 Report Share Posted November 14, 2011 I always switch mist wurm and trishula back and forth depending what the field presents Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted November 14, 2011 Report Share Posted November 14, 2011 Trishula is a +0 that gets rid of something in the graveyard as well as their hand, Mist Wurm helps your opponent use Gorz. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 14, 2011 Report Share Posted November 14, 2011 [quote name='TheTurtleOnceCalledGod' timestamp='1321274694' post='5640606'] Trishula is a +0 that gets rid of something in the graveyard as well as their hand, Mist Wurm helps your opponent use Gorz. [/quote] Then again, you need 2 (limited) cards to get a Trishula and 2 dandy tokens, netting you a +2. I run this in agents, because it's too easy to make Level 9. Link to comment Share on other sites More sharing options...
Toffee. Posted November 14, 2011 Report Share Posted November 14, 2011 [quote name='-Noel-' timestamp='1321275677' post='5640633'] I run this in agents, because it's too easy to make Level 9.[/quote] Same with Nordics, and my Knight.dek If your deck is easily capable of making level 9 Synchros efficiently, then run Trish [i]AND[/i] Mist Wurm. Link to comment Share on other sites More sharing options...
RyanAtlus Posted November 14, 2011 Report Share Posted November 14, 2011 I used to run this back when Trish didn't exist. After that, the price dropped due to everyone running Trish over him. Sad story bro... Link to comment Share on other sites More sharing options...
Expelsword Posted November 14, 2011 Report Share Posted November 14, 2011 Flamvell Poun makes Level 9s utterly trivial. I once summoned this card, bounced it with Compulsory, played Rekindling, and did it again to clear the field. Link to comment Share on other sites More sharing options...
evilfusion Posted November 14, 2011 Report Share Posted November 14, 2011 Trish gets rid of resources almost permanently, and hits the hand. Mist Wurm is a temporary bounce, and while that could be all that's needed for game, Trish is usually the superior and more disruptive option. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted November 15, 2011 Report Share Posted November 15, 2011 [quote name='evilfusion' timestamp='1321311526' post='5641942'] Trish gets rid of resources almost permanently, and hits the hand. Mist Wurm is a temporary bounce, and while that could be all that's needed for game, Trish is usually the superior and more disruptive option. [/quote] And then my opponent summons Leviair and brings it back to make me happy. Link to comment Share on other sites More sharing options...
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