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Sacreds!


CDDRodrigo

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Collab with Klavier/Yüki Terumi

[img]http://i.imgur.com/WA1Kb.jpg[/img]

[b][color=#ff8c00]MONSTERS[/color][/b]: 18

3 The Sacred Kaust
3 The Sacred Pollux
3 The Sacred Gredi
1 Honest
3 The Sacred Leonis
3 The Sacred Sheratan
2 The Sacred Schet

[color=#00ff00][b]SPELLS[/b][/color]: 13

1 Dark Hole
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
3 Pot of Duality
1 Reinforcement of the Army
3 Star of the Sacred
1 Super Rebirth of the Sacred

[color=#ee82ee][b]TRAPS[/b][/color]: 9

2 Call of the Haunted
2 Fiendish Chain
1 Solemn Judgment
2 Solemn Warning
1 Torrential Tribute
1 Trap Dustshoot

Onto the explanations for certain choices now.

Well, the basic frame is the same, and that cannot be changed. But we've made different choices on the other departments. Mainly the inclusion of Leonis. Now, Leonis is not as good good as Pollux, but we couldn't rely ONLY on Pollux. And, Leonis also aids the main flaw of the general build: the big dependance on Kaust. Leonis can make you a +0 Ptolemys play with Sheratan, and at the same time searching for a combo piece next turn. Leonis' effect can also be used if he wasn't Normal Summoned, so that's another plus on it's account. The lack of Cyber Dragon is also justfied by Leonis' presence. And Schet does the job of CyDra just as good with different caractheristics. Also notable the lack of hand traps. But why? Because this deck is too combo-oriented. Maining hand traps is not optimal here; you'll side all of them. (We didn't make a side yet, but it'll be done soon.)

Spell-wise, it's also really similar to most builds. But differently from them, we run only 1 Super Rebirth. Because early game, it's a bad draw. But this goes down to preference; we found better cards to use.

Now for ther traps, you'll see a major difference here. The presence of Call of the Haunted instead of Xyz Reborn. The general consensus is that Xyz Reborn is better here because you'll almost always have an Xyz play. But Call of the Haunted serves for a different purpose. Note how Leonis' effect can be used if we revive him. And notice how Kaust is pratically unreachable once it hits the Graveyard. Call of the Haunted mends that. And since we lack hand traps, Fiendish Chain helps on this.

The extra deck is really straightforward too, and we highly accept suggestions.

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[quote name='sgrug4' timestamp='1328222608' post='5795857']
Can you explain why Cyber Dragon or Ghost ship wouldnt be good here?
[/quote]

[quote name='~~Xiahou Dun~~' timestamp='1328222798' post='5795864']
[/quote]

[quote]
The lack of Cyber Dragon is also justfied by Leonis' presence.
[/quote]

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[quote name='Mu-12' timestamp='1328222395' post='5795852']
Also notable the lack of hand traps. But why? Because this deck is too combo-oriented. Maining hand traps is not optimal here; you'll side all of them. (We didn't make a side yet, but it'll be done soon.)

And since we lack hand traps, Fiendish Chain helps on this.
[/quote]

All I read was "I'd rather draw Fiendish Chain than Veiler/Maxx "C"/f***, even D.D. Crow when I play Wind-Ups and get looped"

Which is profound logic because Fiendish Chain is best in the Grave anyway.

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[quote name='RobotBowtieOfDestruction' timestamp='1328240008' post='5796395']
All I read was "I'd rather draw Fiendish Chain than Veiler/Maxx "C"/f***, even D.D. Crow when I play Wind-Ups and get looped"

Which is profound logic because Fiendish Chain is best in the Grave anyway.
[/quote]

If we're going to use this logic

Fiendish Chain is better because it makes your hand smaller because of Trap Dustshoot

:mellow:

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[quote name='Mu-12' timestamp='1328305042' post='5797126']
I don't think they stack either, but Leonis is cool here because it's not as restrictive as Pollux when it comes to using the effect and it can make regular Rank 3 plays (Zemaines or Leviathan) with Sheratan or Kaust.
[/quote]

But why would you make them when you're supposed to be making the Sacred Xyzs for pluses? Playing Level 3s in Sacreds is just generally bad unless you play multiple Hyades, which is bad in itself and only even worth running 1 of usually because of the fact that it makes Ptolemys.

fyi. Everyone plays 1 Super Rebirth, so don't seem special. :l

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[quote name='Mu-12' timestamp='1328305376' post='5797143']
Yes, it is.

But Leonis tested very nice here. It actually gave the deck less dependance on Kaust, and that was the deck's main problem. And obviously the main plays are Pleiades and Ptolemys.
[/quote]

mfw you can rarely ever make Pleiades because of Leonis only being able to go up to Level 4 most of the time.

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[quote name='Professor Kokonoe' timestamp='1328305445' post='5797145']
mfw you can rarely ever make Pleiades because of Leonis only being able to go up to Level 4 most of the time.
[/quote]

yfw Leonis substitutes the Hand Traps and didn't change the main structure of the deck, and actually gave Sheratan an option of not stay lingering on the field open for an attack

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[quote name='Mu-12' timestamp='1328305561' post='5797152']
yfw Leonis substitutes the Hand Traps and didn't change the main structure of the deck, and [b]actually gave Sheratan an option of not stay lingering on the field open for an attack[/b]
[/quote]

Are you bad? That's why you play Schet and Safe Zone.

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