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Making the Hero-Engine Viable


thekazu4u

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Because HEROs should not be an archetype, but a splashable engine.

[img]http://img716.imageshack.us/img716/2198/358064lj.jpg[/img]
When this card is sent to the Graveyard: add one Spell Card with "Fusion" or "Polymerization" in its name from your Graveyard to your Hand. When this card is used as a Fusion Material Monster for a "HERO" Fusion Monster Card: you can shuffle this card and one other monster in your Graveyard with the same attribute as the "HERO" Fusion Monster Card into your Deck.


[img]http://img210.imageshack.us/img210/4232/358064a.jpg[/img]
You can Special Summon this card from your Graveyard when you activate a card with "Fusion" or "Polymerization" in its name.

[img]http://img580.imageshack.us/img580/2167/358064e.jpg[/img]
Select one HERO Fusion Monster in your Extra Deck and Fusion Summon it to your Opponent's side of the field by Special Summoning its Fusion Material Monsters to your side of the field. If there is no Fusion Material Monster to Special Summon, the Fusion Monster is not affected by your other Spell Trap, or Monster Card effects and can attack your Life Points Directly.
^^ Uber edit is Uber ^^

[img]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Elemental%20HERO%20-%20Froztlite&cardtype=Synchro&subtype=effect&attribute=Light&level=6&magictraptype=None&rarity=Ultra%20Rare&picture=http://i825.photobucket.com/albums/zz178/JazinKay/Creatures/bjhhi.jpg&set1=DNEX&set2=006&inset=false&type=Warrior&description=1%20LIGHT%20%22HERO%22%20Tuner%20Monster%20%2B%201%20or%20more%20Non-Tuner%20Monsters%0AThis%20card%20is%20also%20treated%20as%20both%20a%20WATER%20and%20LIGHT%20monster%20while%20in%20the%20hand%2C%20Deck%2C%20and%20Graveyard.%20When%20this%20card%20is%20Synchro%20Summoned%3A%20you%20return%20all%20HERO%20monsters%20in%20your%20Graveyard%20to%20your%20Deck%3B%20Select%20one%20Spell%20Card%20with%20%22Fusion%22%20or%20%22Polymerization%22%20in%20its%20name%20in%20your%20Deck%20and%20add%20it%20to%20your%20hand.&circulation=&atk=2300&def=2300&creator=&year=2012&serial=[/img]
1 LIGHT "HERO" Tuner Monster + 1 or more Non-Tuner Monsters
This card is also treated as both a WATER and LIGHT monster while in the hand, Deck, and Graveyard. When this card is Synchro Summoned: you return all HERO monsters in your Graveyard to your Deck; Select one Spell Card with "Fusion" or "Polymerization" in its name in your Deck and add it to your hand.

Splash these in your Synchro deck for instant pluses.

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I think either you guys are being weird or I worded the card wrong. Fusion Split can target any Hero Fusion to get rid of any card of that hero's attribute from their hand (the shining for a light etc...) but they get a hero. Now you give them something odd that does nothing for them and can easily be killed like E-Hero the Shining and you get a foolish burial + and you foolish the Thundar to get it back, and you can easily set up huge combos.
(It would be a side against decks that focus around cards of a set attribute)



[quote name='Zanda Panda' timestamp='1328051315' post='5792475']
Since when wasn't the Hero engine viable?
[/quote]

Since ever? I specifically said that it had to be SPLASHABLE (otherwise it would not be an engine, it would be a deck). With these cards a set of ~8 cards to create a very easy engine.

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[quote name='thekazu4u' timestamp='1328051387' post='5792481']
Since ever?
[/quote]

Heroes have always been viable, the hell are you on about? Not everything has to be meta to be viable. :I

Anyways, why would you even add this to Thundar? [i][color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3]When this card is used as a Fusion Material Monster for a "HERO" Fusion Monster Card: you can shuffle this card and one other monster in your Graveyard with the same attribute as the "HERO" Fusion Monster Card into your Deck. [/size][/font][/color][/i]Really, if you're going to make this "engine", why would you even use that effect when you're clearly only going to use Thundar for its first effect?

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[quote name='Zanda Panda' timestamp='1328051970' post='5792512']
Heroes have always been viable, the hell are you on about? Not everything has to be meta to be viable. :I

Anyways, why would you even add this to Thundar? [i][color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3]When this card is used as a Fusion Material Monster for a "HERO" Fusion Monster Card: you can shuffle this card and one other monster in your Graveyard with the same attribute as the "HERO" Fusion Monster Card into your Deck. [/size][/font][/color][/i]Really, if you're going to make this "engine", why would you even use that effect when you're clearly only going to use Thundar for its first effect?
[/quote]

Obviously you are not getting what I am trying to do. First step to understanding: read my post.
[quote name='thekazu4u' timestamp='1328051387' post='5792481']
it had to be SPLASHABLE
[/quote]

Last time HEROs were splashable was when people were using stratos to search for Malicious. And in anti-meta, but that is basically a whole deck around it. By splashable I mean something like Inzektors (9 card engine) or something like Frogs (6-10 card engine) If according to you x3 alius and x1 Stratos counts as an engine, then kindly leave this thread.
Playing miracle fusion counts as an engine, but it is quite weak. The idea of this was to strengthen it, and make it work in more decks (not just anti-meta).

x1 Stratos
x3 Thundar
x3 HERO Synchron
x1 Future Fusion
this is a truly splashable engine. It combos great with tour guides to get both Lights & Darks in the grave for BLS/Chaos Sorcerer for one thing, and HERO synchron makes it plants best friend. Inzektors again could use it for synchro options, and the future fusion is a second way of getting the hornets in grave.

Anyways back to fusion split. On second thought, it needs to be more versatile. I think I am going to make it HERO specific and make it special summon the monsters instead of hitting their hand. Yea, it is a big change, but the concept is sorta (eh) the same.

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[quote name='Scarecrowbill' timestamp='1328137193' post='5794182']
you realize that now you need to make a hero synchro monster now, right?
[/quote]

lol ok. working on it nao.

Ok YCM is doing crazy crazy things to me. Is it just me or do you see a really random string of text where the picture should be (I see the picture when I click EDIT, but when I click save it shows this huge string of text)

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Just an idea, I think you should make the effect of HERO Synchron to activate "when(or after) Resolving the effect of of card with "polymerization" or "fusion" in it's name", as opposed to using it when the effect of either is activated. It will make it much faster, and i think you can get around the whole Missing The Timing technicality. what do you think?

P.S: Am I the first person to point out that HERO Synchron gets insane support from TWO different archetypes -_-

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[quote name='guuu1234' timestamp='1328154312' post='5794811']
Just an idea, I think you should make the effect of HERO Synchron to activate "when(or after) Resolving the effect of of card with "polymerization" or "fusion" in it's name", as opposed to using it when the effect of either is activated. It will make it much faster, and i think you can get around the whole Missing The Timing technicality. what do you think?

P.S: Am I the first person to point out that HERO Synchron gets insane support from TWO different archetypes -_-
[/quote]

Which two? and you dont need to put or after, you just need to change it to "if... you can" and I don't really see when it would miss timing... unless I am missing something (no pun intended)

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It gets support from the HERO and Synchron Archetype.

And you can ahcnge it to if, but making it when the effect of a fusion or polymerization card resolves will mean that it can be summoned if it's used for future fusion or polymerization, Since right now it would need to be summoned WHEN the effect of either is activated. It won't be in the Graveyard WHEN it activates, so it wouldn't apply, and you will have to use a new fusion card. Plus, it will be some good fun with Fusion Gate.

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[quote name='Zanda Panda' timestamp='1328224383' post='5795939']
How hard is it to understand that HERO Synchron misses the timing? You can't activate the Special Summoning effect when you're doing something else, ie sending monsters / banishing for the Fusion Summon. :I
[/quote]

Super simple too. Just do what Bountiful Artemis does add: [font=courier new,courier,monospace][i]"(during the chain)"[/i][/font], in the card text after everything.

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[quote name='Icy' timestamp='1328225277' post='5795974']
Super simple too. Just do what Bountiful Artemis does add: [font=courier new,courier,monospace][i]"(during the chain)"[/i][/font], in the card text after everything.
[/quote]
Or just say "When a "Polymerization" or "Fusion" card resolves: You can Special Summon this monster."

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[quote name='Icy' timestamp='1328225277' post='5795974']
Super simple too. Just do what Bountiful Artemis does add: [font=courier new,courier,monospace][i]"(during the chain)"[/i][/font], in the card text after everything.[/quote]
Defying game mechanics, espcially something as well-established and absolutely essential to the game as proper chain resolution is NEVER a good idea. Instead of giving it an effect that can miss the timing, change the text from "When..." to "If..." How hard was that? Super simple.

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And the lesson here to everyone learning is that there always multiple ways to tackle a problem that you may encounter. Don't just get arrogant or not listen because you think it's right. Since while the burden of proof lies on the cardmaker, it immediately turns around when the reviewer makes a comment you disagree with (in most cases anyway due to a lack of understanding on many people's parts). And most of us are rather helpful and extremely when you ask PROPERLY.

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[quote name='AsianGuy1137' timestamp='1328226535' post='5796025']
Defying game mechanics, espcially something as well-established and absolutely essential to the game as proper chain resolution is NEVER a good idea. Instead of giving it an effect that can miss the timing, change the text from "When..." to "If..." How hard was that? Super simple.
[/quote]
You do realize that there are cards that change game state in the middle of a chain right? Like Bountiful Artemis drawing a card IMMEDIATELY after a counter trap resolves, regardless if there's a chain going on or not.

But either way it should activate and not miss timing. Just a change of wording.

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[quote name='.Rai' timestamp='1328230107' post='5796139']
Just a note, card text always overrules rulings, if its wordings specifically allow it to.

i.e. Artemis can screw the rules if it wants.[/quote]
That's true, but how many cards since Artemis was released have similar effects? I'm sure Konami learned its lesson - having consistent game mechanics is much more important than making a few obscure cards that screw the rules. Artemis is a relatively obscure card used only in Counter Fairies, whose time has long gone by.

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