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Silo of Truth


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[center][img]http://images4.wikia.nocookie.net/__cb57525/adventuretimewithfinnandjake/images/a/a1/Laser.png[/img][/center]

[center]Architecture[/center]
[center]Floop: Look in your opponent's hand and select 1 card from. Add that card to your hand. You must control Corn Fields to Floop this card.[/center]

[center]Because imaginary card games are baws.[/center]

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[quote name='slayer_supreme' timestamp='1344369345' post='6000261']
Seems like a very situational card. You are likely going to grab a card your opponent needs but you can't really effectively use in your deck, since you don't have the right land.
[/quote]
Then just use it as a confiscation that replaces itself.

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[quote name='slayer_supreme' timestamp='1344369345' post='6000261']
Seems like a very situational card. You are likely going to grab a card your opponent needs but you can't really effectively use in your deck, since you don't have the right land.
[/quote]

That's why you play it in a corn deck. The card is bonkers in that deck, since it offers hand disruption while taking a card you can use for your advantage.

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[quote name='White Void' timestamp='1344372345' post='6000313']
I loved this episode because unlike most card game parodies, the game seemed to have actual rules and was more of an affectionate parody than just outright mocking the concept of TGCs like most parodies.
[/quote]

Hopefully, they make more episodes of Card Wars and eventually make a game out of it irl. I would enjoy that.

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