Blake Posted March 28, 2012 Report Share Posted March 28, 2012 [center][img]http://images2.wikia.nocookie.net/__cb20110712180345/yugioh/images/8/86/Number39UtopiaYS11-EN-UR-1E.jpg[/img][img]http://images3.wikia.nocookie.net/__cb20120203233630/yugioh/images/thumb/e/ea/NumberC39UtopiaRay-ORCS-EN-UR-1E.jpg/300px-NumberC39UtopiaRay-ORCS-EN-UR-1E.jpg[/img][/center] [center]Discuss the mechanic that, in and of itself, is far more broken than the Synchros that used to run the game due to how generic it is, and how they were "never gonna surpass Synchros" despite being a control mechanic that was not comparable to Synchros.[/center] Link to comment Share on other sites More sharing options...
shelds9 Posted March 28, 2012 Report Share Posted March 28, 2012 Xyz are so good, and SO abusable, and because of it, I thought they would have rusty effects. But now, I think hardly anyone will go back to Synchros again. Too situational. The Utopia Ray and Stellar Ptolemys seem all too broken, but it is fun to use anyways. Xyz are just too cool for school. 'Nuff said. Link to comment Share on other sites More sharing options...
Airride Posted March 28, 2012 Report Share Posted March 28, 2012 Zars are the perfect example of the "control" thing. Though there are beaters, like Pearl, Leviathan, Acid Golem, etc. Good mechanic overall, but Xyz spammers are broken (Inzects... Rabbit...) Link to comment Share on other sites More sharing options...
Legend Zero Posted March 28, 2012 Report Share Posted March 28, 2012 I remember the initial opinion was that these would never surpass Synchros until they became broken like them. However, we were not entirely right. We mostly got broken archetypes to support a semi-OP Xyz monsters. I won't lie though, I still prefer Synchros over Xyz. I'm not sure if it is because of hating change (which people tend to) or the fact that I just like the idea of Tuning over that of Xyz (anit-matter lol). Me loving the Vylons also sways me too. I also feel that they could've gone deeper into Synchros (more Accels and Double Tunings) before moving on to a new concept. I'm going to start posting in length in TCG because it actually feels like I've accomplished something. =D Link to comment Share on other sites More sharing options...
Catterjune Posted March 28, 2012 Report Share Posted March 28, 2012 [quote name='Yuzuru Otonashi' timestamp='1332901971' post='5891961'] Discuss the mechanic that, in and of itself, is far more broken than the Synchros [/quote] It is? I mean, there are a handful of cards that are made broken because Xyz's exist, chief among them being Tour Guide and Rabbit, but for the most part the mechanic doesn't seem broken to me. Am I missing something? Link to comment Share on other sites More sharing options...
Blake Posted March 28, 2012 Author Report Share Posted March 28, 2012 [quote name='Hatcher' timestamp='1332903344' post='5891998'] It is? I mean, there are a handful of cards that are made broken because Xyz's exist, chief among them being Tour Guide and Rabbit, but for the most part the mechanic doesn't seem broken to me. Am I missing something? [/quote] There is. It's called quoting everything in that phrase and not just taking out of context. Xyz are much more generic than Synchros and can be good in just about any deck, whereas Synchros are only as good as the tuners that are alive allow them to be, with exceptions like Dark Strike Fighter, Goyo, Brio, etc. Xyz focus on regaining the advantage lost for their summon or setting up bigger plays fairly often, so they quickly pay off their cost. Given the current game has made summoning monsters stupid easy (Read: Wind=ups for the meta and Blackwings, Geargia, and all sorts of undermeta)this is much worse than a beatstick. The mechanic rewards floaters like Gadgets and the like moreso for simply being able to gain advantage without using the Xyz' effects, and it allows for even more grave control than before. Just because many of the mechanic's members aren't as fantastic as some existing Synchros does not mean that the mechanic itself is less broken than Synchro Summoning and Tuner Monsters. Link to comment Share on other sites More sharing options...
Jord200 Posted March 28, 2012 Report Share Posted March 28, 2012 Polymettiser 7 Disigma Shock Ruler Hope/Hope Ray Pearl Voclansaurus Neo Galaxy Eyes Revise Tiras Leviair Galaxy Queen Big Eye Oburrous Zenmaighty Magi Magi Streak Bouncer Exaclibur Black Corn Giant Killer Acid Golem Giganto Brilliant Zenmaines Laggia Dollka Gachi Queen Dragoon Solda Exa Beetle Roach Gustaph Max .......Yeah there are a lot more good Xyzs than I relaized...... Who knows. Maybe someday, Xyzs will officially make Synchros obsellete...... Thats a scary thought...... Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted March 28, 2012 Report Share Posted March 28, 2012 The Mechanic is not really more broken than Synchros...and IMO 1 things that limits its brokeness is the Lack of Level...While Synchros could interact with each others via Synching into more powerful monster, Xyz are 1 timer and then go... Futhermore, for Xyz to even shine upon synchros it was not only needed to give BROKEN support to Xyz...but to kill entirely any and all of the more powerful Synchro Support... Despite that...Emotionally as Fanboy...I do like Synchros more than Xyz for reason as: 5d's was a really good series I enjoyed from start to end, actually the Summonng of Synchros was just too awesome without needing all the over the top Graphic explosions and all...and the Synchro Chants were the most likeable thing a yugioh series has gave me about their monster... Edit: There is still 1 favorable point to Xyz, and it is that as the Requirement of materials are necesary to activate effects, limiting the amount of times an effect can go on, it allows them to have sightly more powerful effects...that other types couldn't have in the danger of being to powerful for the game...so it also allows creative thinking on card design... Link to comment Share on other sites More sharing options...
Catterjune Posted March 28, 2012 Report Share Posted March 28, 2012 [quote]There is. It's called quoting everything in that phrase and not just taking out of context.[/quote] The rest of your quote doesn't add anything to the convo. Xyzs are more generic, but if you're really gonna suggest they're more broken then Synchros... I don't see it. Lightray Daedalus mostly covers my thoughts on the subject. Edit: most of the Xyz's Jord mentions require a decent amount of deck dedication. Link to comment Share on other sites More sharing options...
Blake Posted March 28, 2012 Author Report Share Posted March 28, 2012 @Jord: R1: Galaxy Queen R2: Gachi Phoenix Dark Mist R3: Leviathan Dragon Leviair Zenmaines Zenmaity Invoker Acid Golem Tenten Tempo R4: Utopia Utopia Ray Black Corn Lavalval Chain Daigusto Emeral Laggia Dolkka Verz Bahamut Verz Ouroboros Verz Ophion Roach Stellar Omega Stellar Beehive Disigma Shock Ruler Maestroke Kachi Kochi Pearl Merrowgeist Queen Dragoon R5: Volcasaurus Tiras Wind-up Zenmaioh Sacred Pleiades R6: Photon Streak Bouncer Stellar/Sacred Ptolemys Messier 7 Hieratic Atums Solda Exa-Beetle R7: Big Eye Gaia Dragoon R8: Giant Killer Hieratic Ennead R10: Gustaph Max Galaxy Destroyer (w/Prio) [quote name='-Lightray Daedalus-' timestamp='1332904224' post='5892022'] The Mechanic is not really more broken and Synchros...and IMO 1 things that limits its brokeness is the Lack of Level...While Synchros could interact with each others via Synching into more powerful monster, Xyz are 1 timer and then go... Futhermore, for Xyz to even shine upon synchros it was not only needed to give BROKEN support to Xyz...but to kill entirely any and all of the more powerful Synchro Support... Despite that...Emotionally and as Fanboy...I do like Synchros more than Xyz for reason as: 5d's was a really good series I enjoyed from start to end, actually the Summonng of Synchros was just too awesome without needed all the over the top Graphric explosions and all...and the Synchro Chants were the most likeable thing a yugioh series has gave me about their monster more than their characters... [/quote] How is it not a more broken concept/mechanic? Xyz have been creepign up since they were born, and now they rule the format outside of Lavals in the OCG. As explained, they constantly regain their own advantage or prep for big, advantage gaining plays. In exchange for not being able to use others of their kind, mostly, they gained the ability to become a bunch of +0 minimum cards and/or make a big, game ending play the next turn. Despite the decline of his usage, BLS still exists and so does Chain. How does a card that can grab the best boss in the game not show how broken the mechanic is? How about the walking Pot of Avarice, Invoker/Atums/Zenmaity, the Evolzars, etc? The sheer ability to keep a decent level of control over the game and your advantage is a lot worse than beatsticks. @Pika: So the fact that Synchros are only as good as tuners and Xyz are always going to be good because of being generic isn't a factor? I don't see how it isn't. And out of the ones I listed, a good deal are pretty damn generic.EDIT: Oh look, I forgot Blade Armor and Excalibur for R4s. Link to comment Share on other sites More sharing options...
Catterjune Posted March 28, 2012 Report Share Posted March 28, 2012 [quote name='Yuzuru Otonashi' timestamp='1332905652' post='5892055'] @Pika: So the fact that Synchros are only as good as tuners and Xyz are always going to be good because of being generic isn't a factor?.[/quote] Who says Synchros are only as good as tuners? When did we all agree to this? In the end it's a risk versus rewards thing, and Synchros typically offer a much bigger reward. Outside of a few less-generics Exceeds they're nothing but beatsticks. Link to comment Share on other sites More sharing options...
Toffee. Posted March 28, 2012 Report Share Posted March 28, 2012 Lavalval Chain is just flat-out nuts if you think about it. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted March 28, 2012 Report Share Posted March 28, 2012 [quote name='Yuzuru Otonashi' timestamp='1332906124' post='5892055']How is it not a more broken concept/mechanic? Xyz have been creepign up since they were born, and now they rule the format outside of Lavals in the OCG.[/quote] But you asked if Xyz as a Whole, were a Broken Mechanic...not...if Xyz in the Current Meta are a broken Mechanic... For all we know when the first Xyz came out in the End of the Synchro they were considered utterly terrible being as how deck dedication for them only allowed 1 Deck to ever be able to spam Xyz constantly...(You should Remember Gadget Hope OTK)...so...by your logic...if Synchro Monsters are as Good as the Level of Tuners we have...Xyz monster are as well as Good as the Level of Same Level/type spammability Currently aviable... Also Being Control Based doesn't make them more broken...it actually makes them more balanced and likeable in the playground coz they are not just Explosive Bombs like most Synchro plays were played back in the time...but a more carefully and thought game...smooth and balanced...on their own...the only change is that now XyZ Summon's aviability power is way over Synchro Summon's aviability power due to factors outside the primary logic of Synchro and Xyz mechanics...more specificaaly the Banlist... Other discussion would be handled if Synchros and Xyz still cohexisted in an even enviroment where neither of the 2 mechanics is neglected and both have and equal chance to stand their own for their own... Link to comment Share on other sites More sharing options...
Blake Posted March 28, 2012 Author Report Share Posted March 28, 2012 [quote name='Hatcher' timestamp='1332906350' post='5892067'] Who says Synchros are only as good as tuners? When did we all agree to this? In the end it's a risk versus rewards thing, and Synchros typically offer a much bigger reward. Outside of a few less-generics Exceeds they're nothing but beatsticks. [/quote] It's common sense that something is only as good as its smaller parts. No one has to agree, it’s fact. The only tuners that gave them the power to really compete are dead, with the exception of Lavals which are backed by 6-7x Foolish Burial and Rekindling. You can't really say Xyz are just beatsticks, because they aren't. They gain the advantage you spent on them at least, and then become beatsticks. Then there are cards like Giant Killer which is a natural +1 that might burn, Zenmaines/Gachi/Maestroke that are chump blockers with field controlling effects (Gachi's ATK gain counts), a Exa-Beetle, the Scrap Dragon that controls the grave somewhat, which only became a legitimate beatstick recently thanks to Gaia Dragoon, and others like these are sure to come. All of them have attack equal to or lower than their defense, and Exa-beetle is 1000/1000. Then there’s the Rank 1s that are pretty much purely supporting the owner despite low stats, and many others can hardly be called beatsticks because of how small they are. [quote name='-Lightray Daedalus-' timestamp='1332906846' post='5892079'] But you asked if Xyz as a Whole were a Broken Mechanic...not...if Xyz in the Current Meta are a broken Mechanic... For all we know when the first Xyz came out in the End of the Synchro they were considered utterly terrible being as how deck dedication for them only allowed 1 Deck to ever be able to spam Xyz constantly...(You should Remember Gadget Hope OTK)...so...by your logic...if Synchro Monsters are as Good as the Level of Tuners we have...Xyz monster are as well as Good as the Level of Same Level/type spammability Currently aviable... Also Being Control Based doesn't make them more broken...it actually makes them more balanced and likeable in the playground coz they are not just Explosive Bombs like most Synchro plays were played back in the time...but more carefully and thought game...smooth and balanced...on their own...the only change is that now XyZ Summon's aviability power is way over Synchro Summon's aviability power due to factors outside the primary logic of Synchro and Xyz mechanics...more specificaaly the Banlist... Other discussion would be handled if Synchros and Xyz still cohexisted in an even enviroment where neither of the 2 mechanics is neglected and both have and equal chance to stand their own for their own... [/quote] Rhetorical question. Xyz are always going to have material that will make them easily played and generic. Yes, they were "Bad" at first because we had so few, but look at the list of how many good ones we have NOW, and they can be splashed into just about any deck with little to no dedication. LAggia and Dolkka require nothing but Dinos and there’s actually a small Evolzar engine. Blade Armor and Excalibur require Warriors, but then there’s RotA and a plethora of Warrior support. Just because it's control does not mean it’s balanced. The fact that they have the ability to control the field and advantage so easily while being able to move fast, partially thanks to themselves, is far worse than Synchros. I mean, we have a walking Solemn Judgment, a walking Divine Wrath, 4000 ATK beater, 2 double attackers, BLS stacker/Foolish Burial, Pot of Avarice/Normal Reborn, Tsukuyomi Chump Blocker, and that's just for Rank 4s and not even all the good ones. Xyz take the same amount of thought as “Which Synchro is best here” did, just with potentially more targets because decks tend to focus on just a few Ranks as opposed to 2-9 for Synchros, which actually shows how Synchros are more balanced because you have to stock up on all levels of Synchro to be viable, whereas you just throw in however many Xyz match the Ranks you’re going for. I mean, you're both arguing Xyz aren't a more broken mechanic Synchros and that Synchros aren't limited to the power of their Tuners, but if you look at the current format it's pretty much proving both of those arguments absolutely wrong. Synchros are only as good as what can summon them, and while the same is true for Xyz, you’d be completely changing the game to an unrecognizable point to be able to say they’re not more broken. Not even Synchro heavy decks mind a single Xyz on their field to start plays or chump block or whatever you so need at that moment. Yes, Rabbit and such make them more viable, but then again, Stellars use a Double Summon that walks and a Lv. 4 Marauding Captain. With Xyz, even these -1 summons are viable. Link to comment Share on other sites More sharing options...
evilfusion Posted March 28, 2012 Report Share Posted March 28, 2012 The only thing wrong with Xyz is the speed at which they can be Summoned. Tour Guide and Rescue Rabbit are prime examples, but they are not the only examples. Swarm Decks in general can drop Xyz way faster than they could drop Synchros, because they dont require the whole "Tuner + Non-Tuners + level must equal Synchro" thing, when instead you can do "Any 2 non-Token monsters of the same Level" Being generic is a boost. Having so much spam is what makes them good. But that's not the fault of Xyz. That's the fault of the power creep in the game. Link to comment Share on other sites More sharing options...
Agro Posted March 28, 2012 Report Share Posted March 28, 2012 Black. Think about this. Chain isn't good because it's easy to get out. It's good because it has a broke as f*ck effect. Could it be tougher to bring out? YES, because it's generic like a Generic Synchro like Scrap Dragon, Brio, Dark Strike Fighter, Goyo, or Stardust Dragon. Honestly, it isn't the mechanic that's the problem. It's the cards they made that USE that mechanic. There's nothing wrong with Xyz, just the broke-as-f*ck Xyz they've made. And they are also products of the game-state itself, so yeah... it's not the mechanic, it's everything else. Think of it as why Wind-Up Hunter is considered broken. It's really not, but the gamestate and the abuse of its effect make it ban worthy. Link to comment Share on other sites More sharing options...
Blake Posted March 28, 2012 Author Report Share Posted March 28, 2012 [quote name='Aggro' timestamp='1332913457' post='5892174'] Black. Think about this. Chain isn't good because it's easy to get out. It's good because it has a broke as f*ck effect. Could it be tougher to bring out? YES, because it's generic like a Generic Synchro like Scrap Dragon, Brio, Dark Strike Fighter, Goyo, or Stardust Dragon. Honestly, it isn't the mechanic that's the problem. It's the cards they made that USE that mechanic. There's nothing wrong with Xyz, just the broke-as-f*ck Xyz they've made. And they are also products of the game-state itself, so yeah... it's not the mechanic, it's everything else. Think of it as why Wind-Up Hunter is considered broken. It's really not, but the gamestate and the abuse of its effect make it ban worthy. [/quote] If the Xyz Mechanic isn't the problem, then the Synchro mechanic wasn't the problem and everyone that said they broke the game was wrong. Uuuuuh, Chain is VERY much Broken by how easy it is to summon. If it was a rank 5 it wouldnt be half as good as it is. Keep going up the ranks and that shows itself even more. Xyz require little to no effort, even next to Synchros, and the nature of Xyz is broken. They are simple ass summoning conditions with controlling effects that allow advantage in either physical form or over the opponent in some way. As I said, even previously bad cards like Marauding Captain are more viable, though not enough for the meta by far, with Xyz than they ever were with Synchros, and that has nothing to do with the gamestate in and of itself, because captain has been around for a long time. They are simply TOO easy to use, and can be splashed anywhere. Notice how Synchro decks often run Xyz, but any Synchros in an Xyz deck are for REBORN OR MIND CON A TUNER, because Xyz are so much more generic. Even without the broken Xyz, the very concept is broken because it promotes using minimal level differences in the name of streamlining for 1-3 Ranks that can easily be summoned by the deck, offering much more versatility over those few ranks than Synchros had for a much cheaper cost. If the mechanic stuck to things like 17 and 39 it wouldn't show up as broken, despite being very much so. Synchros having levels and needing tuners actually balances them considerably, despite still bring too much. In exchange, Xyz can't be used for summons other than Tribute, Fusion, or Chaos Xyz, but they are just too solid in how they are summoned. I mean look at just how many good Xyz we have, and they're only a year old. They're exploding onto the scene because of the generic nature of the cards as opposed to Card Type 1 + Card Type 2 or w/e. Link to comment Share on other sites More sharing options...
Agro Posted March 28, 2012 Report Share Posted March 28, 2012 [quote name='Yuzuru Otonashi' timestamp='1332914569' post='5892178'] If the Xyz Mechanic isn't the problem, then the Synchro mechanic wasn't the problem and everyone that said they broke the game was wrong. Uuuuuh, Chain is VERY much Broken by how easy it is to summon. If it was a rank 5 it wouldnt be half as good as it is. Keep going up the ranks and that shows itself even more. Xyz require little to no effort, even next to Synchros, and the nature of Xyz is broken. They are simple ass summoning conditions with controlling effects that allow advantage in either physical form or over the opponent in some way. As I said, even previously bad cards like Marauding Captain are more viable, though not enough for the meta by far, with Xyz than they ever were with Synchros, and that has nothing to do with the gamestate in and of itself, because captain has been around for a long time. They are simply TOO easy to use, and can be splashed anywhere. Notice how Synchro decks often run Xyz, but any Synchros in an Xyz deck are for REBORN OR MIND CON A TUNER, because Xyz are so much more generic. Even without the broken Xyz, the very concept is broken because it promotes using minimal level differences in the name of streamlining for 1-3 Ranks that can easily be summoned by the deck, offering much more versatility over those few ranks than Synchros had for a much cheaper cost. If the mechanic stuck to things like 17 and 39 it wouldn't show up as broken, despite being very much so. Synchros having levels and needing tuners actually balances them considerably, despite still bring too much. In exchange, Xyz can't be used for summons other than Tribute, Fusion, or Chaos Xyz, but they are just too solid in how they are summoned. I mean look at just how many good Xyz we have, and they're only a year old. They're exploding onto the scene because of the generic nature of the cards as opposed to Card Type 1 + Card Type 2 or w/e. [/quote]Then it's a problem with how they make cards with certain effects and not the idea itself. Link to comment Share on other sites More sharing options...
Lexsuncion Posted March 28, 2012 Report Share Posted March 28, 2012 Well, Yuzuru, while I agree there is indeed a problem with the Exceed mechanic, I don't feel its very constructive or insightful if you don't take into consideration everyone else's points and explain them in a non-bias fasion. Thus far, I've only seen you repeat the same thing that barely responds to the discussion points of our peers. If all you're going to say to each synchro supporter is "No, They're broken still, you're wrong" then there is no point to this discussion. Now then; Onto the disscussion. Yeah, I hate how they sort of appeared out of nowhere and made the game awkward'er. We didn't even have to wait till a good time into the season before Exceed decks ruthlessly overthrew everything we came to know and love/loath. But do I think the mechanic of Exceed summoning is broken? Certainly not. SOME of the Exceed monsters are generic, powerful, and broken to hell and back. However, a handful of those, the most famous ones at this point, either require a deck built for them(Evolzar's/Dino-Rabits), or need to be supported by an Archetype to abuse their effects to their fullest. Does this excuse their stupidity? No. Does this mean they're broken? Not at all. What I feel it means is Konami has its head up its....[i]design-department chute[/i]....*Ahem* in what they're coming out with. What Exceed monsters did was accelerate the game even faster than it was before. This isn't nessicarily because of their summoning mechanic, but because of how easily some decks can swarm their non-tuner monsters. It appals me they plan on making a Six Samurai Exceed. It furiates me that they're still rewarding the spam-tactic over more careful end-game planing. But I don't feel the mechanic of Exceed summoning is broken. For example; take into account what it takes to summon an Exceed monster, versus summoning a synchro monster. Each require at least two monsters. Exceed monsters require two monsters of the same level, ocassionally limited by type or attribute. Synchro monsters need their levels to "match up" in a similar fashion. Exceed summoning is, indeed faster, and the cost of doing so is nearly pointless with some of their members. However, the [b]Mechanic[/b] of Exceed summoning in and of itself isn't broken. Its the monsters themselves. Its the same as when Synchro's first arrived. There was a handful of monsters with seemingly generic summoning requirments. A couple of them had pretty rockin' effects. As they progressed, better tuners came out and better Synchros and Synchros blew up in our faces. Just about everyone splashed tuners into their decks, if not re-tooled their old decks to summon synchro monsters. I fondly remember when Psychic monsters were threatening to me because of their synchro-power. Overall; I do not feel the mechanic of Exceed Summoning is broken. I feel the problem lies with the monsters Konami has desided to come out with, along with the archetypes. Instead of taking a step back and saying "Woah, lets not speed up the game with powerful monsters", they said "Let's tear this joint up! More more more!" Exceed summoning could have been something refreshing and nearly identical to Synchro Summoning, but it isn't because of the cards released to drive that new mechanic to us. Exceed summoning didn't HAVE to be generic; they're are specific monsters, but the makers of Yugioh desided that it would be mostly generic across the board. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 28, 2012 Report Share Posted March 28, 2012 If Trish, Goyo, Bulb and Spore still existed and Lonefire and Plague were at 2, they'd be better than Xyz. I think it's a matter of the list. Link to comment Share on other sites More sharing options...
Canadian Posted March 28, 2012 Report Share Posted March 28, 2012 [quote name='Darkplant - VENOM' timestamp='1332923650' post='5892228'] If Trish, Goyo, Bulb and Spore still existed and Lonefire and Plague were at 2, they'd be better than Xyz. I think it's a matter of the list. [/quote] Obviously.... OT: Xyz should force Mind Control to be banned. It's worse than Brain Control now IMO. stealing Utopia for Chaos Utopia and Rank 5/6's for Gaia Drake has become something like a Chimeratech-play to worry about. The only reason I say its better than Brain Control is because most of the time when you take an opponent's monster, it will have a flip-effect that you can either capitalize on or neutralize which would have otherwise given the opponent advantage, but now has cost them a turn. And most of the monsters now are level 3 or 4, so any deck can freely take a monster, and not worry about having nothing to do with it. Either Xyz and sit on a Zenmaines or go into a Pearl. Thats some unfair stuff just for one card. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted March 28, 2012 Report Share Posted March 28, 2012 [b]THIS[/b] is the kind of thread that should be more frequent here. People defending their points and adding up to the common knowledge, explaining them very well, while being polite and always constructive. Let's compare the first big use of Synchro Monsters (back when we had multiple Brionacs, multiple Goyo Guardians and multiple Dark Strike Fighters) with what're experiencing now with Xyz monsters. Tried to compare? Had a hard time? Obviously, because they can't be compared because they work way too differently. Back then, you would spam Synchros on the board for a quick finish (especially with DSF), while now you bring 1 Xyz Monster that has a control effect (i.e. Evolzars) and build up your own tempo of the game by controlling the opponent's actions. So, if Xyz monsters are control oriented, we could compare them to the old Control decks, right? Wrong again, those decks based themselves more on Spell and Traps, while the main control pieces of the current decks have legs (or wings). That makes a huge difference because what can defend you from the opposing threats can also be a threat to the opponent at the same time. With that said, the whole mentatlity of the game changed, from [b]winning[/b] to [b]prevent your opponent from winning[/b]. Synchros were the former, Xyz are the latter. They can't be compared. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 29, 2012 Report Share Posted March 29, 2012 Pretty good analysis. I had been arguing the whole "Which is better?" question was stupid, but the "tl;dr" part of your post about how the game changed was pretty easy to understand and summed up the argument. Oh, and this is more of an Add-On to Rodrigo's post, but the reason why Xyz have now surpassed Synchros in this meta. Summoning a Synchro from your first turn when you went first is both (i) hard because Synchros are often used to manipulate the Graveyard, and (ii) most of the time (unless it's Stardust or something), a bad move, given your opponent can now think based on that. If you still consider QuickJunkDoppel a deck, its first turn normally consists of summoning a Lightsworn and ending his/her turn - which could slow down the moves, something crucial in this speedy meta where no monster lives three turns. Not to mention, Plaguespreader isn't as splashable as before because you don't want to waste your Normal Summon on it. But the Xyz such as Zenmaines, Lavalval Chain, and Evolzars can be summoned first turn without a moment's hesitation (and with a -0), and help you win with ease. They're more speedy overall. It's no wonder that Veiler is the only often-used Tuner nowadays. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted March 29, 2012 Report Share Posted March 29, 2012 Good point Darkplant. I believe that Xyz Monsters are more speedy as to when they come on the board, but then they're used to control the tempo. Synchros are the opposite, because you build your setup to explode later on. So one is Yin and the other is Yang. Link to comment Share on other sites More sharing options...
.Rai Posted March 29, 2012 Report Share Posted March 29, 2012 What I find is when we discuss the mechanics, we always end up talking about the cards that make them. We judge brokenness mainly on materials. Tour Guide and Rabbit rule our mindset on Xyzs, while we always associate Synchros with big OTK Synchro engines of the past (Fableds, Plants, Psychics, Fish). When there basically aren't good Tuners compared to good Xyz fodder, we all always be biased on Xyzs simply because we see them far more. Go into, say, a casual game, you're probably more likely to find Synchro decks with perfectly fine Synchro decks. And, to be honest, I'm pretty sure this debate would be less serious if the Extra Deck was larger, but it's clever. If somewhat causing massive imbalances between Xyz and Synchro decks. Link to comment Share on other sites More sharing options...
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