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[Gem-Knights] ~It will all be the same one-hundred years hence~


.Nu-13

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[size=2]3 Gem-Knight Garnet
3 Gem-Knight Sapphire
2 Card Trooper
3 Gem-Armadillo
3 Gem-Knight Lazuli
3 Gem-Knight Obsidian
3 Gem-Turtle
3 Rescue Rabbit
3 Volcanic Shell

1 Book of Moon
1 Card Destruction
1 Dark Hole
1 Future Fusion
3 Gem-Knight Fusion
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
3 Pot of Duality

1 Gem-Knight Amethys
1 Gem-Knight Aquamarine
3 Gem-Knight Citrine
1 Gem-Knight Master Dia
1 Gem-Knight Ruby
3 Gem-Knight Zirconia
1 Daigusto Emeral
1 Gem-Knight Pearl
1 Lavalval Chain
1 Number 11: Big Eye
1 Number 39: Utopia[/size]

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[quote name='-Venser el Transeúnte-' timestamp='1325257990' post='5738667']
How well do the Troopers do Here...??
[/quote]
Well, it's more of a lucksack card, but lots of stuff here wants to be in Grave, and it gives additional draws. A few times, I won solely thanks to opening with Trooper.

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[quote name='Leviair the byakk Dragon' timestamp='1325276030' post='5739177']
this deck seems bad

especially with no protection

also shell is horrible with obby/lazuli existing and topaz >>>>>>>>> sapphire
[/quote]
I kept telling everyone that I'll probably drop Shells. But they kept insiting, so yeah. Pretty sure you meant Tourmaline. And well, I like the idea of Ruby tributing Amethys and swinging for game, but Prism Aura and Topaz aren't that bad either. So, drop Shells for Solemns I guess?

And Shard, shut up will you.

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