Galkin Posted July 4, 2012 Report Share Posted July 4, 2012 [img]http://i.imgur.com/YQzgh.jpg[/img] [quote]There can only be 1 face-up "Cosmos Machine Emperor" on the Field. Once per turn, during Standby Phase: place 1 "Cosmos" counter on 1 card your opponent controls. While this card is face-up on the Field, if there are 3 or more "Cosmos" counters on the Field: you win the Duel.[/quote] Ultimate Pressure Tool. Link to comment Share on other sites More sharing options...
seattleite Posted July 5, 2012 Report Share Posted July 5, 2012 Insta-Win cards are rarely good card design. This promotes cards like Threatening Roar, My Body as a Shield and others. Any deck that runs this as its win condition is bound to be incredibly annoying to play against. The effect could be tweaked to NOT be a win condition and find some way to generate advantage for you / take away advantage for the opponent. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 5, 2012 Report Share Posted July 5, 2012 Dude, WTF? Foolish Burial This card -> Monster Reborn -> Play stalls such as Messenger of Peace, Threatening Roar etc. -> Win in 3 more turns. When you're up against any deck that runs this card, you have to pray to get a destruction card or else you're pretty much screwed. So IMO, OP'd beyond OP'd. It's like Destiny Leo on steroids. You can fix this either by adding a ridiculous summoning condition, (Venominaga) toning down it's insta-win effect or changing the entire effect. Link to comment Share on other sites More sharing options...
Scrooge Posted July 5, 2012 Report Share Posted July 5, 2012 In regards to toning it down, perhaps you could change it to something like this: [b]While this card is face-up on the Field, if there are 3 or more "Cosmos" counters on the Field: your opponent must pay 2000 Lifepoints each End Phase. If he cannot, all cards he controls are destroyed.[/b] Link to comment Share on other sites More sharing options...
Galkin Posted July 5, 2012 Author Report Share Posted July 5, 2012 [quote]Dude, WTF? [b]Foolish Burial This card -> Monster Reborn -> Play stalls such as Messenger of Peace, Threatening Roar etc. -> Win in 3 more turns.[/b] When you're up against any deck that runs this card, you have to pray to get a destruction card or else you're pretty much screwed. So IMO, OP'd beyond OP'd. It's like Destiny Leo on steroids. You can fix this either by adding a ridiculous summoning condition, (Venominaga) toning down it's insta-win effect or changing the entire effect. [/quote] In regards to the bold: 1. Messenger of Peace isn't as effective stall card, much of the meta use weak monster if even for a moment 2. You are not necessarily winning in 3 turns. This card is limited to only targeting your opponent's cards, so as long as your opponent removes a card with Cosmos counters from the Field, you will not win. With XYZ, Synchro and a whole bunch of stuff, how hard is that? These days, you don't pray for a destruction effect, they are so common these days that not having a destruction effect is like skipping a draw phase. This card has zero defensive/offensive capabilities, requires 2 tributes and you need to wait for your Standby Phase which is one of the hardest phases to pull of an effect. This card is also a big target for pesky effect negations, you can't negate the win condition, but you sure can negate those counters being placed. Forbidden Chalice to spare yourself a turn or Skill Drain to make it utterly worthless. Perhaps Fiendish Chain for another permanent stop? This isn't exactly a card that can abuse stalling AND it can totally backfire on you! Wouldn't it be sweet if you put those 2 counters on the Field and had a perfect defense for him and all of a sudden your opponent pulls a creature swap on you? The DIVINE attribute also works against it, making it impossible to have synergy with any attribute decks. Not being of the Zombie-type also leaves it out of so much Zombie abuse. Level 12 also leaves it out of any XYZ, Synchro shenanigans and the only thing it has going for it is dumping and Special Summoning from the Graveyard and even then you would need to wait a minimum of 3 turns to win at best. [quote]Insta-Win cards are rarely good card design. This promotes cards like Threatening Roar, My Body as a Shield and others. Any deck that runs this as its win condition is bound to be incredibly annoying to play against. The effect could be tweaked to NOT be a win condition and find some way to generate advantage for you / take away advantage for the opponent. [/quote] What you say is true, although I would prefer that this card be a win condition. Link to comment Share on other sites More sharing options...
Alpakha Posted July 6, 2012 Report Share Posted July 6, 2012 I read each post and have determined my decision VERY CAREFULLY........no clue -___- No just kidding (sorta), i agree with your top post but 3 too little and 5 too much.....hmmmm can't think of a number between 3 and 5. How 'bout 4.5 counters, no but seriously, i think it should be 4 counters. Link to comment Share on other sites More sharing options...
Sleepy Posted July 6, 2012 Report Share Posted July 6, 2012 ummm thinking, thinking... In theory, Win conditions aren't good card design, because they are either, sucky, or mean that only one player will get to play. Plus, your opponent doesn't have any sort of gradual damage, it just suddenly ends after no loses of any other kind. -Exodia Decks are all about drawing drawing drawing, it's solitaire. -Final Countdown waits 20 turns, but you don't have to care for any particular card to keep in play for this, and turn-by-turn stall is way too easy with "One Day of Peace", "Waboku", "Frozen Soul", "Threatening Roar", "Thunder of Ruler", "Zero Gardna", "Swift Scarecrow", "Battle Fader". It's all about dropping one chainable lingering shield that lasts the whole turn each turn and that's it. Hardly different than Exodia Decks. -Destiny Board sucks. You have to keep 4 useless cards that will most likely crumble before being able to do something other than bother your hand and S/T Zone. Your card though, seems fine to me. I mean, I don't like win conditions, but I think that, for a win conditions, it's not badly made. -Cannot have Machine Duplication abuse -Uses the DIVINE Attribute in a smart way to reduce support. -It's too quick in the perfect enviroment, but it's mechanic can easily reset from your opponent's actions and smart plays, actually helping in the "player-player interaction" field. -Not nomi/ semi-nomi conditions, or "cannot be Special Summoned" clause that would only make it horribly hard to Summon and maintain. -Level with hardly any support. -As a monster, it is easier to get rid of by older Decks. Newer Decks destroy cards regardless of what type of card it is so, the more likely. The thing that bothers me a bit, is that it doesn't have any Synchro-related effect, that is the trademark of Machine Emperors. As a card in general, is understandable; but as part of the arch-type it's odd. It's one of those cards that would be an "anime god card that is used IRL only as casual"-type of card. xD Link to comment Share on other sites More sharing options...
Galkin Posted July 8, 2012 Author Report Share Posted July 8, 2012 The reason this card is off from the Machine Emperor archtype is because...well it wasn't suppose to be of the Machine Emperor archtype (or as I knew them: "Meklord Emperor"). So to get rid of that confusion, I have renamed it the "Machine Overlord of the Cosmos". Much better don't you think? [b]BUMP[/b] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.