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[Single] Dark Judgement Dragon


gimmepie

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Why not, here's another Dark Counterpart monster for you. Please review.

[img]http://img705.imageshack.us/img705/6504/490484.jpg[/img]

Effect: You can special summon this card when you have four dark monsters with different names in your graveyard. You can pay 1000 life point to destroy all other cards on the field. Once per turn you may send the top two cards of your deck to the graveyard. If either is a monster you may select one and add it to your hand.

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... Requesting ban /tcgjoke

How in the world did you ever think this was balanced, a good idea, or even remotely intelligent?

It's basically all the brokeness of JD (Which is @3 only because Charge of the Light Brigade and Lumina are @1) with a ridiuclous ease of summoning.

Then you gave it an optional Mill that is basically MILL 1 CARD DRAW 1 CARD if done right.

So, what do we have? Potetial Drawmill, nuke for 1000 LP, and stupid easy to drop with all the milling that can be done.

Ther's no real way to balance a DARK JD unless you completely remodel it, as in, from scratch.

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4 DARK Monsters with different names is the same as Darklord Zerato's Summoning Condition to only require 1 Tribute. Judgment Dragon itself is absurdly easy to Summon in a Lightsworn Deck due to the mill effects the theme uses. 4 DARKs is a much, much easier condition to fulfill.

This has JD's nuke effect for the same cost. This is a very, very bad idea. With such a generic Summoning Condition, this would be a much more dangerous version of JD because it requires little to no theme dedication, whereas the real JD requires a Lightsworn Deck to work.

In place of JD's mandatory 4 card mill during the End Phase, you gave it an optional Ignition Effect to mill 2 cards, and then made it beneficial by letting you add 1 of the milled monsters to your hand. That is a benefit, not a drawback.

So you have an absurdly easy monster to Summon with great stats, a full field nuke effect for a paltry amount of LP, and is significantly more broken than its debatably broken RL counterpart. And where the original JD had a theme-related drawback, you gave it a beneficial optional effect.

Broken.

Oh, and you spelled "Judgment" wrong. Just saying.

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Ttttoouurrr guiidee... Oh god no.
What the heck where you smoking when you made this? 4 different darks in grave? Pah, easy. It can nuke the field and mill cards to fuel your grave, grabs monsters from that and has great stats. What on earth? 11/10 design isn't particually urgh, well amazing. This thing is too good for any deck running darks to not run, and it's a target for itself. In short: it's too damn stupid and makes DaD look like a Toy.

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great, Judgment Dragon was Oped as it is when it came out, now this

change dark to DARK (remember it's an attribute)

1000 LP pay is a lot like Chaos Emperor Dragon's effect, should be better than it though

the monster adding, well don't really see anything wrong with that one since you can't really summon it or anything like that

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Ok as everybody says the card is broken. I will give you some suggestions in order to fix it.
1) For the summoning conditions : You can say that you can special summon this card by tributing 1 level 5 or higher DARK monster while you have exactly 5 DARK monsters in your Graveyard.
2)for the bumbing the field effect: You can say that you have to banish 2 DARK monsters from your Graveyard and pay 1000 life points.
3]for the milling effect: Milling is not a cost in DARK decks because you want DARK monsters in your graveyard. How about changing it to banishing the top 2 cards of your Deck instead?

Some may not like my ideas but i think that they balance it.

The art is good. Nice image.

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[quote name='groniack' timestamp='1322509224' post='5672496']
Ok as everybody says the card is broken. I will give you some suggestions in order to fix it.
1) For the summoning conditions : You can say that you can special summon this card by tributing 1 level 5 or higher DARK monster while you have exactly 5 DARK monsters in your Graveyard.
[b]>Implying Lv. 5+ DARKs are hard to get[/b]
[b]>Implying you can't manipulate the grave to have exactly 5[/b]
[b]>Implying doing both is anything short of a bad idea[/b]
[b]Huh?[/b]

2)for the bumbing the field effect: You can say that you have to banish 2 DARK monsters from your Graveyard and pay 1000 life points.
[b]Would not balance it. Would still OTK like no one's business.[/b]

3]for the milling effect: Milling is not a cost in DARK decks because you want DARK monsters in your graveyard. How about changing it to banishing the top 2 cards of your Deck instead?
[b]Leviair is screaming OH GOD YES PLEASE DO THIS. AKA don't do it.[/b]
[/quote]
Aether Royce is right =/

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Well, lets see. Its much more easier to summon than the normal JD and requires no theme to work with. Here are changes that you could do

1) Too easy summoning requirements. Increase the number of DARK monsters in the graveyard and make it so it requires banishing (Some DARK counterparts do this as a requirement). Seeing as this is a boss card and the incredibly easy methods of DARK monsters to send themselves to the graveyard, I would suggest 5 or 6 and if you want, put in EXACTLY 5 or 6.

2)Demise cost 2000 LP for a field nuke and it has 2400 ATK. JD requires some work and theme for the same effect. In order to balance it, I would suggest another cost, like banishing DARK monsters; I would start at 3...

3) The milling effect is beneficial, change it to banish from graveyard as it follows the "theme" of the dark counterpart monsters, and not optional. If possible, make it so if you can't; the card is destroyed.

Following these changes, you would need a graveyard of 8 or 9 dark monsters to summon and use its effect, following that you would need a graveyard of 11 or 12 to make it stay on the field for more than 1 turn?

A little too much? Possibly, but you do know what JD does in 1 turn, right?

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[quote name='Galkin' timestamp='1322510590' post='5672527']
Well, lets see. Its much more easier to summon than the normal JD and requires no theme to work with. Here are changes that you could do

1) Too easy summoning requirements. Increase the number of DARK monsters in the graveyard and make it so it requires banishing (Some DARK counterparts do this as a requirement). Seeing as this is a boss card and the incredibly easy methods of DARK monsters to send themselves to the graveyard, I would suggest 5 or 6 and if you want, put in EXACTLY 5 or 6.

2)Demise cost 2000 LP for a field nuke and it has 2400 ATK. JD requires some work and theme for the same effect. In order to balance it, I would suggest another cost, like banishing DARK monsters; I would start at 3...

3) The milling effect is beneficial, change it to banish from graveyard as it follows the "theme" of the dark counterpart monsters, and not optional. If possible, make it so if you can't; the card is destroyed.

Following these changes, [b]you would need a graveyard of 8 or 9 dark monsters to-[/b]
[/quote]
[quote name='Galkin' timestamp='1322510590' post='5672527']
EXACTLY 5 or 6.
[/quote]

Makes perfect sense.

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