.Rai Posted October 3, 2012 Report Share Posted October 3, 2012 I hate everything about the game. Too bad that's what's fun about it: it's good to baww over. Perhaps my biggest annoyance with the team is how incapable the design/development team is. They are clearly capable of making good cards (because they make a lot of them), but they make so many mistakes, it's hard to even tell. I'm assuming it's money; in a business like this, it's all it could be. Link to comment Share on other sites More sharing options...
mido9 Posted October 3, 2012 Report Share Posted October 3, 2012 There's still theory-oh to enjoy,right? Link to comment Share on other sites More sharing options...
Legend Zero Posted October 3, 2012 Report Share Posted October 3, 2012 I also dislike how the NA side uses pojo as its online playerbase. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 3, 2012 Report Share Posted October 3, 2012 Isn't Pojo that one really shitty place no one goes to because it's really shitty? Link to comment Share on other sites More sharing options...
Wildflame Posted October 3, 2012 Report Share Posted October 3, 2012 Noobs with an attitude. The fact that burn/stall are hated without doing anything relevant. Gravekeepers in general, and Necrovalley in particular. Inzektors last format. People instantly disregarding you because you're playing a "meta" deck. People disregarding you because you're not playing one. Formats in wich you MUST use Veiler/Maxx C at 2/3. So little Ritual support outside of Gishki. Prices. I wish I could play IRL but I don't want to become poor Link to comment Share on other sites More sharing options...
Darj Posted October 3, 2012 Report Share Posted October 3, 2012 I dislike how the metagame have become more and more powerful with the following generations; an exponential growth, it could be said, rather than staying at a given level. If it's not with high-ATK monsters, it's with mass card destruction. If I am not mistaken, the biggest threat in the first days of Yu-Gi-Oh! was a Summoned Skull that required 1 Tribute, or a Blue-Eyes with 2 Tributes. Granted, there was Raigeki and Harpy Feather Duster, but there was not much to destroy as you could barely swarm back then. Nowadays you can Special Summon at least one 2500+ ATK monster first turn with little to no cost or/AND destroy 2+ cards in a turn WITHOUT single cards such as Dark Hole/Heavy Storm/Torrential Tribute. Things are simply too fast and aggressive, and following the trend it will become even worse. Probably the next generations will be Summoning 3000+ ATK monsters while drawing a card, or something similarly broken. Oh wait: you can already do that with 1st-turn Quasars. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 3, 2012 Report Share Posted October 3, 2012 [quote name='Frex' timestamp='1349295236' post='6037197'] I dislike how the metagame have become more and more powerful with the following generations; an exponential growth, it could be said, rather than staying at a given level. If it's not with high-ATK monsters, it's with mass card destruction. If I am not mistaken, the biggest threat in the first days of Yu-Gi-Oh! was a Summoned Skull that required 1 Tribute, or a Blue-Eyes with 2 Tributes. Granted, there was Raigeki and Harpy Feather Duster, but there was not much to destroy as you could barely swarm back then. Nowadays you can Special Summon at least one 2500+ ATK monster first turn with little to no cost or/AND destroy 2+ cards in a turn WITHOUT single cards such as Dark Hole/Heavy Storm/Torrential Tribute. Things are simply too fast and aggressive, and following the trend it will become even worse. Probably the next generations will be Summoning 3000+ ATK monsters while drawing a card, or something similarly broken. Oh wait: you can already do that with 1st-turn Quasars. [/quote] This is what I wanted to effectively slow down, and from test upon test, it looks like the format I'm currently testing in my tournies is starting to work wonders. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted October 4, 2012 Report Share Posted October 4, 2012 A lot of potentially fun archetypes aren't consistent enough to bother with Konami's obsession with effect negation in regards to boss monsters Veiler/Maxx @ 2/3 is a must in most decks Phantom Darkness being released; probably the single biggest power jump in the history of the game The lack of a single decent archetype that doesn't involve mass special-summoning Link to comment Share on other sites More sharing options...
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