Jump to content

S/T Control.


Recommended Posts

[center][img]http://images1.wikia.nocookie.net/__cb20120607014657/yugioh/images/thumb/0/09/MysticalSpaceTyphoon-GLD5-EN-GGR-LE.jpg/300px-MysticalSpaceTyphoon-GLD5-EN-GGR-LE.jpg[/img] [img]http://images4.wikia.nocookie.net/__cb20120616113639/yugioh/images/thumb/d/df/HeavyStorm-BP01-EN-R-1E.png/300px-HeavyStorm-BP01-EN-R-1E.png[/img][/center]

[center]So the format is coming to a close and I just wanted to get YCM's opinion on the format where we finally got MST at 3. People have been asking for this a long time "Put MST at 3 and ban Heavy"...Konami gave us the 3 MST but forgot to ban Heavy and it gave some players a mentally of "I set one...I get MST'ed...I set more and off course they would have the Heavy"[/center]

[center]To me being able to pick off back row...or just blow it all up is a bit much...either we have MST at 3 and no Heavy..or MST at a lower number along with Heavy. Personally I rather no Heavy. I know we will just go back to a "Summon, set 4" format like we had when Heavy was banned but with 3 MST, 3 Night Beam, Trap Stun ect ect...would that be such a bad thing?[/center]

[center]I think it would be a good thing because it will promote a slower format that requires a bit more skill to play, there would be no more paranoia around playing non-chainables, and we wont get Derp Heavy'ed and OTK'ed. [/center]

[center]Discuss.[/center]

Link to comment
Share on other sites

  • Replies 83
  • Created
  • Last Reply

[quote name='mido9' timestamp='1343911727' post='5995284']
Best way to fix this is to make S/Ts not as super needed to survive a turn by banning wind ups,inzektors,dino rabbit,hieratics,and whatever else,if that happens getting all your backrow decimates becomes much less painful.
[/quote]
So basically ban virtually every meta archetype to balance out one card? Sure, that's a [i]great[/i] idea. And while we're at it, why don't we ban Monster-oriented decks to balance Raigeki?

In other words: No.

Link to comment
Share on other sites

[quote name='mido9' timestamp='1343912820' post='5995292']
Only the broken meta archtypes,or the broken parts of them. And raigeki is terrible for game compared to heavy+3MST.
[/quote]
You're missing the point. It's stupid to ban whole archetypes--even if they are broken--just to allow one card.

Link to comment
Share on other sites

[quote name='Stan Alda' timestamp='1343912368' post='5995287']
So basically ban virtually every meta archetype to balance out one card? Sure, that's a [i]great[/i] idea. And while we're at it, why don't we ban Monster-oriented decks to balance Raigeki?

In other words: No.
[/quote]

To be fair, those decks are bannable [i]anyway, [/i]but your point still stands.

Link to comment
Share on other sites

[quote name='Chris' timestamp='1343915932' post='5995307']
No, hitting the insane decktypes is the right way to do it. The problem right now is that if you get your backrows destroyed, you get OTK'd.

They're good cards for the game, and we never asked for Heavy to get banned at all.
[/quote]

When we had MST at 1 and Heavy at 1, a lot people on this site were saying "MST @ 3, Heavy Banned" other were siding with the opinion that Heavy is needed to punish over extension.

Link to comment
Share on other sites

[quote name='Le Magician' timestamp='1343921341' post='5995333']
When we had MST at 1 and Heavy at 1, a lot people on this site were saying "MST @ 3, Heavy Banned" other were siding with the opinion that Heavy is needed to punish over extension.
[/quote]

Anyone that's ever said "Heavy banned" is retarded.

Link to comment
Share on other sites

I would like to compare Heavy Storm and Royal Decree.

Heavy Storm destroys everything and isn't Chainable. It can be negated by Starlight Road.

Royal Decree destroys nothing--it modulates the game. It can be chained to a Trap to negate it, except a Counter Trap. It has no effect on Equip Spells or Quick-Play Spell Cards. It can be removed via MST.

So. Can Royal Decree be used as a substitute for Heavy?

Link to comment
Share on other sites

[quote name='newhat' timestamp='1343935230' post='5995501']
I would like to compare Heavy Storm and Royal Decree.
Heavy Storm destroys everything and isn't Chainable. It can be negated by Starlight Road.
Royal Decree destroys nothing--it modulates the game. It can be chained to a Trap to negate it, except a Counter Trap. It has no effect on Equip Spells or Quick-Play Spell Cards. It can be removed via MST.
So. Can Royal Decree be used as a substitute for Heavy?
[/quote]

It's probably easier to compare Trap Stun to Heavy.

Link to comment
Share on other sites

No Heavy promotes stall and set 5 pass formats, both of which are bad things to promote.

MST, on the other hand, is a perfectly balanced 1-for-1. It's not harmful to the game at all and doesn't deserve a hit.

IDK why people hate S/T destruction so much.

Link to comment
Share on other sites

[quote name='Iwasawa' timestamp='1343937107' post='5995526']
<_<

Naturally, I'm completely ignored.

With Heavy staying @1, and MST @2, we dont have set five gg format, nor do we have the problem right now, which is four heavy storms.
[/quote]

People will just replace the MST with Night Beams. S/T destruction will always be a part of the game at this point.

Link to comment
Share on other sites

[quote name='Yuzuru Otonashi' timestamp='1343937215' post='5995529']
No Heavy promotes stall and set 5 pass formats, both of which are bad things to promote.

MST, on the other hand, is a perfectly balanced 1-for-1. It's not harmful to the game at all and doesn't deserve a hit.

IDK why people hate S/T destruction so much.
[/quote]

"Hey, I can't wait to play this Continuous Spell/Trap car-" *Gets brutally raped by Storms, Typhoons[s] and Hornets*[/s]

MST @1, Heavy @1. Crisis averted.

Link to comment
Share on other sites

[quote name='HSektor' timestamp='1343948474' post='5995696']
"Hey, I can't wait to play this Continuous Spell/Trap car-" *Gets brutally raped by Storms, Typhoons[s] and Hornets*[/s]

MST @1, Heavy @1. Crisis averted.
[/quote]
Hitting Spell Trap destruction promotes stall, which is bad for the game. Continuous S/T aren't even that good, unless they're like Chain, CotH, or Horn of the Phantom Beast, all of which can still see use. So, what was your point again?

Link to comment
Share on other sites

[quote name='Yuzuru Otonashi' timestamp='1343948570' post='5995697']
Hitting Spell Trap destruction promotes stall, which is bad for the game. Continuous S/T aren't even that good, unless they're like Chain, CotH, or Horn of the Phantom Beast, all of which can still see use. So, what was your point again?
[/quote]

Note how CotH for example is only @3 because we have 3 MSTs.

This is a good thing. It shows how much 3 MST keep stronger backrow cards in check. They're a good thing for the game. If you want to think of it this way: You play 3 MST, where you could play 3 backrow, to trade with their backrow. Seems fair to me.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...