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What Do You Dislike About The Game?


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I hate everything about the game. Too bad that's what's fun about it: it's good to baww over.

Perhaps my biggest annoyance with the team is how incapable the design/development team is. They are clearly capable of making good cards (because they make a lot of them), but they make so many mistakes, it's hard to even tell. I'm assuming it's money; in a business like this, it's all it could be.

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Noobs with an attitude.

The fact that burn/stall are hated without doing anything relevant.

Gravekeepers in general, and Necrovalley in particular.

Inzektors last format.

People instantly disregarding you because you're playing a "meta" deck.

People disregarding you because you're not playing one.

Formats in wich you MUST use Veiler/Maxx C at 2/3.

So little Ritual support outside of Gishki.

Prices. I wish I could play IRL but I don't want to become poor :(

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I dislike how the metagame have become more and more powerful with the following generations; an exponential growth, it could be said, rather than staying at a given level. If it's not with high-ATK monsters, it's with mass card destruction. If I am not mistaken, the biggest threat in the first days of Yu-Gi-Oh! was a Summoned Skull that required 1 Tribute, or a Blue-Eyes with 2 Tributes. Granted, there was Raigeki and Harpy Feather Duster, but there was not much to destroy as you could barely swarm back then. Nowadays you can Special Summon at least one 2500+ ATK monster first turn with little to no cost or/AND destroy 2+ cards in a turn WITHOUT single cards such as Dark Hole/Heavy Storm/Torrential Tribute. Things are simply too fast and aggressive, and following the trend it will become even worse.

Probably the next generations will be Summoning 3000+ ATK monsters while drawing a card, or something similarly broken. Oh wait: you can already do that with 1st-turn Quasars.

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[quote name='Frex' timestamp='1349295236' post='6037197']
I dislike how the metagame have become more and more powerful with the following generations; an exponential growth, it could be said, rather than staying at a given level. If it's not with high-ATK monsters, it's with mass card destruction. If I am not mistaken, the biggest threat in the first days of Yu-Gi-Oh! was a Summoned Skull that required 1 Tribute, or a Blue-Eyes with 2 Tributes. Granted, there was Raigeki and Harpy Feather Duster, but there was not much to destroy as you could barely swarm back then. Nowadays you can Special Summon at least one 2500+ ATK monster first turn with little to no cost or/AND destroy 2+ cards in a turn WITHOUT single cards such as Dark Hole/Heavy Storm/Torrential Tribute. Things are simply too fast and aggressive, and following the trend it will become even worse.

Probably the next generations will be Summoning 3000+ ATK monsters while drawing a card, or something similarly broken. Oh wait: you can already do that with 1st-turn Quasars.
[/quote]

This is what I wanted to effectively slow down, and from test upon test, it looks like the format I'm currently testing in my tournies is starting to work wonders.

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A lot of potentially fun archetypes aren't consistent enough to bother with

Konami's obsession with effect negation in regards to boss monsters

Veiler/Maxx @ 2/3 is a must in most decks

Phantom Darkness being released; probably the single biggest power jump in the history of the game

The lack of a single decent archetype that doesn't involve mass special-summoning

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