Not-so-Radiant Arin Posted December 13, 2011 Report Share Posted December 13, 2011 [url="http://yugioh.wikia.com/index.php?title=Heavy_Storm&image=HeavyStormDLG1-EN-R-UE-jpg"][img]http://images2.wikia.nocookie.net/__cb20091024185403/yugioh/images/thumb/8/80/HeavyStormDLG1-EN-R-UE.jpg/178px-HeavyStormDLG1-EN-R-UE.jpg[/img][/url] Card must die. Discuss. Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2011 Report Share Posted December 13, 2011 I actually consider this card's return to be extremely beneficial to the game as a whole. One of the biggest issues last format was the ability to Set 3-4 S/Ts and be able to rip apart your opponent's next move with nothing to fear, except maybe Trunade, but Trunade was an inconvenience, not a punishment. Now, I've seen much more skillful play, like Setting only a few important S/Ts a turn. Not only does this promote conserving resources for later game (a strategy I gleefully employ), but it makes it more of a game than "Turn 1, play monster, Set 4. Good luck moving." Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted December 13, 2011 Report Share Posted December 13, 2011 On-Topic: This and Dark Hole allow Starlight Road to happen. Off-Topic: TBH, they should make a nerfed version of Giant Trunade that either prevents the activating player from activating/setting Spells and Traps on the same turn, or returns all Spells and Traps to the Deck instead. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted December 13, 2011 Report Share Posted December 13, 2011 It's amazing for the game. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 13, 2011 Report Share Posted December 13, 2011 [quote name='Evil Tristan' timestamp='1323800227' post='5704159'] It's amazing for the game. [/quote] Dark Hole is good for game. This is not. Link to comment Share on other sites More sharing options...
Tentacruel Posted December 13, 2011 Report Share Posted December 13, 2011 Good card is good. I agree with fusion on this. Link to comment Share on other sites More sharing options...
.Rai Posted December 13, 2011 Report Share Posted December 13, 2011 Dark Hole is effectively better designed. Summoning will always be slower, simply because of the 1 Normal Summon limit. Even Special Summoning usually ends up with 2 or so Synchros rather than a clogged field. Dark Hole will be used in situations outside of OTKs more, while Heavy Storm is used in OTKs nearly exclusively apart from the times when you're missing a MST or you want to nuke some overextension. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted December 13, 2011 Report Share Posted December 13, 2011 [quote name='-Makoto-' timestamp='1323800288' post='5704162'] Dark Hole is good for game. This is not. [/quote] You enjoy "Summon 1, 4 backrow" games? Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 13, 2011 Report Share Posted December 13, 2011 [quote name='Evil Tristan' timestamp='1323800482' post='5704168'] You enjoy "Summon 1, 4 backrow" games? [/quote] Do you like getting Storm'd? No, because S/T are way harder to recover than monsters. Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2011 Report Share Posted December 13, 2011 Storm is bad for the game in the sense it's costless mass removal of a vital resource. However, it's good for the game in that it DISCOURAGES players from committing so many S/Ts to the field without some sort of protection. If you only Set 2 S/Ts, Storm is a +1, but it won't screw you over the way it would if you set 4 and got Stormed. Monsters are far easier to recover due to the nature of Summoning, so Dark Hole is less broken in that theory. But people can commit monsters to the field with little concern with that in mind, and the game is obnoxious if they can do the same with S/Ts. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 13, 2011 Author Report Share Posted December 13, 2011 [quote name='-Makoto-' timestamp='1323800549' post='5704171'] Do you like getting Storm'd? No, because S/T are way harder to recover than monsters. [/quote] Can we be friends? Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 13, 2011 Report Share Posted December 13, 2011 [quote name='Dante v. Nero' timestamp='1323801422' post='5704180'] Can we be friends? [/quote] Sure. Link to comment Share on other sites More sharing options...
Shradow Posted December 13, 2011 Report Share Posted December 13, 2011 [quote name='-Makoto-' timestamp='1323800549' post='5704171'] Do you like getting Storm'd? No, because S/T are way harder to recover than monsters. [/quote] Just because you don't like something doesn't mean it's not good for the game. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 13, 2011 Report Share Posted December 13, 2011 [quote name='Doctor Whooves' timestamp='1323801611' post='5704185'] Just because you don't like something doesn't mean it's not good for the game. [/quote] No player likes to get Storm'd. Period. Link to comment Share on other sites More sharing options...
Shradow Posted December 13, 2011 Report Share Posted December 13, 2011 No player likes anything bad to happen to them. Does that mean that every card that is good for you and not your opponent is bad for the game? Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 13, 2011 Author Report Share Posted December 13, 2011 It's amazing that, even though this card is @1, EVERY SINGLE DUEL I go to nowadays, everyone opens up with Heavy Storm, blowing away my S/T. [quote name='evilfusion' timestamp='1323799854' post='5704156'] I actually consider this card's return to be extremely beneficial to the game as a whole. One of the biggest issues last format was the ability to Set 3-4 S/Ts and be able to rip apart your opponent's next move with nothing to fear, except maybe Trunade, but Trunade was an inconvenience, not a punishment.[/quote] I hate this card because, for one, playing MSTs/Dust Tornadoes actually takes a hint of skill, because you can either mess the opponent up real good, or you miss the shot. It takes more skill to use MSTs, rather than just HURRDURR BLOW AWAY YOUR SPELL CARDS GOOD LUCK GETTING BACK THAT SOLEMN JUDGMENT! Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted December 13, 2011 Report Share Posted December 13, 2011 It takes skill to decide which Traps to play with this lurking around. Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2011 Report Share Posted December 13, 2011 Of course, 1 for 1 removal is more balanced, but when this was banned, we saw a rising of mass Setting, which is worse for the game. This card keeps that in check. It's a bit of a necessary evil, much like Mirror Force and Dark Hole, although the latter is less needed. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 13, 2011 Author Report Share Posted December 13, 2011 [quote name='Alexander Abernathy' timestamp='1323799905' post='5704157'] or returns all Spells and Traps to the Deck instead. [/quote] That would be worse. Link to comment Share on other sites More sharing options...
.Rai Posted December 13, 2011 Report Share Posted December 13, 2011 [quote name='Dante v. Nero' timestamp='1323801793' post='5704191']I hate this card because, for one, playing MSTs/Dust Tornadoes actually takes a hint of skill, because you can either mess the opponent up real good, or you miss the shot. It takes more skill to use MSTs, rather than just HURRDURR BLOW AWAY YOUR SPELL CARDS GOOD LUCK GETTING BACK THAT SOLEMN JUDGMENT! [/quote] The presence of the card requires players to actually play skillfully so that doesn't happen. Yeah. It's one of those cards that's both bad and good for the game at the same time, so consensus allows it to jump from 0 to 1 a lot of the time. It's the reason why CotH and Reborn often swap places on the banlist. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 13, 2011 Author Report Share Posted December 13, 2011 [quote name='evilfusion' timestamp='1323801994' post='5704195'] Of course, 1 for 1 removal is more balanced, but when this was banned, we saw a rising of mass Setting, which is worse for the game. This card keeps that in check. It's a bit of a necessary [b]evil[/b], much like Mirror Force and Dark Hole, although the latter is less needed. [/quote] http://www.youtube.com/watch?v=a6ucZsJQxbQ Link to comment Share on other sites More sharing options...
evilhorus Posted December 13, 2011 Report Share Posted December 13, 2011 [quote name='Dante v. Nero' timestamp='1323801793' post='5704191']you can either mess the opponent up real good, or you miss the shot. [/quote]That's luck iirc, not skill Btw, of course heavy is good for the game, doesn't mean I enjoy being heavy'd. Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2011 Report Share Posted December 13, 2011 Everyone hates being Storm'd. They usually hate it because they invested too much crucial cards on the field at once. Link to comment Share on other sites More sharing options...
Yeezus Posted December 13, 2011 Report Share Posted December 13, 2011 [quote name='-Makoto-' timestamp='1323801667' post='5704186'] No player likes to get Storm'd. Period. [/quote] You enjoy being Dark Hole'd? Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 13, 2011 Author Report Share Posted December 13, 2011 I'm gonna start maining 3 Dark Bribe, 3 Magic Jammer, 3 Spell-Shattering Arrow, 3 SLR and 3 Talisman of Spell Sealing in every Deck from now on. Link to comment Share on other sites More sharing options...
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