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What's The Point Of Pack Filler?


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[quote name='Kyng' timestamp='1334181858' post='5910639']
"Yes, it stops negative effects of cards of activating"
That's a self contradiction; you can't say "all cards are playable" and then add "but not him" because then one can say "Why not this? And this? And this?" ¬_¬
[/quote]

"Except Frog the Jam" is a meme across the Yugioh community >_> I think everyone should chill the f*** out cause youre still going to buy the packs anyway

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[quote name='Kyng' timestamp='1334181858' post='5910639']
That's a self contradiction; you can't say "all cards are playable" and then add "but not him" because then one can say "Why not this? And this? And this?" ¬_¬
[/quote]

That was obviously a joke you moron.

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[quote name='Azuh' timestamp='1334182145' post='5910646']
"Except Frog the Jam" is a meme across the Yugioh community >_> I think everyone should chill the f*** out cause youre still going to buy the packs anyway
[/quote]

Who the hell buys packs any more? :s

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[quote name='Azuh' timestamp='1334182145' post='5910646']
"Except Frog the Jam" is a meme across the Yugioh community >_> I think everyone should chill the f*** out cause youre still going to buy the packs anyway
[/quote]
Just because it's a meme doesn't mean it's actually useful. It's obvious that it's a meme [i]because[/i] it is useless. Shapesnatch is the same way. They're dumped on for a reason: they have no place in any metagame, even one from several years ago.

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[quote name='TheFinalFan' timestamp='1334182093' post='5910644']
FINALLY!!! Someone who understands what I've been asking for the past page or so!
[/quote]
Because somebody actually gives a hoot and reads your argument properly?

So, to summarise: Pack Fillers...

1 - Aid the market by filling the Packs with more content, so that people can continue to buy them to search the rarer cards.
2 - Be used as good cards by skillful Duelists.
3 - Serve as collector Food.
4 - Good for sneak previews.

All I can see, really.[quote name='Zanda Panda' timestamp='1334182209' post='5910647']That was obviously a joke you moron.
[/quote]
That doesn't remove the hypocritical statement, regardless if it was meant to humour or not. ¬_¬

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[quote name='Stan Alda' timestamp='1334182303' post='5910649']
Just because it's a meme doesn't mean it's actually useful. It's obvious that it's a meme [i]because[/i] it is useless. Shapesnatch is the same way. They're dumped on for a reason: they have no place in any metagame, even one from several years ago.
[/quote]

Useless then and useless now, who gives? Buying packs is gambling, don't you all understand?! Its like buying scratch cards, why do they have cards that win money and others win you nothing? Imagine if all scratch cards gave out prizes, the company that made them wouldn't get any profits

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[quote name='Kanade Otonashi' timestamp='1334182466' post='5910661']
Shapesnatch has a deck based around him. A really fun one to play apparently. Eccentric Shapesnatch.
[/quote]
Hmmm...got a link to it? Now I'm curious. But leave it at that, because I'm afraid I'm derailing the topic.

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[quote name='Azuh' timestamp='1334182509' post='5910663']
Useless then and useless now, who gives? Buying packs is gambling, don't you all understand?! Its like buying scratch cards, why do they have cards that win money and others win you nothing? Imagine if all scratch cards gave out prizes, the company that made them wouldn't get any profits
[/quote]
They don't have to all give our prizes, but at least a little bit that would be incentive for making you want to continue.

[quote name='Azuh' timestamp='1334182643' post='5910668']
And where do those suppliers get there cards from? Moron
[/quote]
Kyng was the first one to understand what I was asking.
He's far from a moron.

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[quote name='Azuh' timestamp='1334182509' post='5910663']
Useless then and useless now, who gives? Buying packs is gambling, don't you all understand?! Its like buying scratch cards, why do they have cards that win money and others win you nothing? Imagine if all scratch cards gave out prizes, the company that made them wouldn't get any profits
[/quote]
OK, but instead of winning directly, like a literal lottery, you're using it to buy something that helps you win something else. So while it might make sense from the company's point of view, it doesn't make sense from the player's point of view. It'd be like using lottery winnings to buy a deck of 52, only to find that the deck has 12 aces of spades and none of any other suit. Granted, it's not a perfect analogy, but I hope you get my point.

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I think konami is worried that if they make too many cards even decent or playable, the game could get out of their control. Someone might find an amazing combo that konami missed, and it alters the meta.
By toning down all their commons and rares, they reduce the chance of too much change. Meh, my theory.

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[quote name='Kokonoe' timestamp='1334182854' post='5910675']


He was the first one to agree with you, not to "understand what you was saying".
[/quote]
Correction, Koko: I took into account everything FF actually had said, then reflected a relevant opinion based upon it. Furthermore, I partially agreed with her argument, as I justified that, even though I think cards should be playable, some of the cards she claims as "non-playable" can be turned playable with a very well thought out combo, which defines a skilled player.

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[quote name='Stan Alda' timestamp='1334182812' post='5910674']
OK, but instead of winning directly, like a literal lottery, you're using it to buy something that helps you win something else. So while it might make sense from the company's point of view, it doesn't make sense from the player's point of view. It'd be like using lottery winnings to buy a deck of 52, only to find that the deck has 12 aces of spades and none of any other suit. Granted, it's not a perfect analogy, but I hope you get my point.
[/quote]

I do get your point entirely, but everyone does want to win when they gamble. Players point of view is useless when a company gets so much money anyway. Casinos generate millions and millions on people's losses each year, so why can't Konami? Basically theres 3 things you can do while gambling... 1. WIN 2. Win 3. Lose entirely. In Konami's case in this pack 1 is pulling a Secret Rare/Ultra Rare, 2 Is pulling a casually good card, 3 is pulling Freezing Wind. Plus its a laughing point and I think collectors will collect binders of the damn card anyway

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1. Not all play is competitive. Most of it is casual, and, frankly a lot of filler is meant to be good design (but for beginners).
2. It saves them labour time on the design process, meaning sets go out quicker.
3. I dare you to design 80-100 cards that are all competitively playable.
4. It saves [b]a lot[/b] of design space for later sets, which keeps it going for longer.
5. Filler is more flavourful, especially vanilla cards.
6. A lot of 'filler' doesn't seem like filler when you go to Sneak Previews. Mainly because nearly every single card is playable in a Sneak Preview due to you having a limited card base.
7. There are people who figure out things to do with these cards others would otherwise not touch.
8. COLLECTORS.
9. Too many good cards = f***ing massive meta. Big meta =/= good meta. Diverse, but not LOL I DON'T KNOW WHAT TO SIDE AGAINST.
10. There's tons of stuff involving rarities and which cards are placed in which rarity. You just generally expect bad cards in Common because it's the norm.

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Let me attempt to shed light on pack filler by referencing an infamous concept known as "Power Creep".

Once upon a time, there was a game known as Yu-Gi-Oh! -*shot*

Okay, seriously. Not every card can be good. If all cards are good, no cards are especially "good". If all cards are bad...the game sucks and I dont have a clue why we're having this discussion.

As to why do they create these pathetic cards that have little to no place ANYWHERE? Those type of cards are in every game, to the point where you can probably expect a few of them to be deliberate. Too many of those cards makes the pack worthless and stupid, though, such as half of what's in Cyberdark Impact. Sometimes, the filler cards look interesting, but they're not powerful enough. How does one go about designing cards to be metaworthy, while making some cards better than others to have higher rarities/be desired? There have to be weaker cards involved to make up for the good ones that are around.

Power Creep has infected Yu-Gi-Oh badly, though. Over time, new cards, comboes, mechanics, and archetypes have become more and more powerful. They had to up the power in order to make them desirable to people using Decks that are already built and winning. You can't just let the banlist kill every Deck to force someone to cycle to a different Decktype every 6 months.

But for every good/powerful set of cards, the others become weaker in comparison, and to make every card in a pack worthwhile in its own right, you'd have to spread the cards out a LOT. Support for archetype A here, some support for archetype B here, lots of support for archetype C here, but all the support is weak, some generic stuff here, something funny and casual-level here...damn it, too thin. This pack sucks until the next pack comes out with more support...

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Time to pull the MTG card...with this article explaining why BAD cards exist...XD
[url="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr5"]http://www.wizards.c...tgcom/daily/mr5[/url]
Article is Super long but full of interesting insights on how the creation of sets ans such is developed sure MTG is a totally different game but design of card games are just the same in any case...but to sumarize
[color=#000000][b]1) All The Cards Cannot Be Good: [/b][/color]By definition, some bad cards have to exist. (The most important reason.)
[color=#000000][b]2[/b][b]) Different Cards Appeal to Different Players: [/b][/color][color=#000000][font=Verdana, sans-serif][size=3]Some cards are “bad” because they aren’t meant for you.[/size][/font][/color]
[color=#000000][b]3) Diversity of Card Powers is Key to Discovery: [/b][/color][color=#000000][font=Verdana, sans-serif][size=3]Some cards are “bad” because they’re designed for a less advanced player.[/size][/font][/color]
[color=#000000][b]4) Power Levels Are Relative: [/b][/color][color=#000000][font=Verdana, sans-serif][size=3]Some cards are “bad” because the right deck for them doesn’t exist yet.[/size][/font][/color]
[color=#000000][b]5) Diversity of Power Rewards the More Skilled Player: [/b][/color][color=#000000][font=Verdana, sans-serif][size=3]“Bad” cards reward the more skilled player.[/size][/font][/color]
[color=#000000][b]6) People Like Finding “Hidden Gems”: [/b][/color][color=#000000][font=Verdana, sans-serif][size=3]Some players enjoy discovering good “bad” cards.[/size][/font][/color]
[color=#000000][b]7) R&D is Only Human: [/b][/color][color=#000000][font=Verdana, sans-serif][size=3]Some “bad” cards are simply R&D goofing up.[/size][/font][/color]

[color=#000000][font=Verdana, sans-serif][size=3]=3[/size][/font][/color]

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