~British Soul~ Posted July 10, 2012 Report Share Posted July 10, 2012 [center]i checked Shriek earlier and it listed this on the list for the Heroic Champion Excalibur tin (i'm sure it'll be up on the official site soon)[/center] [center]but for now i can assume that this is getting reprinted[/center] [center][img]http://images3.wikia.nocookie.net/__cb20111130064313/yugioh/images/thumb/3/3f/WindUpRabbit-PHSW-EN-ScR-1E.jpg/300px-WindUpRabbit-PHSW-EN-ScR-1E.jpg[/img][/center] [center]http://yugioh.wikia.com/wiki/Wind-Up_Rabbit[/center] [center]Le Discuss[/center] Link to comment Share on other sites More sharing options...
Synchronized Posted July 10, 2012 Report Share Posted July 10, 2012 Knew this yesterday, but yeah. That's pretty cool because even though Wind-Ups are likely to get hit, this is still a good card in other builds, too, since it can dodge threats and whatnot. Can't complain about the reprint because that means we have a total of 4 cards that are now over $40. Ironic how much things change from where they were two years ago in this game. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 10, 2012 Report Share Posted July 10, 2012 It's the best Wind-Up. Fact. Link to comment Share on other sites More sharing options...
~Call of the Haunted~ Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='Chris' timestamp='1341936067' post='5973044'] It's the best Wind-Up. Fact. [/quote] And to think no one gave a s*** about it in the very beginning. Link to comment Share on other sites More sharing options...
Toffee. Posted July 10, 2012 Report Share Posted July 10, 2012 Rabbit could actually OTK all by itself, if his 'return' was a Special Summon. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='~Call of the Haunted~' timestamp='1341936107' post='5973045'] And to think no one gave a s*** about it in the very beginning. [/quote] Wait what? It was the best since it was introduced. ._. Link to comment Share on other sites More sharing options...
mido9 Posted July 10, 2012 Report Share Posted July 10, 2012 Wasnt it a staple @ 2-3 when it first came out too? Link to comment Share on other sites More sharing options...
~Call of the Haunted~ Posted July 10, 2012 Report Share Posted July 10, 2012 A lot of people dismissed it but quickly began to see its true power. And its been a @3 staple, yeah. Link to comment Share on other sites More sharing options...
Synchronized Posted July 10, 2012 Report Share Posted July 10, 2012 I prefer it @2 personally, I think 3 might be overkill. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 10, 2012 Report Share Posted July 10, 2012 When it floats so well, is level 3 and lets everything dodge Veiler... Why wouldn't you run 3? Link to comment Share on other sites More sharing options...
Synchronized Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='Chris' timestamp='1341938093' post='5973082'] When it floats so well, is level 3 and lets everything dodge Veiler... Why wouldn't you run 3? [/quote] It's good and I get that, but I tend to draw into it at the worst times, so I cut it down to 2 to maximize the best draws. I suppose there's some matchups where you'd wanna keep it sided, anyway, but I like it at 2, tbh. Link to comment Share on other sites More sharing options...
Althemia Posted July 10, 2012 Report Share Posted July 10, 2012 Did it better than Pee Ka Boo did, at least. > __ > This kind of card design shouldn't be allowed though. :s Invincibility like this shouldn't be considered good for the game at all. But eh, good card either way. Link to comment Share on other sites More sharing options...
.Rai Posted July 10, 2012 Report Share Posted July 10, 2012 Ew at its inherent invincibility, as Koko said. Link to comment Share on other sites More sharing options...
mido9 Posted July 10, 2012 Report Share Posted July 10, 2012 The invinicibility part is prevented from being bad design by it's bad stats making it,even if invincible,do nothing but balanced -1 xyzes. Link to comment Share on other sites More sharing options...
MK-ultra Posted July 10, 2012 Report Share Posted July 10, 2012 if floats stupid well which is what makes it a pain even though its effect causes a replay like utopia which i guess the fact that u can pull beaters over for a direct attack kinda balances it Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='Neo Galaxy' timestamp='1341938306' post='5973087'] It's good and I get that, but I tend to draw into it at the worst times, so I cut it down to 2 to maximize the best draws. I suppose there's some matchups where you'd wanna keep it sided, anyway, but I like it at 2, tbh. [/quote] idgi when can you draw this and it be bad? I mean the only times that happens your draw would need to be like Reborn, Dark Hole or Rat, which this doesn't take up any spaces of. I guess if it's replaced by something that's a significantly better topdeck... Still seems like a bad basis for it being bad. It's the worst feeling ramming at this then them flipping Horn. Link to comment Share on other sites More sharing options...
Synchronized Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='Chris' timestamp='1341940305' post='5973130'] idgi when can you draw this and it be bad? I mean the only times that happens your draw would need to be like Reborn, Dark Hole or Rat, which this doesn't take up any spaces of. I guess if it's replaced by something that's a significantly better topdeck... Still seems like a bad basis for it being bad. It's the worst feeling ramming at this then them flipping Horn. [/quote] I mean, I didn't intend to imply it's bad at all. I understand it's an awesome card and it's versatile as can be, which means it really beneficial. What I meant was, especially if you're trying to focus on filling up the field as quickly as possible, this can be a bad open, when you'd much rather open with Sharks or even Junk Forward, depending on the version of the Deck you're running. In a game where you're not going first and you want to focus solely on the solid control aspect, it's much better. Link to comment Share on other sites More sharing options...
Blake Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='mido9' timestamp='1341939393' post='5973106'] The invinicibility part is prevented from being bad design by it's bad stats making it,even if invincible,do nothing but balanced -1 xyzes. [/quote] It's still terrible design. Low stats aren't a balancing factor at all with something that will never even battle. It lives until you need to use it for an Xyz and/or protect something. Once it successfully out, it's a guaranteed thing until Xyz or effect on another. There's nothing good about that design. Link to comment Share on other sites More sharing options...
mido9 Posted July 10, 2012 Report Share Posted July 10, 2012 A guaranteed perfectly balanced thing isnt bad design. Link to comment Share on other sites More sharing options...
Synchronized Posted July 10, 2012 Report Share Posted July 10, 2012 I'm kinda with Mido on this one. It's just a good card. I don't think it's really bad design at all because you have to know when to use it, and it requires some skill, as opposed to just blindly netting yourself advantage. Especially when it does cause a replay so you leave yourself open for direct attacks as well. Link to comment Share on other sites More sharing options...
Blake Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='mido9' timestamp='1341941796' post='5973162'] A guaranteed perfectly balanced thing isnt bad design. [/quote] It's not balanced, at all, though. Constant field presence is never good design. The only reason Evilswarm Thunderbird isn't ridiculous is its name, which is the breaking factor for this. A Wind-Up that's easily gotten out, is level 3 for shenanigans, that constantly floats and laughs at any attempt to kill it... How on earth is that remotely good design?[quote name='Neo Galaxy' timestamp='1341942086' post='5973165'] I'm kinda with Mido on this one. It's just a good card. I don't think it's really bad design at all because you have to know when to use it, and it requires some skill, as opposed to just blindly netting yourself advantage. Especially when it does cause a replay so you leave yourself open for direct attacks as well. [/quote] When everything except the required skill is busted, skill isn't a good argument in defending a card. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='Yuzuru Otonashi' timestamp='1341942169' post='5973166'] It's not balanced, at all, though. Constant field presence is never good design. The only reason Evilswarm Thunderbird isn't ridiculous is its name, which is the breaking factor for this. A Wind-Up that's easily gotten out, is level 3 for shenanigans, that constantly floats and laughs at any attempt to kill it... How on earth is that remotely good design? [/quote] If Hunter didn't exist I can guarantee you wouldn't be making this argument. Link to comment Share on other sites More sharing options...
Blake Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='Chris' timestamp='1341942220' post='5973170'] If Hunter didn't exist I can guarantee you wouldn't be making this argument. [/quote] Like I said, the name broke it. Thunderbird's not even close to good design, either, but this has the name going for it. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 10, 2012 Report Share Posted July 10, 2012 So... why call this worse than Thunderbird? Hunter's the one at fault. Just saying... Link to comment Share on other sites More sharing options...
Blake Posted July 10, 2012 Report Share Posted July 10, 2012 [quote name='Chris' timestamp='1341942429' post='5973176'] So... why call this worse than Thunderbird? Hunter's the one at fault. Just saying... [/quote] But Hunter was, originally, good design. It's a simple 1-for-1 that can't make a splash on its own. It's underpowered, but not stupid. Unfortunately, Zenmaity and the like exist, which makes Hunter an actual thing. Hunter's not actually at fault, he's just the only way to completely kill the loop and he has no use outside of the loop. The boat should honestly be hit as well, but I doubt it will be. It's like Junk Forward and Elder of the Six Sams. Both of them are Level 3 EARTH Warriors. Junk has a better effect and stats, but Elder has the name and Ascetism stats, thus making him completely superior. Only leg up that Thunderbird has is Ophion. Link to comment Share on other sites More sharing options...
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