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Radical, dood! [Chrysalis Pinny] (+ Neo-Spacian Glow Moss)


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[img]http://www.nisamerica.com/images/email/prinnybig.jpg[/img]
[img]http://images.wikia.com/yugioh/images/e/e0/ChrysalisPinny-TAEV-EN-C-UE.png[/img]
[img]http://images.wikia.com/yugioh/images/4/4f/NeoSpacianGlowMossLCGX-EN-C-1E.png[/img]

Glow Moss semms legitimately horrible, All it does is give your opponent free cards.
Talk about a walking bomb...

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[quote name='Le Dolan' timestamp='1345250394' post='6009634']
I believe NEX creates a strong evolution of this card and works well with Space Gift.
[/quote]
It gives it a gender-swap too.

OT: Twinkle Moss would be good, but this and NEX just suck... Now imagine if it had that Mill 2 clause.

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Pinny =/= Prinny, but I see what you did there, dood.
And as far as Chrysalis monsters go- They have some pretty interesting support cards, and ones that give you a lot of field presence, but much like the Neo Spacians: They have amazing support, but mediocre monsters.

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[quote name='slayer_supreme' timestamp='1345249621' post='6009617']
I made a thread on the Neospacian Archetype some time ago. Glow Moss is the worst of all of them, with its Fusion being the second worst due to not being able to attack the same turn it uses its effect.
[/quote]

I have no clue what on earth you're saying.

Grand Mole > Dolphin > Panther = Glow Moss > Hummingbird > Flare

:S

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[quote name='Armadilloz' timestamp='1345254005' post='6009709']ones that give you a lot of field presence
[/quote]But field presence + Neo Space + Prisma = OKAY THEN

I always thought that with that field presence, you could get some kind of ridiculous draw engine going.

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[quote name='.Rai' timestamp='1345283601' post='6009938']
I have no clue what on earth you're saying.

Grand Mole > Dolphin > Panther = Glow Moss > Hummingbird > Flare

:S
[/quote]
Hummingbird and Flare are much better than Panther and Glow Moss because they can at least get ridiculously high ATK and potentially OTK.Panther's effect is almost never going to accomplish anything, and he will just be a crappy beatstick you paid a high cost for.

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[quote name='slayer_supreme' timestamp='1345306953' post='6010097']
Hummingbird and Flare are much better than Panther and Glow Moss because they can at least get ridiculously high ATK and potentially OTK.Panther's effect is almost never going to accomplish anything, and he will just be a crappy beatstick you paid a high cost for.
[/quote]

> Apart from the fact that the only Neo-Spacian deck that even should exist is Chaos.

If you're gonna OTK with Flare:

1. Why aren't you playing, like, an OTK that doesn't require your opponent?
2. Why is your opponent overextending?

Dark Panther can legitimately steal the effects of BLS, DAD, a lot of Synchros (assuming that Plants, Psychic variants and TeleDAD go back into fashion, which they should), Utopia and a few other targets. But, obviously, it's mostly for the fact it's DARK. And Level 3.

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Dark Panther's effect, 9 times out of 10, is not going to go anywhere. The Chaos variant requires you also to run one of the crappiest monsters ever to exist, whose only purpose in the whole world would be to be dumped into the Grave and used for something else. Chaos Neos has a horrible effect as well, and when it leaves the field it accomplishes nothing, whilst the other Double Contact Fusions can at least cause a bit of trouble for the opponent. I have been running Neo-Spacians for a while now, dueled using them a whole lot, and I can tell you that Flare Neos isn't a bad choice. He is probably not going to OTK--like I said, POTENTIALLY OTK--but he is almost always going to have 3400 ATK, especially since you can just set your Spells when you drop him. Air Neos obviously has its own OTKs.

Dark Neos still has the crappiest effect, no matter how you look at it.

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[quote name='slayer_supreme' timestamp='1345308436' post='6010117']
Dark Panther's effect, 9 times out of 10, is not going to go anywhere. The Chaos variant requires you also to run one of the crappiest monsters ever to exist, whose only purpose in the whole world would be to be dumped into the Grave and used for something else. Chaos Neos has a horrible effect as well, and when it leaves the field it accomplishes nothing, whilst the other Double Contact Fusions can at least cause a bit of trouble for the opponent. I have been running Neo-Spacians for a while now, dueled using them a whole lot, and I can tell you that Flare Neos isn't a bad choice. He is probably not going to OTK--like I said, POTENTIALLY OTK--but he is almost always going to have 3400 ATK, especially since you can just set your Spells when you drop him. Air Neos obviously has its own OTKs.
Dark Neos still has the crappiest effect, no matter how you look at it.
[/quote]

Flare Neos is still worse. It requires you to overextend and Shining does a better job simply because 3000 is the marking spot for 'run over everything'. Dark Neos at least can nullify possible threats temporarily (albeit, it's as awful this format anyway).

Not even sure why you'd run any of the Fusions in a Chaos variant anyway.

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Scarab doesn't require you to do anything that Dark Neos does, it just gives you the option to do other things if you want to.

Also, there is no reason to play the Spacians if you don't intend to use their Fusions, because there are better cards you can use to use in your deck without them. The only reason would be for Convert Contact, which is good, but it's not worth making a crappy deck for. Especially now that we have 1 BLS and 1 Chaos Sorcerer.

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[quote name='slayer_supreme' timestamp='1345313026' post='6010162']
Scarab doesn't require you to do anything that Dark Neos does, it just gives you the option to do other things if you want to.
Also, there is no reason to play the Spacians if you don't intend to use their Fusions, because there are better cards you can use to use in your deck without them. The only reason would be for Convert Contact, which is good, but it's not worth making a crappy deck for.
[/quote]

What an awful reason to not play Spacians. By the same logic, you shouldn't play any Spacian decks at all because there are better cards to play (i.e. meta decks).

You play the Spacians because of the fact they're an extremely quick and consistent draw engine and they're the easiest way to make BLS, Chaos Sorc and DAD.

As of September, with only one Chaos Sorcerer, Dolphin Control is officially the best Neo-Spacian deck anyway.

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[quote name='slayer_supreme' timestamp='1345313620' post='6010170']
There's a difference between a weak deck and purposely making a deck weak. However, for the sake of argument, I will make a Chaos Neos deck and test it out, then tell you if it's better than my own Neo-Spacian deck I made using Neos fusions.
[/quote]

How does not running Neos Fusions make it weak? By running the fusions, you make what is fundamentally a turbo deck more inconsistent by having to run vanillas and other stuff. They have their place, but not in the better Neo-Spacian decks.

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[quote name='Dementuo' timestamp='1345250821' post='6009642']
It gives it a gender-swap too.
OT: Twinkle Moss would be good, but this and NEX just suck... Now imagine if it had that Mill 2 clause.
[/quote]

NEX enables your three copies of Pot of Greed

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[quote name='.Rai' timestamp='1345314387' post='6010181']
How does not running Neos Fusions make it weak? By running the fusions, you make what is fundamentally a turbo deck more inconsistent by having to run vanillas and other stuff. They have their place, but not in the better Neo-Spacian decks.
[/quote]
No, it's not the fact that you're not using the Fusions that makes it weak as much as the cards are weak, and without the Fusions they serve very little purpose. Even if you used the fusions it would be the same because the Fusions you would be using suck. You would have more options, though. Neo-Spacians also don't have to be a "turbo deck" by any measure. They just work best when you're dumping a lot.

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[quote name='slayer_supreme' timestamp='1345320147' post='6010250']
No, it's not the fact that you're not using the Fusions that makes it weak as much as the cards are weak, and without the Fusions they serve very little purpose. Even if you used the fusions it would be the same because the Fusions you would be using suck. You would have more options, though. Neo-Spacians also don't have to be a "turbo deck" by any measure. They just work best when you're dumping a lot.
[/quote]
The Chaos build doesn't run the fusion. You use the Neo Spacians as a fodder for BLS, Chaos Sorcerer and DAD as someone already mentioned. They generate quick advantage and fill the graveyard fast with their support, you don't need the situational fusions in any way.
And what's wrong with not using them with fusions? Decks like Chaos Kuriboh do the same thing, it uses Kuribohs for Chaos fodder. And for maybe a better example Gadget decks also use their Gadget for only Xyz purposes. Frog Varients use the frogs for tribute summons, and so on.
It doesn't mean the deck is bad because it's played in different way of it's original goal.

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[quote name='slayer_supreme' timestamp='1345400430' post='6010899']
Everything you said I have already talked about in my previous posts, Doodle, so I won't bother responding.
[/quote]
Yeah but I said that because you seem to not fully understand what the Chaos Spacian is. And I gave you similiar examples, and reasons to why it's probably more consistant.
And becuase I re-read all your posts here, I just need to say that Hummingbird and Scarab are not so usable, too (especially Scarab). They have an ok effect (at best) and bad stats. Moss, that has probably the worst effect as you said, and panther which can be usable only in certein situations, atleast have good stats (LIGHT and DARK) along with their effects, unlike the other 2, and they are used for that purpose, not for the purpose of using them as fusion materials..
I mean, you can use them in their own build with their fusions, btu saying it's more consistant or that the Chaos build is not consistant because it doesn't run fusions, without seeing for yourself is not ok.

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