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Wind-Up Carrier Zenmaity


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Here's the joke.

People aren't actually raving for it.

I had an ulti at my locals this past weekend and no one would buy it for sh*t. Was pissin me off.

Well now I have an Ulti Zenmaighty. Guess I should build Wind-Ups...?

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[quote name='Sakuya' timestamp='1331550483' post='5867369']
Ban it.

Anything that Special Summons from the deck without restrictions REALLY needs a look-over.
[/quote]

Yeah, for the same reason "Witch of the Black Fores" was banned (and it has weaker effect!)

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[quote name='TheTurtleOnceCalledGod' timestamp='1331563290' post='5867509']
But wind-ups aren't as bad as people think...
[/quote]
just because they're not THE best deck this format doesn't mean they aren't Tier 1, and it most certainly does not mean an Xyz that brings a monster out of the deck for no cost and no drawbacks is, in any way, good design. It's comparable to Formula Synchron on crack.

also, I just remembered it had a second effect O.o

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[quote name='Order-Sol' timestamp='1331563762' post='5867522']
Limit hunter to 1 and advise people to maindeck D.D. Crow.
[/quote]
[quote name='⌈Remote⌋' timestamp='1331563963' post='5867528']
Where is it's HEAD?
Things that konami should ninja kick:
This/ hunter
THE DAM RABBIT
Hornet/Dragonfly

Good support, but If hunter didn't exist...
[/quote]
First off, Hunter came first. Then there's the fact that people only run 1 Hunter and that Hunter's actually good design that was broken by this. You know, broken ass support that shouldn't exist? This is what's broken, not Hunter, but, even at 1, this can still loop and such, so Hunter has to go. But, this is still really damn broken, and wind-ups can still pull off a lot of combos with even /1/ of the boat.

And the head is in the front, the blue section.

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[quote name='Yuzuru Otonashi' timestamp='1331564860' post='5867540']
First off, Hunter came first. Then there's the fact that people only run 1 Hunter and that Hunter's actually good design that was broken by this. You know, broken ass support that shouldn't exist? This is what's broken, not Hunter, but, even at 1, this can still loop and such, so Hunter has to go. But, this is still really damn broken, and wind-ups can still pull off a lot of combos with even /1/ of the boat.

And the head is in the front, the blue section.
[/quote]If Hunter had not existed, then Wind-Ups would be a viable deck that actually has to think instead of "Hand loop gg" and a few other options.

And I honestly thought the gears were its eyes and it's what I can identify as it's head was a smile.
No joke.

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[quote name='⌈Remote⌋' timestamp='1331565799' post='5867549']
If Hunter had not existed, then Wind-Ups would be a viable deck that actually has to think instead of "Hand loop gg" and a few other options.

And I honestly thought the gears were its eyes and it's what I can identify as it's head was a smile.
No joke.
[/quote]
They require a lot of thought, you can't just constantly "Hand Loop GG" ._.

Hunter isn't the problem, the boat is, but the boat is so problematic it has to be @0 or it can still loop, yet Konami won't ban their Xyz.

Zenmaity is horrible design and should never have been made, loop or not.

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[quote name='⌈Remote⌋' timestamp='1331566838' post='5867565']
I should probably just say that I have faced Wind-Ups once ever and They just hand looped me to death.
I know NOTHING about them, They just seem like they can't bring out very high ATK stuff.
[/quote][img]http://cdn.memegenerator.net/instances/400x/16126182.jpg[/img]

If you don't know anything about them then WHY THE HELL ARE YOU ARGUING?

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[quote name='⌈Remote⌋' timestamp='1331571692' post='5867642']
I didn't mean I knew nothing, I meant I knew less than most of the other decks.
[/quote]But you DO know nothing.

You've played against the deck a single time. That tells you nothing about it.

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Threads like this are what happens when YCM free-thinks in a sealed manner.

tl;dr Hunter 0/Zenmaity 1

That would discourage looping for wins while keeping Wind-Ups a viable option. Well, let's just see how this would work in September.

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