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Hey, Konami. You should print this.


Resident Fascist

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[center][img]http://img17.imageshack.us/img17/4394/207626b.jpg[/img][/center]
[center]
Each time a Spellcaster-type Monster(s) is summoned[b]([/b][b]Excluding by this Card's effect)[/b], place 2 Magician Counters on this card. [b]Once per turn, [/b]You can remove a number of counters from this card to activate one of the following effects:
-2: Increase the ATK of all Spellcaster-Type monsters you control by [b]500[/b], Until the end phase.
-4: Add 1 Level 4 or lower Spellcaster-Type monster from your deck to your hand.
-6: Special Summon 1 Level 6 or lower Spellcaster-Type monster from your Graveyard.[/center]

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[quote name='thekazu4u' timestamp='1329429346' post='5821060']
Make it spell counters then I support you.
[/quote]
Agreed, however I think the first effect seems to much; have it as one target instead rather than all, because that is not a hard thing to acheive. Also, it's 6 counter effect gives itself a counter; if I was picky (i.e. you can ignore this one critique completely) I would have the card's effect limited to either Normal Summoning or Flip Summoning, or at least prevent it from gaining counters via it's own effect.

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Cutting off the obvious 'I didn't want it to use counters everyone else uses' gripe right here -- if you didn't [i]want[/i] to use Spell Counters, there's always Spellstone Counters as seen in how many cards to date? Two cards -- Spellstone Sorcerer Karood and Powersink Stone. So it's not only something that exists, but something that has a severe lack of support that renders it able to be used without the threat of all the Spell Counter farming methods breaking it.

Beyond that, I actually find myself agreeing with Kyng's critiques, the 'picky' one included -- this card is a broader version of the Samurais' "Gateway", and with that in mind it really shouldn't be able to A.) turn a field full of Exemplar'd Spellcasters into a massive assault force in one (you'd be surprised how many Night's End Sorcerers an Exemplar can get out in a turn), or B.) get a counter for spending counters on its own effect. The 4-counter effect is fine as it is, but the 6-counter effect needs to be one it can't get counters off of, considering how it's getting a Lv6 monster -- so if you have 6 counters, then Normal a Spellcaster (7 counters) and spend the 6-counter effect (1 counters) to revive something big (Cyber Magician, for example; 2 counters), you shouldn't be able to pump them in the same bloody turn (0 counters).

So either make it that it can't get counters for its effects, or that it can only use the effects once per turn, otherwise it's a little too much of a good thing. : /

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[quote name='Baroque in Paradise' timestamp='1329430147' post='5821084']
So either make it that it can't get counters for its effects, or that it can only use the effects once per turn, otherwise it's a little too much of a good thing. : /
[/quote]

Spellcasters never top, and that's the point. They need something good in order to even consider topping at all.

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[quote name='Order-Sol' timestamp='1329431810' post='5821139']
Spellcasters never top, and that's the point. They need something good in order to even consider topping at all.
[/quote]

Types never topping in a tournament is not a good excuse for making a card that is too good to see play. It would BE good with the revisions suggested by both myself AND Kyng -- it would be TOO good if left as-is, which is an easy way to KILL an otherwise-interesting card.

For an example, Yata-Garasu -- Spirit monsters never top in tournaments, yes, but Yata-Garasu himself was utilized in a very, VERY successful deck type that saw both it AND Chaos Emperor Dragon - Envoy of the End banned. Base intended deck type is lackluster, individual card is too good for use. If you REALLY want a card to see use, know when a card is 'too good' and how to reasonably hinder its use so that it is still usable but not overly so.

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[quote name='Order-Sol' timestamp='1329436781' post='5821313']
find me 3 ways to abuse it, and I'll change it.
[/quote]

OK, challenge accepted.

SCENARIO 1!

[quote name='Baroque in Paradise' timestamp='1329430147' post='5821084']
. . . if you have 6 counters, then Normal a Spellcaster (7 counters) and spend the 6-counter effect (1 counters) to revive something big (Cyber Magician, for example; 2 counters), you shouldn't be able to pump them in the same bloody turn (0 counters).[/quote]

SCENARIO 2!

Flip Summon Gravekeeper's Spy (1 counter) to Special Summon Gravekeeper's Descendant (2 counters) from Deck, send Spy to pop card and then use 2-counter effect to let Descendant swing with a nasty 2500 ATK, or let Spy stay around to swing with 2200 and 2500 BOTH.

Alternatively, Spy to Summon Recruiter (1 counter), use Recruiter as cost for Magical Dimension (2 counters) bringing OUT Descendant OR another Gravekeeper of your choice, Recruiter grabbing Descendant from deck, Normal Descendant (3 counters), Rite of Spirit back Recruiter (4), Tribute Recruiter and Spy for pops, and then spend the 2-counter effect TWICE (0 counters) for 3200 ATK, X+2000 ATK, 3500 ATK, 3200 ATK -- a full 11900+ damage in one turn out of one, two, three cards beyond your field.

Yes, you seem to have not realized you can stack the 2-counter effect of your own card, sir.

SCENARIO 3!

Field out, Normal Exemplar (Exemplar 0, Field 1), activate any Spell Card -- let's go with Spell Power Grasp -- (Exemplar 3, Field 1), use Exemplar to revive Night's End Sorcerer (Exemplar 1, Field 2), spend 2-counter effect and you have 2700 and 2200 to swing with. For extra fun, go further than that by prior to spending 2-counter effect using Magical Dimension (Exemplar 3, Field 3) on Night's End to bring out, say, Summoner Monk, pitch card for Summoner Monk to SS out Road Synchron, synch Monk and Synchron for Lv6 Spellcaster Synchro (Exemplar 3, Field 4), and once MORE burn the 2-counter effect TWICE.

There you go, 3 scenarios.

[b]EDIT: Oh wait, whoops! These scenarios I gave were all assuming it only gave 1 counter per Summon! So wherever I say 'spend 2-counter effect', think of it as doing it twice as much! GEEEE.[/b]

2nd EDIT: Was talking about this with friends, drummed up this gem with it with it producing 2 counters per summon in mind. Setup is your Wizard's Domain on field, Exemplar and anywhere from 2 to 3 Spell Cards in hand (easy enough for any self-respecting Spellcasters), Night's End Sorcerer in hand or Grave . . . let's say one's Spell Power Grasp and the other's a Poison of the Old Man.

Normal Exemplar (2 Domain, 0 Exemplar), activate Spell Power Grasp (2 Domain, 3 Exemplar), use Exemplar on Night's End (4 Domain, 1 Exemplar), synch Explosive Magician (6 Domain), use Domain's 6-counter effect on Exemplar (2 Domain, 0 Exemplar), activate Poison of the Old Man (2 Domain, 2 Exemplar), use Exemplar on Night's End (4 Domain, 0 Exemplar).

Use the 2-counter effect twice there and that's already swinging for game, but we can just keep doing it so long as we have A.) Space, B.) Spell Cards to activate, and C.) a Spellcaster Synchro Monster (you can deck up to 6 Lv6's that I can think of -- 3 Explosive, 3 Tempest). NOW do you believe me when I say your card needs some nerfing?

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Errata:

Each time a Spellcaster-type Monster(s) is summoned[b]([/b][b]Excluding by this Card's effect)[/b], place 2 Magician Counters on this card. [b]Once per turn, [/b]You can remove a number of counters from this card to activate one of the following effects:
-2: Increase the ATK of all Spellcaster-Type monsters you control by [b]500[/b], Until the end phase.
-4: Add 1 Level 4 or lower Spellcaster-Type monster from your deck to your hand.
-6: Special Summon 1 Level 6 or lower Spellcaster-Type monster from your Graveyard.

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[quote name='Baroque in Paradise' timestamp='1329440933' post='5821489']
OK, challenge accepted.

SCENARIO 1!



SCENARIO 2!

Flip Summon Gravekeeper's Spy (1 counter) to Special Summon Gravekeeper's Descendant (2 counters) from Deck, send Spy to pop card and then use 2-counter effect to let Descendant swing with a nasty 2500 ATK, or let Spy stay around to swing with 2200 and 2500 BOTH.

Alternatively, Spy to Summon Recruiter (1 counter), use Recruiter as cost for Magical Dimension (2 counters) bringing OUT Descendant OR another Gravekeeper of your choice, Recruiter grabbing Descendant from deck, Normal Descendant (3 counters), Rite of Spirit back Recruiter (4), Tribute Recruiter and Spy for pops, and then spend the 2-counter effect TWICE (0 counters) for 3200 ATK, X+2000 ATK, 3500 ATK, 3200 ATK -- a full 11900+ damage in one turn out of one, two, three cards beyond your field.

Yes, you seem to have not realized you can stack the 2-counter effect of your own card, sir.

SCENARIO 3!

Field out, Normal Exemplar (Exemplar 0, Field 1), activate any Spell Card -- let's go with Spell Power Grasp -- (Exemplar 3, Field 1), use Exemplar to revive Night's End Sorcerer (Exemplar 1, Field 2), spend 2-counter effect and you have 2700 and 2200 to swing with. For extra fun, go further than that by prior to spending 2-counter effect using Magical Dimension (Exemplar 3, Field 3) on Night's End to bring out, say, Summoner Monk, pitch card for Summoner Monk to SS out Road Synchron, synch Monk and Synchron for Lv6 Spellcaster Synchro (Exemplar 3, Field 4), and once MORE burn the 2-counter effect TWICE.

There you go, 3 scenarios.

[b]EDIT: Oh wait, whoops! These scenarios I gave were all assuming it only gave 1 counter per Summon! So wherever I say 'spend 2-counter effect', think of it as doing it twice as much! GEEEE.[/b]

2nd EDIT: Was talking about this with friends, drummed up this gem with it with it producing 2 counters per summon in mind. Setup is your Wizard's Domain on field, Exemplar and anywhere from 2 to 3 Spell Cards in hand (easy enough for any self-respecting Spellcasters), Night's End Sorcerer in hand or Grave . . . let's say one's Spell Power Grasp and the other's a Poison of the Old Man.

Normal Exemplar (2 Domain, 0 Exemplar), activate Spell Power Grasp (2 Domain, 3 Exemplar), use Exemplar on Night's End (4 Domain, 1 Exemplar), synch Explosive Magician (6 Domain), use Domain's 6-counter effect on Exemplar (2 Domain, 0 Exemplar), activate Poison of the Old Man (2 Domain, 2 Exemplar), use Exemplar on Night's End (4 Domain, 0 Exemplar).

Use the 2-counter effect twice there and that's already swinging for game, but we can just keep doing it so long as we have A.) Space, B.) Spell Cards to activate, and C.) a Spellcaster Synchro Monster (you can deck up to 6 Lv6's that I can think of -- 3 Explosive, 3 Tempest). NOW do you believe me when I say your card needs some nerfing?
[/quote]

We need more people like you in RC.

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