Jump to content

Ruler of The Dragon - Fusion Summon of "Dragonyx" Archetype


Wyvernstorm

Recommended Posts

This is an Ultimate Fusion of Archetype monsters.
The Fusion Monster's effect is powerful, yet not OP'ed (i think).
You can check it urself, and if u don't mind, leave comment and rate it as well.


[img]http://i.imgur.com/d9PJ8.jpg[/img]
[b]Lore:[/b]
[color=#0000cd]5 Dragon-Type "Dragonyx" monsters
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can Banish 1 monster with "Dragonyx" in its name from your side of the field either to negate the activation of card's effect or to increase this card's ATK and DEF by 1000. If this card would be removed from the field, you can reduce this card's ATK and DEF by 1000 instead.[/color]



"Dragonyx" Archetype [b]Shadow[/b] Version:
[spoiler="Dragonyx" Archetype monsters]

[u][b]Dragonyx - Shadow Blizzardyst[/b][/u]
[img]http://i.imgur.com/yZ38f.jpg[/img]
[b]Lore:[/b]
Once per turn, you can change the Battle Position of this card. If this card's Battle Position is changed from attack position to defense position, Special Summon 1 monster with "Dragonyx" in its name (except "Dragonyx - Shadow Blizzardyst") from your Hand or Deck in attack position. The Special Summoned monster cannot attack during the turn it is Special Summoned. If this card is destroyed by battle, Special Summon 1 "Dragonyx" monster (except "Dragonyx - Shadow Blizzardyst") from your Graveyard in attack position.


[u][b]Dragonyx - Shadow Dragon of the Ancient[/b][/u]
[img]http://i.imgur.com/cpuEm.jpg[/img]
[b]Lore:[/b]
This card gains ATK equal to the number of FIRE monsters on the Field x100. You can substitute this card for 1 Fusion Material Monster of FIRE monster Fusion Summons. If you use this card as Tribute or Fusion Material for Normal/Fusion Summon, that Summon cannot be negated.


[u][b]Dragonyx - Shadow Firestorm Dragon[/b][/u]
[img]http://i.imgur.com/aKgH9.jpg[/img]
[b]Lore:[/b]
This card gains ATK equal to the number of FIRE monsters on the Field x100. If this card is Sent from the Field to the Graveyard by your opponent's Card Effect; Special Summon this card during your next Standby Phase. You can Tribute this card to Special Summon 1 Level 4 or lower Dragon-Type monster (except "Dragonyx - Shadow Firestorm Dragon") from your Deck.


[u][b]Dragonyx - Shadow Flameburst Dragon[/b][/u]
[img]http://i.imgur.com/xZhDY.jpg[/img]
[b]Lore:[/b]
This card gains ATK equal to the number of FIRE monsters on the Field x100. If this card destroy a non-Dragon-Type monster by battle, Special Summon 1 "Dragonyx" monster from your Graveyard.


[u][b]Dragonyx - Shadow Furious Dragon[/b][/u]
[img]http://i.imgur.com/xuEjL.jpg[/img]
[b]Lore:[/b]
This card gains ATK equal to the number of FIRE monsters on the Field x100. If your opponent Target 1 monster you control as Attack Target or Effect, you can switch the Target to this card instead. If this card is destroyed by your opponent's Card Effect, add 1 Spell from your Graveyard to your Hand. You can Tribute this card to Special Summon 1 FIRE monster with 1500 ATK or less from your Deck.


[u][b]Dragonyx - Shadow Guardian of The Dragon[/b][/u]
[img]http://i.imgur.com/sFtaF.jpg[/img]
[b]Lore:[/b]
This card gains ATK equal to the number of FIRE monsters on the Field x100. Once per turn, during either player's turn: You can Target 1 Dragon-Type monster you control and activate one of the following effects:
- That monster is unaffected by Card Effect until the end of the turn.
- That monster cannot be destroyed by battle until the end of the turn.


[u][b]Dragonyx - Shadow Phantom Dragon[/b][/u]
[img]http://i.imgur.com/wcK2h.jpg[/img]
[b]Lore:[/b]
This card gains ATK equal to the number of FIRE monsters on the Field x100. If this card is Sent from the Field to the Graveyard, Special Summon 1 "Dragonyx - Shadow Phantom Dragon" from your Hand or Deck in attack position. If this card is Special Summoned, destroy 1 monster your opponent control.



[u][b]Dragonyx - Shadow Pyrosus[/b][/u]
[img]http://i.imgur.com/TWOPw.jpg[/img]
[b]Lore:[/b]
This card gains ATK equal to the number of FIRE monsters on the Field x100. During each of your Standby Phase, put 1 Counter to this card (max. 3). You can remove 3 Counters from this card to destroy all monsters your opponent control.


[b][u]Dragonyx - Shadow Wizard Dragon[/u][/b]
[img]http://i.imgur.com/49LFF.jpg[/img]
[b]Lore:[/b]
This card gains ATK equal to the number of FIRE monsters on the Field x100. Once per turn, during either player's turn, when your opponent declares an attack OR activates a Card Effect, by paying 800 LP: Target 1 Quick-Play Spell or Counter Trap card from either player's Graveyard and activate its effect immediately, Banish that card after the effect resolves.


[u][b]Dragonyx - Shadow Skyfire Dragon[/b][/u]
[img]http://i.imgur.com/SbyVL.jpg[/img]
This card gains ATK equal to the number of FIRE monsters on the Field x100. If this card is Special Summoned, you can destroy up to 2 Spell or Trap cards on the field. You can Send this card to the Graveyard to destroy up to 2 Spell or Trap cards on the field.
[/spoiler]


Now i made 2 Spells to support these "Archetype":
[spoiler=Supporting Spell Cards]
[img]http://i.imgur.com/yXBSL.jpg[/img]
[b]Lore:[/b]
Activate only when all of your Monster Card Zones are occupied by face-up FIRE monsters. Destroy all monsters on the field and inflict Direct Damage to your opponent's Life Points equal to half of the total ATK of the destroyed cards by this effect.

[img]http://i.imgur.com/7DuAu.jpg[/img]
[b]Lore:[/b]
Activate this card when you control 5 FIRE Dragon-Type monsters. Destroy all Spell or Trap cards on your opponent's side of the field; your opponent cannot use any cards with the same Name as the destroyed cards for the remainder of the duel.

[/spoiler]

Link to comment
Share on other sites

Weeeeellll, now he's a 5k Fusion who can avoid being taken out at least five times. On one hand, I want to say it's a good investment of getting five monsters off of your side of the field, but the other hand says that at least five removal-stopping attempts is too much. Would reducing its ATK/DEF by 1500 work instead?

Now onto the revamped archetype:

That first guy again: A level 4 with 2800 ATK basically. Even if he has to be your only monster, this is insane. Not to mention this 2800 beater is searchable by UFO Turtle, Sangan, and other stuff. Maybe he should have 1200 ATK and have the ATK doubling effect only active during your turn.

That second guy again: I don't really have anything to say about him now. :/

That third guy again: Nice ATK, double attacking if you have another monster, and he doesn't have that awkward drawback Tyrant Dragon has. Not too bad.

That fourth guy again: I didn't catch it the first time I saw him, but you should add a "except Dragonyx - Blizzardyst the Sealed Dragon King" so he doesn't SS himself, that SSes another, and that one gets you that Warrior guy. That's four monsters right there. :/

That fifth guy again: Trap retrieval is nice, Spell retrieval, not so much. There are a ton of powerful Spells out there and reusing them would be broken.

That sixth guy again: This is a more powerful Yata-Garasu. If your opponent can't stop you and this is on the field whacking at your opponent, then your opponent cannot possibly recover and will therefore lose. Change it to destroying a monster so you don't have a lock with this card.

That seventh guy again: Not everyone runs Dragon decks, so this is practically a 3k ATK monster that is also Level 4. The only redeeming quality is that your opponent would have to attack it, and your opponent wouldn't do that. Still, Level 4 monsters with 3k ATK shouldn't be happening.

That eighth guy again: The Spells are really situational, but the problem is that he thins your Deck by 2 cards upon battle destruction. It isn't that bad though, since there's Giant Germ (which sucks) and Nimble Momanga, of a few monsters that can thin your Deck a bit.

That ninth guy again: It's pretty powerful, except the part where you get to Special Summon him from your Deck.

That first Spell for the first time: As I said, situational. But people who play Rekindling basically get to use this quite easily, which is bad. Include the requirement that they have to be Dragons like you did with the other Spell.

The second Spell for the not-second time: A situational and kinda worse version of Straight Flush, like how the first one is a kinda worse version of Flash of the Forbidden Spell. It would be a pain to remember what cards your opponent can't use though.

Link to comment
Share on other sites

[quote name='A Background Character' timestamp='1341296445' post='5966113']
Weeeeellll, now he's a 5k Fusion who can avoid being taken out at least five times. On one hand, I want to say it's a good investment of getting five monsters off of your side of the field, but the other hand says that at least five removal-stopping attempts is too much. Would reducing its ATK/DEF by 1500 work instead?[/quote]
1500 is too much, it's not that easy FS'ing this card, besides, the opponent might probably only need 2 cards with effects of removing attempts to this bast*rd. 3000 ATK ain't that hard to be beaten by battle especially after a couple of turns, if its ATK reduced to 2000, it becomes useless, except if i'm activating its other effect lol :D


[quote name='A Background Character' timestamp='1341296445' post='5966113']
Now onto the revamped archetype:

That first guy again: A level 4 with 2800 ATK basically. Even if he has to be your only monster, this is insane. Not to mention this 2800 beater is searchable by UFO Turtle, Sangan, and other stuff. Maybe he should have 1200 ATK and have the ATK doubling effect only active during your turn.

That second guy again: I don't really have anything to say about him now. :/

That third guy again: Nice ATK, double attacking if you have another monster, and he doesn't have that awkward drawback Tyrant Dragon has. Not too bad.

That fourth guy again: I didn't catch it the first time I saw him, but you should add a "except Dragonyx - Blizzardyst the Sealed Dragon King" so he doesn't SS himself, that SSes another, and that one gets you that Warrior guy. That's four monsters right there. :/

That fifth guy again: Trap retrieval is nice, Spell retrieval, not so much. There are a ton of powerful Spells out there and reusing them would be broken.

That sixth guy again: This is a more powerful Yata-Garasu. If your opponent can't stop you and this is on the field whacking at your opponent, then your opponent cannot possibly recover and will therefore lose. Change it to destroying a monster so you don't have a lock with this card.

That seventh guy again: Not everyone runs Dragon decks, so this is practically a 3k ATK monster that is also Level 4. The only redeeming quality is that your opponent would have to attack it, and your opponent wouldn't do that. Still, Level 4 monsters with 3k ATK shouldn't be happening.

That eighth guy again: The Spells are really situational, but the problem is that he thins your Deck by 2 cards upon battle destruction. It isn't that bad though, since there's Giant Germ (which sucks) and Nimble Momanga, of a few monsters that can thin your Deck a bit.

That ninth guy again: It's pretty powerful, except the part where you get to Special Summon him from your Deck.

That first Spell for the first time: As I said, situational. But people who play Rekindling basically get to use this quite easily, which is bad. Include the requirement that they have to be Dragons like you did with the other Spell.

The second Spell for the not-second time: A situational and kinda worse version of Straight Flush, like how the first one is a kinda worse version of Flash of the Forbidden Spell. It would be a pain to remember what cards your opponent can't use though.
[/quote]

1st:
yeah u probably right, i'll make it so the effect will only active during my turn, but its ATK will be just fine 1400 if i'm changing the effect time activation.

2nd
LOL what's the matter?

3rd
yes it is lolol..

4th
oh yeah i forgot that..i'll edit it later

5th
LOL, i'll make it Trap retrieval only then or change its whole effect.

6th
yeah, a deadend for the opponent. I realized it, too, but well, i'll change it later lololol..

7th
I'll make it 2800 then, it's worth it. This card can become a shield as long as it's not attacking lololol....

8th
There ain't no problem here i guess.

9th
i'll make it "from your hand", it's more balanced this way i think


1st Spell
Rekindling only summons FIRE monsters with 200 DEF, i think most 200 DEF FIRE monsters are useless and have low ATK points. This card ain't broken i guess.
Can you elaborate the problem?

2nd Spell
hmm....Straight Flush has different requirements, which is pretty much different with this card, i don't rlly get the problem ur talking about, sorry..

Link to comment
Share on other sites

Not that Hard to bring out Considering u can
-Inferno Reckless Summon Blizzardyst
-Special Summon Skyfire
-Redmd
-Special A Dragonyx
Tribute Redmd and Bam u got a monster that can barely DIE

kk now..
-Make it 3500 Atk Points
-Instead of 1000 reduce make it 800

Mind Control and Enemy Controller Kill all the effort

Link to comment
Share on other sites

[quote name='B3lly N3rd' timestamp='1341300847' post='5966144']
Not that Hard to bring out Considering u can
-Inferno Reckless Summon Blizzardyst
-Special Summon Skyfire
-Redmd
-Special A Dragonyx
Tribute Redmd and Bam u got a monster that can barely DIE

kk now..
-Make it 3500 Atk Points
-Instead of 1000 reduce make it 800

Mind Control and Enemy Controller Kill all the effort
[/quote]

Mind Control and Enemy Controller kill the effort? u kidding man? LOLOL
Read the description more carefully, it must be Fusion summoned using "DRAGONYX" Archetype.
Inferno Summon Blizzardyst, while Blizzardyst has low ATK and DEF, of course it's much effort using ur method, just like the rest of it, urs ain't recommended, which making my card is just fine as it is.

Barely DIE? making its ATK turns into 3000 ain't that much effort, if its ATK become less than 3000, this card is nearly useless.
You don't say...LOLOLOL..

Link to comment
Share on other sites

[quote name='Wira'' timestamp='1341298511' post='5966131']
It's better than a FGD......
I really love this card (I'll place it in my Twilight/Dragon...... :D )
[/quote]

People like you make me wish I didn't change my previous avi. (Does anyone remember my old "Are You Kidding Me?" avi?)


OT: Is underpowered before, updates itself and makes it sort of unkillalbe. Did I mention there are cards that can do an effect loop until ROTD loses all of it's ATK? I wont comment on the Dragonyx since I just woke up and I'm too lazy to do anything on my stupid phone. So I guess a 7.9/10 for ROTD for being a typical antagonist card that no-one uses other than dedicated Dragonyx players.

Link to comment
Share on other sites

[quote name='Wyvernstorm' timestamp='1341302440' post='5966162']
Mind Control and Enemy Controller kill the effort? u kidding man? LOLOL
Read the description more carefully, it must be Fusion summoned using "DRAGONYX" Archetype.

[/quote]
[color=#0000cd]Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".)[/color]
i think i read the description just fine

Link to comment
Share on other sites

[quote name='Dread☆プロイセン' timestamp='1341307155' post='5966205']
People like you make me wish I didn't change my previous avi. (Does anyone remember my old "Are You Kidding Me?" avi?)


OT: Is underpowered before, updates itself and makes it sort of unkillalbe. [color=#ff0000][b]Did I mention there are cards that can do an effect loop until ROTD loses all of it's ATK?[/b][/color] I wont comment on the Dragonyx since I just woke up and I'm too lazy to do anything on my stupid phone. So I guess a 7.9/10 for ROTD for being a typical antagonist card that no-one uses other than dedicated Dragonyx players.
[/quote]
No u didn't mention anything sort? what cards can do such things? i'm curious..
Of course only Dragonyx player can FS this card, the Materials must be "Dragonyx" anyway... :rolleyes:

Well thanks for the rate hahaha

[quote name='B3lly N3rd' timestamp='1341307605' post='5966206']
[color=#0000cd]Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".)[/color]
i think i read the description just fine
[/quote]
"Mind Control" got anything to do with it?? :rolleyes:
Confusing as always lololol...

Opponent's monsters cannot be used as materials even if it's a dragon (non-Dragonyx), it can't be just some dragon, it MUST be "Dragonyx" to FS it.

Link to comment
Share on other sites

[quote name='B3lly N3rd' timestamp='1341308760' post='5966213']
I meant mind control on that super fusion..since it apparently dosent negate anything
[/quote]
You elaborate nothin' man, i don't understand what u mean

This card can negate card's effect, even if my opponent use "Mind Control", by banishing 1 "Dragonyx" monster i control, quite an effort and cost though.
Besides, Mind Control only lasts for 1 turn. It will return to its original owner after 1 turn lasted.

Link to comment
Share on other sites

[quote name='Wyvernstorm' timestamp='1341300335' post='5966140']
1500 is too much, it's not that easy FS'ing this card, besides, the opponent might probably only need 2 cards with effects of removing attempts to this bast*rd. 3000 ATK ain't that hard to be beaten by battle especially after a couple of turns, if its ATK reduced to 2000, it becomes useless, except if i'm activating its other effect lol :D [b]1200? You get four shots now.[/b]




1st:
yeah u probably right, i'll make it so the effect will only active during my turn, but its ATK will be just fine 1400 if i'm changing the effect time activation. [b]It still has 2800 ATK during your turn, so it can go around and kill a number of bosses by itself. :/[/b]

2nd
LOL what's the matter? [b]Just nothing to say. Nothing I can think of.[/b]

3rd
yes it is lolol..

4th
oh yeah i forgot that..i'll edit it later

5th
LOL, i'll make it Trap retrieval only then or change its whole effect.

6th
yeah, a deadend for the opponent. I realized it, too, but well, i'll change it later lololol..

7th
I'll make it 2800 then, it's worth it. This card can become a shield as long as it's not attacking lololol.... [b]I guess there is enough effect destruction for it, but it probably is bad if you can Special Summon this with Masked Dragon or UFO Turtle.[/b]

8th
There ain't no problem here i guess.

9th
i'll make it "from your hand", it's more balanced this way i think


1st Spell
Rekindling only summons FIRE monsters with 200 DEF, i think most 200 DEF FIRE monsters are useless and have low ATK points. This card ain't broken i guess.
Can you elaborate the problem?[b] [b]How do I explain it... uh... Rekindling is actually a very powerful card and it lets whoever use it Synchro Summon/Xyz Summon like crazy during the turn it's played. The "Laval" archetype is actually rather decent and it uses this, I believe.[/b][/b]

2nd Spell
hmm....Straight Flush has different requirements, which is pretty much different with this card, i don't rlly get the problem ur talking about, sorry.. [b]I was tired and had an error. Oh, and Flash of the Forbidden Spell was a bad example too. These are more like backwards versions of those cards since they require on you having 5 monsters.[/b]
[/quote]

Also: What does SKY FIRE and REDMD have to do with that combo? Just Inferno Reckless Summon Blizzardyst and you have him. If he adds the "except Blizzardyst" thingy, then I don't see it happening too often since Blizzardyst is literally the only Special Summoning power this Deck really has in its Archetype.

Link to comment
Share on other sites

@Background
Hey c'mon, i can't quote ur post this way

Four shots huh? i don't see 1000 is a problem, this card's ATK can be reduced in many ways, not just by Spells, but also Traps and Effect Monsters.
5k represents 5 heads of Dragon, which means 1k represents 1 head. If i pay 1k, that means 1 head becomes the cost to activate its effect, the RED AURA (i'm using this term for this removal-stopper effect.) Banish 1 head to increase its ATK (more heads) or to activate the RED AURA effect.

Sounds cool, huh? :D
Yeah just admit it LOLOLOL.....


Now for the Archetype

1st monster
Number of bosses? lolol...
When my turn ends, this is the only card i have in my field, its original ATK is 1400, that means trouble u know..

2nd
LOL

7th
Still, i don't see it as a problem, basically this card shouldn't attack because of its pathetic original ATK, this card can only be used as a shield, it makes it special.

1st Spell
LOL, how is Xyz or Synchro summon got anythin to do with this card? this card use 5 FIRE monsters as the cost, not Xyz monsters or Synchro

2nd
Do u mean it's worse than F.O.T.Forbidden Spell ?
I don't think so, since its effect will cause direct damage ONLY to the opponent



[quote name='A Background Character' timestamp='1341312582' post='5966229']
Also: What does SKY FIRE and REDMD have to do with that combo? Just Inferno Reckless Summon Blizzardyst and you have him. If he adds the "except Blizzardyst" thingy, then I don't see it happening too often since Blizzardyst is literally the only Special Summoning power this Deck really has in its Archetype.
[/quote]
Who's the guy u're talking to? is it the belly nerd guy?

Yup Blizzardyst only SS "Dragonyx" except itself (i'll edit it later). That belly nerd guy doesn't read the Lore carefully, maybe he was sleepy lololol...

Link to comment
Share on other sites

Well, at 1000, you would have to waste three killing effects to get the boss to a point where he can be contained. At 1200, you would only have to waste 2 to get it to 2600, where it is possible to contain it a bit. But if you want to follow that idea, then fine. :/

1st: It's still really cheap boss-killing that walks (well, in this case, flies).

7th: I still don't really like the idea of Masked Dragon/UFO Turtle becoming a kinda-Negate Attack. Plus, now that I think of it, there are a few cards that can force your opponent to attack, and this being as easy to Summon and with its stats when it's attacked... :/

1st Spell: I meant Rekindling spams Synchro and Xyz Summons.

2nd Spell: It's really situational, and so are Straight Flush and FotFB. But this is better than Straight Flush because there's like no way you can get your opponent to fill up those 5 zones without serious persuasion. And you can't really compare this to FotFB because they do quite different things.

And yes, I was replying to that other guy about SKY FIRE and REDMD.

Link to comment
Share on other sites

This is what happens when people from formats of days long past try to make cards that are "good" in this format, we get this odd combination of broken yet easily dealt with boss monster.

First like everyone says blizzard is the boss of the archetype (which is funny that the ice dragon is better than all the fire ones lol) and without his aid big fusion dragon thingy isn't happening. Second lets just assume someone doesn't TT the field with those blizzards get there and they don't Veiler REDMD, AND they don't solemn this thing when you drop all of those annoying resources to bring him out (see how this could be stopped at some many junctures=easily dealt with). If ALL of that happens then he is this walking negating beatstick that just hurts things for no reason and can constantly increase its own attack points to make sure it doesn't die (see broken). That being said you would still get your face handed to you by a Forbidden Chalice chained to an Enemy controller. With its effect gone it just becomes Chaos Sorcerer/Hyperion/BLS/JD/Honest/Volcanosaurus(my personal favorite option)/etc.... fodder and then you continue to loose.

All things considered it just isn't a proper substitute to the all powerful Future Fusion/FGD combo. Too bad as I live in China imugr or w/e picture thing YCM uses doesn't work for me so actually don't know its base attack lol. Still broken is broken.

Link to comment
Share on other sites

[quote name='A Background Character' timestamp='1341324266' post='5966288']
Well, at 1000, you would have to waste three killing effects to get the boss to a point where he can be contained. At 1200, you would only have to waste 2 to get it to 2600, where it is possible to contain it a bit. But if you want to follow that idea, then fine. :/[/quote]
If it's more than 1000, it will make this card pretty useless i think, this card doesn't really has good effects except for its protection ability, quite a deffensive type.

[quote name='A Background Character' timestamp='1341324266' post='5966288']
1st: It's still really cheap boss-killing that walks (well, in this case, flies).

7th: I still don't really like the idea of Masked Dragon/UFO Turtle becoming a kinda-Negate Attack. Plus, now that I think of it, there are a few cards that can force your opponent to attack, and this being as easy to Summon and with its stats when it's attacked... :/

1st Spell: I meant Rekindling spams Synchro and Xyz Summons.

2nd Spell: It's really situational, and so are Straight Flush and FotFB. But this is better than Straight Flush because there's like no way you can get your opponent to fill up those 5 zones without serious persuasion. And you can't really compare this to FotFB because they do quite different things.[/quote]
I'll edit some, considering ur comments.

[quote name='A Background Character' timestamp='1341324266' post='5966288']
And yes, I was replying to that other guy about SKY FIRE and REDMD.
[/quote]
yes of course





[quote name='Beginning446' timestamp='1341324907' post='5966290']
This is what happens when people from formats of days long past try to make cards that are "good" in this format, we get this odd combination of broken yet easily dealt with boss monster.[/quote]
LOL, let's start the reasoning then

[quote name='Beginning446' timestamp='1341324907' post='5966290']
First like everyone says blizzard is the boss of the archetype (which is funny that the ice dragon is better than all the fire ones lol) and without his aid big fusion dragon thingy isn't happening.[/quote]
It's Sealed, that's what makes it an Ice dragon, it's original nature is fire, that's the story lolol...
It can happen in other way, for example u should check the 2nd card's effect (this card can make a good combo), it gives removal protection for all Dragon except for 'destroyed by battle' part.


[quote name='Beginning446' timestamp='1341324907' post='5966290']
Second lets just assume someone doesn't TT the field with those blizzards get there and they don't Veiler REDMD, AND they don't solemn this thing when you drop all of those annoying resources to bring him out (see how this could be stopped at some many junctures=easily dealt with). [/quote]
EVEN the mighty Armityle can be solemn'ed (still, solemn is a LIMITED card u KNOW), pfftt...are u telling me that a mighty card should always be protected from solemn judgment? u're pretty funny


[quote name='Beginning446' timestamp='1341324907' post='5966290']
If ALL of that happens then he is this walking negating beatstick that just hurts things for no reason and can constantly increase its own attack points to make sure it doesn't die (see broken). That being said you would still get your face handed to you by a Forbidden Chalice chained to an Enemy controller. With its effect gone it just becomes Chaos Sorcerer/Hyperion/BLS/JD/Honest/Volcanosaurus(my personal favorite option)/etc.... fodder and then you continue to loose.[/quote]
negating by paying 1000, then banishing 1 to heal itself (must summon 1 Dragonyx then Banish it).
CONSTANTLY INCREASE?? another joke of yours, many traps out there have destroying effects, no need to mention Spells and Effect Monsters, don't tell me a joke "not all people using card's with destroying effect". The opponent just need to use 2 Traps or Spells or Effect Monsters with destroying effects to make this card's ATK turns to 3000, the opponent can do it even during my turn (mostly when i'm attacking), then the opponent can attack this card by monster with 3000 ATK or more, it's not that hard nowadays, which leaves this card's ATK to 2000, a beater. Summoning this card leaves my field empty (the materials are banished anyway and not easily retrieved), which makes this Fusion Monster is the only one i can i rely on for a moment.
the controller MUST use a "Dragonyx" to increase its ATK, by BANISHING it. It's not Constant -_-
The rest of it i can't understand, elaborate it maybe..


[quote name='Beginning446' timestamp='1341324907' post='5966290']
All things considered it just isn't a proper substitute to the all powerful Future Fusion/FGD combo. Too bad as I live in China imugr or w/e picture thing YCM uses doesn't work for me so actually don't know its base attack lol. Still broken is broken.
[/quote]
Don't rlly get the last part about the china and blablabla...
U're the first time saying this card is broken, and leaving no good reasoning, sorry.

Link to comment
Share on other sites

[quote name='Wyvernstorm' timestamp='1341329149' post='5966329']

LOL, let's start the reasoning then


It's Sealed, that's what makes it an Ice dragon, it's original nature is fire, that's the story lolol...
It can happen in other way, for example u should check the 2nd card's effect (this card can make a good combo) [b]You still can't swarm with it so its protection is [/b][b]frivolous[/b], it gives removal protection for all Dragon except for 'destroyed by battle' part.



EVEN the mighty Armityle can be solemn'ed (still, solemn is a LIMITED card u KNOW) [b]Solemn Warning is a card too you know (see what I mean by old format)[/b], pfftt...are u telling me that a mighty card should always be protected from solemn judgment? u're pretty funny [b]Q[/b][b]uit making inferences, its not cute. I was saying that this card is easily dealt with and Solemn was just one method of dealing with it.[/b]



negating by paying 1000, then banishing 1 to heal itself (must summon 1 Dragonyx then Banish it).
CONSTANTLY INCREASE?? another joke of yours, [b](Really?)[/b] many traps out there have destroying effects, no need to mention Spells and Effect Monsters, don't tell me a joke "not all people using card's with destroying effect". The opponent just need to use 2 Traps or Spells or Effect Monsters with destroying effects to make this card's ATK turns to 3000, the opponent can do it even during my turn (mostly when i'm attacking), then the opponent can attack this card by monster with 3000 ATK or more, it's not that hard nowadays, which leaves this card's ATK to 2000, a beater. Summoning this card leaves my field empty (the materials are banished anyway and not easily retrieved), which makes this Fusion Monster is the only one i can i rely on for a moment.
the controller MUST use a "Dragonyx" to increase its ATK, by BANISHING it. It's not Constant -_- [b](FYI if you "constantly" summon dragonyx monsters and "constantly" banish them for this things eff. Then didn't you technically "constantly" increase his attack.)[/b]
The rest of it i can't understand, elaborate it maybe..



Don't rlly get the last part about the china and blablabla...
U're the first time saying this card is broken, and leaving no good reasoning, sorry.
[/quote]

Okay I took a chill pill after reading this and will come back in sound mind and not anger. Let's dissect this last paragraph as it is my favorite. You did a great job of attack my statement that your card is broken. Because you proceeded to list every reason why the card is horrible. Let's go through them again shall we:




[quote name='Wyvernstorm' timestamp='1341329149' post='5966329']

The opponent just need to use 2 Traps or Spells or Effect Monsters with destroying effects to make this card's ATK turns to 3000, the opponent can do it even during my turn (mostly when i'm attacking [b]ROTFLOL look up Inzektor loop[/b]),

[/quote]
[quote name='Wyvernstorm' timestamp='1341329149' post='5966329']

Summoning this card leaves my field empty (the materials are banished anyway and not easily retrieved), which makes this Fusion Monster is the only one i can i rely on for a moment. [b](And yet you defend this card)[/b]

[/quote]
[quote name='Wyvernstorm' timestamp='1341329149' post='5966329']

the controller MUST use a "Dragonyx" to increase its ATK, by BANISHING it.'
[/quote]

See I must apologize for when I said broken I was thinking about the COMPLETELY FICTIONAL world where this card touches the field. For the reasons above this card is a hindrance to anyone who tries to attempt to play it. It could never rightfully take up the space of one the 15 extra deck slots if we were playing with ANY level of seriousness. Maybe this card could be summoned if the opponent was some 10 yr. old who cared more about summoning his/her awesome Dark Magician than what's happening on the field. So you're right it isn't broken, for something to be broken I guess it has to be playable first. I yield to your unsummonable dragon.

Also let me go in detail about the ways of old format. Here is the tell of people from old formats. Old format boss monsters always involve the depletion of your resources to do borderline broken things. This is typically balanced out by ridiculous summoning conditions that make the cards borderline unplayable unless you have a deck made to drop the boss monster quickly (See: Rainbow Neos decks). This Dragon is clearly from the old format. By depleting your monster line-up you negate something or increase his attack permanently and if we count his own attack points as a resource you can deplete those to make sure he doesn't leave the field. However in this swarm/beatstick/rapid control format no one would sit back and allow him to touch the field. To give him praise as a useful card is to say "I support Yubel and Rainbow Neos decks in this format" and that is not going to happen.

I hope I was clear enough I saw what you didn't understand and for the most part its just commonly used monsters now so no need to go and explain the meta and all of its mechanics to you. Google can do that better than I can.

Link to comment
Share on other sites

bump bump

Beginning, i'll answer ye later ok

[quote name='Beginning446' timestamp='1341332954' post='5966379']
Okay I took a chill pill after reading this and will come back in sound mind and not anger. Let's dissect this last paragraph as it is my favorite. You did a great job of attack my statement that your card is broken. Because you proceeded to list every reason why the card is horrible. Let's go through them again shall we:








See I must apologize for when I said broken I was thinking about the COMPLETELY FICTIONAL world where this card touches the field. For the reasons above this card is a hindrance to anyone who tries to attempt to play it. It could never rightfully take up the space of one the 15 extra deck slots if we were playing with ANY level of seriousness. Maybe this card could be summoned if the opponent was some 10 yr. old who cared more about summoning his/her awesome Dark Magician than what's happening on the field. So you're right it isn't broken, for something to be broken I guess it has to be playable first. I yield to your unsummonable dragon.

Also let me go in detail about the ways of old format. Here is the tell of people from old formats. Old format boss monsters always involve the depletion of your resources to do borderline broken things. This is typically balanced out by ridiculous summoning conditions that make the cards borderline unplayable unless you have a deck made to drop the boss monster quickly (See: Rainbow Neos decks). This Dragon is clearly from the old format. By depleting your monster line-up you negate something or increase his attack permanently and if we count his own attack points as a resource you can deplete those to make sure he doesn't leave the field. However in this swarm/beatstick/rapid control format no one would sit back and allow him to touch the field. To give him praise as a useful card is to say "I support Yubel and Rainbow Neos decks in this format" and that is not going to happen.

I hope I was clear enough I saw what you didn't understand and for the most part its just commonly used monsters now so no need to go and explain the meta and all of its mechanics to you. Google can do that better than I can.
[/quote]

I've changed the Archetype monsters into its new version (I add "Shadow" in its name), it's making this Fusion monster can touch the field easier.


Now i'm getting confused here. Earlier, u're questionning about the ROTD, not its Materials, but now here, u change the subject to its Materials about how it's so unlikely to be summoned, which is i've discussd before with Background and the others. U said it's unsummonable, then the problem isn't in The Fusion monster, it's the Materials.
The Materials can't become the reason that its Fusion monster can be said broken.

You're saying about Inzektor before aren't ye? if this card can touch the field, even the controller of this card won't let any Inzektor monster such as Hornet or Dragonfly activate their effects by this Fusion monster's effect.

Link to comment
Share on other sites

[quote name='Wyvernstorm' timestamp='1341651539' post='5969260']
bump bump

Beginning, i'll answer ye later ok



I've changed the Archetype monsters into its new version (I add "Shadow" in its name), it's making this Fusion monster can touch the field easier.


Now i'm getting confused here. Earlier, u're questionning about the ROTD, not its Materials, but now here, u change the subject to its Materials about how it's so unlikely to be summoned, which is i've discussd before with Background and the others. U said it's unsummonable, then the problem isn't in The Fusion monster, it's the Materials.
The Materials can't become the reason that its Fusion monster can be said broken.

You're saying about Inzektor before aren't ye? if this card can touch the field, even the controller of this card won't let any Inzektor monster such as Hornet or Dragonfly activate their effects by this Fusion monster's effect.
[/quote]

I'm saying its NOT broken because its NOT playable/summonable. I even ended a paragraph with: I yield to you and your unsummonable dragon.

Second no way that thing stops inzektors once you've sacked a field full of dragons you most likely aren't getting another summon which means dragonfly-hornet +4 sodomy combo ends this thing.

Link to comment
Share on other sites

[quote name='Beginning446' timestamp='1341656585' post='5969290']
I'm saying its NOT broken because its NOT playable/summonable. I even ended a paragraph with: I yield to you and your unsummonable dragon.

Second no way that thing stops inzektors once you've sacked a field full of dragons you most likely aren't getting another summon which means dragonfly-hornet +4 sodomy combo ends this thing.
[/quote]
You SAID my card broken before, and now you're saying my CARD is NOT broken......okay :|

If this card is summoned, most likely it's summoned during my turn, can Inzektors activate their effects during opponent's turn? :|
Its 5000 ATK is very much devastating, OTK can be done if it's summoned during my turn, if ur Inzektor is still alive during my turn when this dude has successfully summoned, they're just some sandbags, if it's successfully FS'ed once, it can be SS anytime after that. OTK is Inzektor's main weakness i think. Not good against this 5000 ATK.

Balanced and powerful...NICE.

Link to comment
Share on other sites

*Generic whining here.* Time to do this. Again.

Ok, it's good that Blizzardyst can't SS himself now, but his second effect can. Without the "except Blizzardyst" thing, this guy can create the fun-but-annoying-ish Spear Cretin loop. I'm convinced it's a bad thing that I actually memorized Blizzardyst's name. :/

The next guy, while still pretty decent with ATK, isn't that good. What FIRE Fusions are actually being ran these days? Inb4someE-HERO. And why am I using him for Tribute Summons? Why?

The next one is practically a 2k beater that has Vampire Lord's resurrection effect. Sure, it's nice to have him, except the broken part is his Tribute-to-SS effect. Tribute him, SS another, repeat, and bam, deck thinning and dumping dragons in the Grave. Needs an except-this-guy-whatever-his-name-is effect like Blizzardyst.

The one after him is decent. 1900 beater who grabs Dragonyxes out of the Grave.

The next... Ohgodthescrolling... Attack and target protection, nice. But, fetch any Spell from your Deck when your opponent kills him with a card effect? No. Just. No. Dark Hole and Heavy Storm among other useful Spells would LOVE this too much.

Next guy: Decent. 2k ATK... again... and protection. You do, however, have a problem. For the protect-from-effects effect, you need an "except this card" or else it doesn't actually work.

The guy after that is meh. Weak, though the monster destruction is ok-ish.

The next guy still has amazing ATK. The monster-nuking effect is much too slow, but you can't make it too easy because it's a duplication of Raigeki's effect.

The last guy has cool shenanigans. The My Body as a Shield abuse with this sounds hilarious.

And don't worry too much about trying to top Inzektors. They're broken and are (probably) about to get hit hard by the banlist next September.

Link to comment
Share on other sites

[quote name='A Background Character' timestamp='1341658613' post='5969309']
*Generic whining here.* Time to do this. Again.

Ok, it's good that Blizzardyst can't SS himself now, but his second effect can. Without the "except Blizzardyst" thing, this guy can create the fun-but-annoying-ish Spear Cretin loop. I'm convinced it's a bad thing that I actually memorized Blizzardyst's name. :/

The next guy, while still pretty decent with ATK, isn't that good. What FIRE Fusions are actually being ran these days? Inb4someE-HERO. And why am I using him for Tribute Summons? Why?

The next one is practically a 2k beater that has Vampire Lord's resurrection effect. Sure, it's nice to have him, except the broken part is his Tribute-to-SS effect. Tribute him, SS another, repeat, and bam, deck thinning and dumping dragons in the Grave. Needs an except-this-guy-whatever-his-name-is effect like Blizzardyst.

The one after him is decent. 1900 beater who grabs Dragonyxes out of the Grave.

The next... Ohgodthescrolling... Attack and target protection, nice. But, fetch any Spell from your Deck when your opponent kills him with a card effect? No. Just. No. Dark Hole and Heavy Storm among other useful Spells would LOVE this too much.

Next guy: Decent. 2k ATK... again... and protection. You do, however, have a problem. For the protect-from-effects effect, you need an "except this card" or else it doesn't actually work.

The guy after that is meh. Weak, though the monster destruction is ok-ish.

The next guy still has amazing ATK. The monster-nuking effect is much too slow, but you can't make it too easy because it's a duplication of Raigeki's effect.

The last guy has cool shenanigans. The My Body as a Shield abuse with this sounds hilarious.

And don't worry too much about trying to top Inzektors. They're broken and are (probably) about to get hit hard by the banlist next September.
[/quote]


Yay, at last you come...Again. lol

1st
Yeah i forgot to add "except Blizzardyst" on its second effect. You like Blizzardyst that much? lolol...

2nd
I can SS it anytime by its friend's effect to SS it from th Gravyrd
I'm preparing it to FS my ROTD, so the Summon can't be negated.

3rd
yeah i should've added "except him", i forgot that, thks for reminding me

4th
It is.

5th
I'll change it to Spell card from the Gravyrd then, how's that sound?

6th
I don't need to add "except this card" on its effect, because this card is NOT a Dragon-Type, read the description carefully.

7th
I made this to counter the Inzektor users

8th
Worth it then, guess there's no problem here

9th
This one is my favorite, what do u think about its effect? something new huh..


LOL i thought so, Inzektors combo are just crazy, a [s]beater[/s] villain who can destroy any enemies endlessly without even touching them..sounds crazy enough


I forgot to post 1 more card, it's Skyfire, remember?




Now they're completely edited, take a look

Link to comment
Share on other sites

[quote name='Wyvernstorm' timestamp='1341686216' post='5969559']


Yay, at last you come...Again. lol

1st
Yeah i forgot to add "except Blizzardyst" on its second effect. You like Blizzardyst that much? lolol...

2nd
I can SS it anytime by its friend's effect to SS it from th Gravyrd
I'm preparing it to FS my ROTD, so the Summon can't be negated. [b]He still is practically used for just that. Outside of fetching him for RotD[/b], [b]he's completely outclassed.[/b]

3rd
yeah i should've added "except him", i forgot that, thks for reminding me

4th
It is.

5th
I'll change it to Spell card from the Gravyrd then, how's that sound? [b]Maaaaybe a cost? Nothing too big, but something that makes it a bit more worth it.[/b]

6th
I don't need to add "except this card" on its effect, because this card is NOT a Dragon-Type, read the description carefully. [b]Not. That. If you protect that target from effects and don't add an "except this card," then he will be protected from that effect too, which will make him not protected from it, which will make him protected from it, etc. Basically, it goes back and forth like that.[/b]

7th
I made this to counter the Inzektor users

8th
Worth it then, guess there's no problem here

9th
This one is my favorite, what do u think about its effect? something new huh.. [b]I'm not sure how this would do with Counter Traps, since they're both different spell speeds.[/b]


LOL i thought so, Inzektors combo are just crazy, a [s]beater[/s] villain who can destroy any enemies endlessly without even touching them..sounds crazy enough


I forgot to post 1 more card, it's Skyfire, remember? [b]Only one of these would even be ran because you only need one to practically wipe your opponent's S/T zone, though that isn't necessarily bad. It's a SS version of Mobius, and then you can get him off the field to re-apply the Mobius effect. O.o[/b]




Now they're completely edited, take a look
[/quote]

The more I go over these, the more I think I'm starting to contradict what I've previously said about them. :/

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...