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Ninja Girl


kingdom01

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I made this card as a side deck card against the current meta decks, Maxx C let's them special summon but gives you pluses out of it, veiler can stop the monster on field but can't stop the REDMD in their hand, so i came up with this one.

Tell me what you think and if it's balanced or not. thx

[img]http://i.imgur.com/1QMvJ.jpg[/img]

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:o me like. Its very effective at 3, and can be incorporated nicely in Rock Stun. Kills several OTKs or advantages (makes wind-ups a laughing stock at their supposedly "greatest" play, the XYZ hand kill, stops Inzektors from doing heir devestating OTK obliteration - Zectkalibur, and relatively stops Hieratic Dragon OTK as well as disrupts Chaos Dragons's pulsar/redmd from triggering). Very nice card, searchable, techable and actually a good way to slow down the meta.
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The Type should be Warrior, but Fiend might work too, seeing as RotA would love this a bit [i]too[/i] much. Why? Because this basically is a one-sided costless ('sides discarding this) Royal Oppression for a turn. Even though it lasts a turn, the ability to shut down your opponent for a turn can stop them from spamming stuff or using Gorz/Trag, which seems to be the intended use, but it also can keep your opponent's head underwater when you discard it while you're winning, preventing any real comeback at all. Seeing as how the game is based around Special Summoning a ton these days, it would be ran in every Deck, which is [i]not[/i] a good thing.

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[quote name='Kenji Inuma' timestamp='1344215561' post='5998356']
:o me like. Its very effective at 3, and can be incorporated nicely in Rock Stun. Kills several OTKs or advantages (makes wind-ups a laughing stock at their supposedly "greatest" play, the XYZ hand kill, stops Inzektors from doing heir devestating OTK obliteration - Zectkalibur, and relatively stops Hieratic Dragon OTK as well as disrupts Chaos Dragons's pulsar/redmd from triggering). Very nice card, searchable, techable and actually a good way to slow down the meta.
[/quote]
[quote name='A Background Character' timestamp='1344220365' post='5998412']
The Type should be Warrior, but Fiend might work too, seeing as RotA would love this a bit [i]too[/i] much. Why? Because this basically is a one-sided costless ('sides discarding this) Royal Oppression for a turn. Even though it lasts a turn, the ability to shut down your opponent for a turn can stop them from spamming stuff or using Gorz/Trag, which seems to be the intended use, but it also can keep your opponent's head underwater when you discard it while you're winning, preventing any real comeback at all. Seeing as how the game is based around Special Summoning a ton these days, it would be ran in every Deck, which is [i]not[/i] a good thing.
[/quote]
Both said, it's awesome but very OVERPOWERED even so it was limited i would run it.

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Broken. Not only does it stop Gorz/Tragoedia, which protect you against OTK (Despite Gorz being arguably broken himself), but it also allows you to strengthen your control over the field. Even if you changed it so you couldn't Special Summon either, you coul dstill use it lock your opponent with a hand trap version of Pachycephalos after you swarmed the field.

Simply enough, the effect in all is broken.

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[quote name='Galkin' timestamp='1344224858' post='5998469']
Broken. Not only does it stop Gorz/Tragoedia, which protect you against OTK (Despite Gorz being arguably broken himself), but it also allows you to strengthen your control over the field. Even if you changed it so you couldn't Special Summon either, you coul dstill use it lock your opponent with a hand trap version of Pachycephalos after you swarmed the field.

Simply enough, the effect in all is broken.
[/quote]
True that! Thou even it is having one is just enough. I still think it's as good a morphing Jar.

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I [u]love[/u] the idea, I wish I had that in my hand when I played frog FTK, fabled synchro, ect ect. My only complaints are first, change it to Warrior-Type, so it has an already existing type and second try to adress the fact that it can alse be used to lock your opponent down when you're the one who is winning. Maybe it's effect can't be used if you control 2 or more special summoned monsters? I'm sure that's not the only possible fix though.

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