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System Down vs. Chimeratech Fortress Dragon


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[img]http://images2.wikia.nocookie.net/__cb20120621231955/yugioh/images/thumb/e/ec/SystemDown-RYMP-EN-C-UE.png/300px-SystemDown-RYMP-EN-C-UE.png[/img][img]http://images3.wikia.nocookie.net/__cb20111002193557/yugioh/images/thumb/8/82/ChimeratechFortressDragon-CT07-EN-SR-LE.jpg/300px-ChimeratechFortressDragon-CT07-EN-SR-LE.jpg[/img]


[size=5][color=#00FF00][b]System Down[/b][/color][/size]

[u]Pros[/u]
- Doesn't rely on opponent's field to play i.e. you don't need the opponent to control monsters to play it.
- Hits the Graveyard, getting rid of Machinas and Geargiano Mk.II targets
- Doesn't die to Bottomless, Torrential, etc.
- User-friendly in decks that use monster line-ups that Cydra could/would clash with (ex: Block Golem, Madolches)

[u]Cons[/u]
- Unlike the Cydra that makes Fortress, this isn't versatile
- The opponent will likely Xyz (ex: 2 Karakuris/Fortresses into a Big Eye) on Main Phase 2 to avoid the field damage of this.
- [s]Having to pay 1000 Life Points[/s]...no, just kidding.
- That set Geargiarmor finds your System Down funny

[color=#4b0082][b][size=5]Chimeratech Fortress Dragon[/size][/b][/color]

[u]Pros[/u]
- Taking out an opponent's monster(s) for it's summon, then gives you at minimum a 2000 ATKer.
- Is in the Extra Deck
- It's main component, Cyber Dragon, can also be used for attacking, setting off traps without wasting your Normal Summon, etc.
- Chance for massive ATK

[u]Cons[/u]
- Takes up an Extra Deck slot that could be used for something else, while the Cydras take up 2-3 spaces in the Main/Side Deck
- Both this and Cydra can be Torrential's, Bottomless'd, Warning'd
- Veiler/Book of Moon reset it's ATK
- The opponent will likely Xyz (ex: 2 Karakuris/Fortresses into a Big Eye) on Main Phase 2 to avoid this on your turn.
- Only field sweeps, doesn't affect the Graveyard


Go.

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System down... It certainly hurts a lot, but hopefully you still have resourses in hand. Not to mention it's pretty linear. You don't play against Machine-Types? Then it has no use and goes out to the Side Deck.

Chimeratech can sit in the Extra Deck with no harm if not needed. Cyber Dragon has plenty of other uses on it's own, too, and even if the play doesn't clear their Graveyard, it OTKs at times. I actually mostly only see it OTKing when it's out.

^Chimeratech wins to me.


In a more broad statement, I think that the notion of needing cards that overkill specific things, and do little against everything else (Shadow Imprisoning Mirror, Light-Imprisoning Mirror, System Down, etc) to be really stupid for the game. It grounds a certain Deck(s) too badly, and it's only purpose is to do so. If the grounded cards need that measure, it clearly shows that something is not balanced on itself here to begin with.

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