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Half the fun in Infernities is improvision [Infernity Mirage]


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[quote name='Anonymous' timestamp='1330260723' post='5841650']
Summon Unicore
Drop your hand to 0
Infernities cant do s*** since any effect they will try to active will be negated.
[/quote]

b****, please. It's my job on this forum to have a terrible mouth. They're ass now that they don't have trish. Print us a level 9 Infernity synchro that doesn't suck and we've got a different story.

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[quote name='Order-Sol' timestamp='1330266808' post='5841748']
b****, please. It's my job on this forum to have a terrible mouth. They're ass now that they don't have trish. Print us a level 9 Infernity synchro that doesn't suck and we've got a different story.
[/quote]

i think you quoted the wrong post cos this doesnt make any sense

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[quote name='Order-Sol' timestamp='1330268400' post='5841778']


idgi.

anyway, they had an intresting concept and turned into a "WTF SPAM ALL THE SYNCHROS!!" Archetype. Just for fun, they should put Infernity Gun back to 2 for a format and see how it goes.
[/quote]

This is the guy that b****es about how "bad" the current banlist is.

Also, Infernities aren't going to be good for a long time at this rate. If they ever become decent again.

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[quote name='Brandon Michael Geren' timestamp='1330275280' post='5841936']
wow

teledad was best because skill thrived and the deck was fun as s***.
[/quote]

Wasn't the more accurate description along the lines of "No other Deck could match it, so everyone ran it, so everyone had to play flawlessly or have everything fall apart"?

That's the wrong kind of skill.

[quote name='Order-Sol' timestamp='1330268400' post='5841778']
anyway, they had an intresting concept and turned into a "WTF SPAM ALL THE SYNCHROS!!" Archetype. Just for fun, they should put Infernity Gun back to 2 for a format and see how it goes.
[/quote]

I agree that Infernities became dumb as hell with their spam/OTK strategy. I didnt mind the spam until it was clear that Infernity abandoned their previous interesting concept of having good effects for a low hand count to more of a loop-based style that took forever. That killed the fun of using Infernity for me.

Launcher to 2? Are you insane? Infernity aren't fun to play with or against while they have only 1 Launcher. Why on earth would we want them to have another one?

Infernity format sucked.

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[quote name='evilfusion' timestamp='1330275854' post='5841963']
Wasn't the more accurate description along the lines of "No other Deck could match it, so everyone ran it, so everyone had to play flawlessly or have everything fall apart"?

That's the wrong kind of skill.
[/quote]

Can you elaborate? Playing flawlessly is great for the format.

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[quote name='Brandon Michael Geren' timestamp='1330276107' post='5841976']
Can you elaborate? Playing flawlessly is great for the format.
[/quote]

Playing flawlessly is fantastic, but that's not the same as skill. Certainly, a skilled player will make near-flawless plays, but playing flawlessly does not automatically attribute skill to a player.

Skill is sadly a subjective factor, and discussions on what separates a skillful player from a good or average player have been done innumerable times. The biggest issue I have with the claims of Tele-DAD being a skillful format is the lack of true variety. I do not believe that being able to pilot a Deck that almost everyone worth facing was using is necessarily enough to attribute the label of "skilled" to them.

Yes, I'm sure there were plenty of skillful players in that format and a number of them ran Tele-DAD. I'm not saying people who were/are skilled that format are less so. I just don't believe the format was, in itself, a skillful format. Facing almost all Mirror Matches could make everyone on even ground more or less, but that puts just as much emphasis on luck as it does competency. Knowing 90% of all the opponents' cards and strategies purely because they're almost identical to your own is not really skillful in itself.

I believe, in terms of Yu-Gi-Oh, that skill also heavily depends on how well you face other Decks. I think a format with greater variety is far healthier for the game and for the credentials of a player than a format where one Deck dominates and if you're not running the Deck, you're fighting a tremendously uphill battle.

Compared to other formats, where lucksacky cards were everywhere, or the game was so fast that RPS decided the outcome, that's terrible for the game. So relatively speaking, DAD format may have been the most skillful, but that's less due to to the merits of the format and more the crappy aspects of later formats overriding the benefits.

I suppose my knowledge of the subject is diminished by the fact that I did not play during the Tele-DAD format, and I only consider myself a "good" player, not necessarily a skillful one. But the description of the Tele-DAD format seems like a terrible format to me.

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[quote name='evilfusion' timestamp='1330277732' post='5842026']
Playing flawlessly is fantastic, but that's not the same as skill. Certainly, a skilled player will make near-flawless plays, but playing flawlessly does not automatically attribute skill to a player.

Skill is sadly a subjective factor, and discussions on what separates a skillful player from a good or average player have been done innumerable times. The biggest issue I have with the claims of Tele-DAD being a skillful format is the lack of true variety. I do not believe that being able to pilot a Deck that almost everyone worth facing was using is necessarily enough to attribute the label of "skilled" to them.

Yes, I'm sure there were plenty of skillful players in that format and a number of them ran Tele-DAD. I'm not saying people who were/are skilled that format are less so. I just don't believe the format was, in itself, a skillful format. Facing almost all Mirror Matches could make everyone on even ground more or less, but that puts just as much emphasis on luck as it does competency. Knowing 90% of all the opponents' cards and strategies purely because they're almost identical to your own is not really skillful in itself.

I believe, in terms of Yu-Gi-Oh, that skill also heavily depends on how well you face other Decks. I think a format with greater variety is far healthier for the game and for the credentials of a player than a format where one Deck dominates and if you're not running the Deck, you're fighting a tremendously uphill battle.

Compared to other formats, where lucksacky cards were everywhere, or the game was so fast that RPS decided the outcome, that's terrible for the game. So relatively speaking, DAD format may have been the most skillful, but that's less due to to the merits of the format and more the crappy aspects of later formats overriding the benefits.

I suppose my knowledge of the subject is diminished by the fact that I did not play during the Tele-DAD format, and I only consider myself a "good" player, not necessarily a skillful one. But the description of the Tele-DAD format seems like a terrible format to me.
[/quote]

This is a very interesting viewpoint. I rather enjoyed reading this.

I will agree that knowing how to play against other decks is important. At the beginning of Tele-DAD format, GBs won a Jump. GBs completely wrecked all of the Tele-DAD, maybe because of Tele-DAD players only testing against mirrors.

I guess you can argue it either way. It just seems like deckbuilding becomes an extremely more skill-intensive aspect in a format that isn't very diverse. If you look at top 8 decklists from SJCs, the deck has many variations. In fact, the only similarities are Destiny Heroes, Teleport, DAD, and staples. There's a whole 10 or so slots that are up to techs, and people came up with some amazing ones. In the current format, techs are hard to come by. This format is rather diverse, especially in comparison to Tele-DAD. However, a random tech could be amazing against the best deck (Rabbit) but subpar against other good decks. Having solely one good deck makes this much easier to do and deckbuilding is suddenly a wonderful aspect of the game.

Going back to the GB example, some guy thought that GBs would be good against Tele-DAD. He was right, and won an SJC. He built his maindeck specifically to combat Tele-DAD, and it paid off. A much less commonly known example is that last format at nationals a friend of mine maindecked Chain Disappearance in GBs for Plants and Samurai. I believe everybody could agree that Plants and Samurai were the best decks, so he was prepared. However, he played nothing but rogue decks and lost because of it. He knew how to play against the matchups, but he drew rather poorly because of a seemingly brilliant meta call. Such a diverse format cannot allow amazing techs like this.

idk what my wall of text is supposed to mean

if you want to play a teledad mirror with me some time, i'd love to do it.

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