X-Metaman Posted September 18, 2012 Report Share Posted September 18, 2012 [center][img]http://imageshack.us/a/img707/1011/todoszv.jpg[/img][/center] [center][b]Great[/b] [b]Firestar - Hawkei[/b][/center] [center]3 Stars/FIRE/Beast-Warrior[/center] [center]200 ATK/1500 DEF[/center] [center]If this card is destroyed by your opponent (by battle or card effect): You can select 1 "Fire Dance" Spell Card from your Deck and Set it.[/center] [center]If you control any face-up "Fire Dance" Spell/Trap Card, all "Firestar" monsters you control gain 500 ATK and DEF.[/center] [center][b]Agile[/b] [b]Firestar Seiven[/b][/center] [center]3 Stars/FIRE/Beast-Warrior[/center] [center]200 ATK/1800 DEF[/center] [center]If this card is sent from the field to the Graveyard: You can select 1 "Fire Dance" Spell Card from your Deck and Set it.[/center] [center]While this card is face-up on the field, "Fire Dance" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.[/center] [center][b]Dark Firestar - Yuushi[/b] 4 Stars/FIRE/Beast-Warrior 1600 ATK/1200 DEF Once per turn, when this card inflicts Battle Damage to your opponent: You can select 1 "Fire Dance" Spell Card from your Deck and Set it. Once per turn: You can send 1 face-up "Fire Dance" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.[/center] [center][b]Brave Firestar - Enshou[/b][/center] [center]4 Stars/FIRE/Beast-Warrior[/center] [center]1600 ATK/1000 DEF[/center] [center]Once per turn: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can choose 1 "Fire Dance" Spell Card from your Deck and Set it.[/center] [center]Once per turn: You can send 1 face-up "Fire Dance" Spell/Trap Card to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.[/center] [center] [b]Majestic Firestar - Snarin[/b] 4 Stars/FIRE/Beast-Warrior 1800 ATK/600 DEF Once per turn, if a "Fire Dance" Spell/Trap Card is sent to your Graveyard: You can select a Trap Card from your Deck and set it. Once per turn if you don't control other monsters: You can send 2 face-up "Fire Dance" Spell/Trap Card(s) you control to the Graveyard; draw 1 card.[/center] [center] [b]Minute Firestar - Ryuushishin[/b] 4 Stars/FIRE/Beast-Warrior 1800 ATK/400 DEF Once per turn, if you activate a "Fire Dance" Spell/Trap Card: You can select 1 "Fire Dance" Trap Card from your Deck and Set it. Once per turn: You can send 2 face-up "Fire Dance" Spell/Trap Cards you control to the Graveyard to target 1 "Firestar" monster in your Graveyard except "Hazy Firestar - Ryuushishin" ; Special Summon that target.[/center] [center] [size=5]([b]Effects unconfirmed[/b])[/size][/center] [center]Discuss.[/center] Link to comment Share on other sites More sharing options...
RyanAtlus Posted September 18, 2012 Report Share Posted September 18, 2012 I like the fact they don't all have 200 DEF. Any info on those Fire Dance supports? Link to comment Share on other sites More sharing options...
mido9 Posted September 18, 2012 Report Share Posted September 18, 2012 >None of them are 200 DEF Link to comment Share on other sites More sharing options...
RyanAtlus Posted September 18, 2012 Report Share Posted September 18, 2012 Suneirin might. But still, only 1 or 2 monsters wouldn't be broken. Link to comment Share on other sites More sharing options...
~British Soul~ Posted September 18, 2012 Report Share Posted September 18, 2012 The fact that none of them have 200 DEF is good design, and that FIREs can have potential. I also want to know what there Fire Dance Support are too. Link to comment Share on other sites More sharing options...
Toffee. Posted September 18, 2012 Report Share Posted September 18, 2012 So.. They just disregarded the existing 3 Firestars altogether? Damn it, Konami.... Link to comment Share on other sites More sharing options...
Agro Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='X-Metaman' timestamp='1347967767' post='6027210'] [center][b]Wise Firestar - Hookuei[/b][/center] [center]3 Stars/FIRE/Beast-Warrior[/center] [center]200 ATK/1?00 DEF[/center] [center]When this card is destroyed by your opponent (by battle or card effect): You can choose 1 "Fire Dance" Spell Card from your Deck and Set it.[/center] [center]If a "Fire Dance" Spell/Trap Card is face-up on the field, all "Firestar" monsters you control gain ?00 ATK and DEF.[/center] [center][b]Meh... needs to be destroyed by the opponent, okay maybe. Second effect is meh. [/b][/center] [center][b]Swift Firestar Seivn[/b][/center] [center]3 Stars/FIRE/Beast-Warrior[/center] [center]200 ATK/1?00 DEF[/center] [center]When this card is sent from the field to the Graveyard: You can choose 1 "Fire Dance" Spell Card from your Deck and Set it.[/center] [center]While this card is face-up on the field, "Fire Dance" Spell/Trap Cards cannot be destroyed by card effects.[/center] [center][b]Best target for Synchro Summons here. And protection against destruction of Fire Dance S/T's is okay.[/b][/center] [center] [b]Dark Firestar - Yuushi[/b] 4 Stars/FIRE/Beast-Warrior 1600 ATK/1200 DEF Once per turn, when this card inflicts Battle Damage to your opponent: You can choose 1 "Fire Dance" Spell Card from your Deck and Set it. Once per turn: You can send 1 face-up "Fire Dance" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy it.[/center] [center][b]OH MY GOD WE MAY BE ABLE TO KILL THINGS.[/b][/center] [center][b]Brave Firestar - Enshou[/b][/center] [center]4 Stars/FIRE/Beast-Warrior[/center] [center]1600 ATK/1000 DEF[/center] [center]Once per turn: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can choose 1 "Fire Dance" Spell Card from your Deck and Set it.[/center] [center]Once per turn: You can send 1 face-up "Fire Dance" Spell/Trap Card to the Graveyard to target 1 Spell/Trap Card on the field; destroy it.[/center] [center] [b]Manly Firestar - Suneirin[/b] 4 Stars/FIRE/Beast-Warrior 1800 ATK/?00 DEF Once per turn, if a "Fire Dance" Spell/Trap Card is sent to the Graveyard: You can choose a Trap Card from your Deck and set it. Once per turn if you don't control other monsters: You can send ? face-up "Fire Dance" Spell/Trap Card(s) you control to the Graveyard; draw ? card(s).[/center] [center][b]OH MY F*CKING GOD. OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD. [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD [/b][b]OH MY F*CKING GOD[/b][/center] [center][b]IT POWERS ITS OWN GODDAMN EFFECT! IT'S FOOKIN AMAIZING. Wait... is that supposed to say "Firedance" Trap card?[/b][/center] [center] [b]Hazy Firestar - Ryuushishin[/b] 4 Stars/FIRE/Beast-Warrior 1800 ATK/400 DEF Once per turn, when you activate a "Fire Dance" Spell/Trap Card: You can choose 1 "Fire Dance" Trap Card from your Deck and Set it. Once per turn: Send 2 face-up "Fire Dance" Spell/Trap Cards to the Graveyard to target 2 "Firestar" monster(s) in your Graveyard except "Hazy Firestar - Ryuushishin" ; Special Summon them.[/center] [center][b]I really want to see if the Firestar S/T give you plusses when sent because I may be in love with this idea.[/b][/center] [center] [size=5]([b]Effects unconfirmed[/b])[/size] Discuss.[/center] [/quote] [size=8][color=#FF0000][b]FREE AT LAST. FREE AT LAST. THANK GOD ALMIGHTY, WE ARE FREE AT LAST![/b][/color][/size] [quote name='Armadilloz' timestamp='1347980009' post='6027306'] So.. They just disregarded the existing 3 Firestars altogether? Damn it, Konami.... [/quote]Look at Hazy Firestar - Ryuushishin. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 18, 2012 Report Share Posted September 18, 2012 Is it just me who thinks these are overrated? Link to comment Share on other sites More sharing options...
Expelsword Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='Agro' timestamp='1347981004' post='6027327'] [size=8][color=#FF0000][b]FREE AT LAST. FREE AT LAST. THANK [/b][/color][color=#000080][b][i]GOD ALMIGHTY[/i][/b][/color][color=#FF0000][b], WE ARE FREE AT LAST![/b][/color][/size] [/quote] I want to love them, but I'm skeptical. It seems like they require a huge glut of continuous spells, and in this meta keeping them around could be tough. Finding the balance between Dances and Monsters will take some doing. Link to comment Share on other sites More sharing options...
Agro Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='Darkplant - VENOM' timestamp='1347981167' post='6027329'] Is it just me who thinks these are overrated? [/quote]Maybe. I feel like they at least deserve testing. There are only a few I feel could be utterly amazing. Link to comment Share on other sites More sharing options...
Expelsword Posted September 18, 2012 Report Share Posted September 18, 2012 What support, besides Horn, do Beast-Warriors have? Link to comment Share on other sites More sharing options...
Agro Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='Expelsword - 黎明' timestamp='1347982070' post='6027341'] What support, besides Horn, do Beast-Warriors have? [/quote]The new ROTA and continuous Double Summon. Akz, the Pumer Wild Nature's Release. Seriously, I can see why they're working on Beast-Warrior support. Kinda stupid how they didn't give Chouten any targets. Link to comment Share on other sites More sharing options...
Toffee. Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='Agro' timestamp='1347982577' post='6027347'] Kinda stupid how they didn't give Chouten any targets.[/quote] [quote name='Armadilloz' timestamp='1347980009' post='6027306'] So.. They just disregarded the existing 3 Firestars altogether?[/quote] *Cough* That's what I was getting at. The existing 3 Firestars are practically useless here. Link to comment Share on other sites More sharing options...
Agro Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='Armadilloz' timestamp='1347983051' post='6027350'] That's what I was getting at. The existing 3 Firestars are practically useless here. [/quote]The Xyz isn't. The Synchro probably is. Though, again. They do have the Hazy Firestar and that Double Summon Continuous Spell Card. Link to comment Share on other sites More sharing options...
Toffee. Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='Agro' timestamp='1347983104' post='6027352'] The Xyz isn't. The Synchro probably is.[/quote] Also Chouten, as you stated, has no targets :/ [quote name='Agro' timestamp='1347983104' post='6027352'] They do have the Hazy Firestar and that Double Summon Continuous Spell Card.[/quote] Yea, Hazy + that Double Summon card is quite nice. Link to comment Share on other sites More sharing options...
Agro Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='Armadilloz' timestamp='1347983243' post='6027354'] Also Chouten, as you stated, has no targets :/ Yea, Hazy + that Double Summon card is quite nice. [/quote]Plus the Xyz can get back Hazy. Which in turn can summon the Xyz. The only thing is that I'm not sure if you can add with the Xyz the same turn you use Hazy to make it. And the issue with the Synchro IS Chouten. Link to comment Share on other sites More sharing options...
Toffee. Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='Agro' timestamp='1347983543' post='6027357'] The only thing is that I'm not sure if you can add with the Xyz the same turn you use Hazy to make it.[/quote] The Xyz is like a weird Duality. You cant Summon the recovered monster, OR have Summoned it before the Xyz hit the field. [quote name='Agro' timestamp='1347983543' post='6027357']And the issue with the Synchro IS Chouten.[/quote] Chouten is the Tuner. Choraio is the Xyz. Houshin is the Synchro. Link to comment Share on other sites More sharing options...
Agro Posted September 18, 2012 Report Share Posted September 18, 2012 [quote name='Armadilloz' timestamp='1347983684' post='6027360'] Chouten is the Tuner. Choraio is the Xyz. Houshin is the Synchro. [/quote]Exactly Link to comment Share on other sites More sharing options...
FreelancerRaiko Posted September 19, 2012 Report Share Posted September 19, 2012 Whoever puts these things on the net needs to invest in a magnifying glass >> Link to comment Share on other sites More sharing options...
Expelsword Posted September 23, 2012 Report Share Posted September 23, 2012 Alright, so checking these out... Chouten and the Synchro look useless because Chouten's only target is going to be Chouten. If they made any of the other Level 3s 200 DEF it would be awesome... KONAMI... so close... Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 23, 2012 Report Share Posted September 23, 2012 It's so weird when I have TKRO out and they add the Spell/Trap to their hand when in fact they're setting it. IIRC, DN has a function that allows you to set automatically from the Deck. OT: They have the potential to be good, but they aren't as fast as I had first envisioned when playing against Agro's build. Link to comment Share on other sites More sharing options...
Agro Posted September 23, 2012 Report Share Posted September 23, 2012 [quote name='みゆきサン' timestamp='1348406109' post='6030278'] It's so weird when I have TKRO out and they add the Spell/Trap to their hand when in fact they're setting it. IIRC, DN has a function that allows you to set automatically from the Deck. OT: They have the potential to be good, but they aren't as fast as I had first envisioned when playing against Agro's build. [/quote]They're just not that fast in general. They're much more about control and stuff. They pop a lot like Inzektors without being stupid. They search so f*cking awesomely. And they control really well. I edited my build since I played you and it's been playing much more smoothly. And I don't think they have the set function, or at least they didn't when I looked. Link to comment Share on other sites More sharing options...
Pchi Posted September 23, 2012 Report Share Posted September 23, 2012 I'd like to make a Deck for them in DN, but I prefer to wait until we can confirm Snarin's wording and the other Flaming Dances (Alioth, Mizar and Alkaid) being revealed. Also: [img]http://snk-seiya.net/guiasaintseiya/108-portada.jpg[/img] Berserker made it first, but I made it better Link to comment Share on other sites More sharing options...
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