Toffee. Posted October 18, 2012 Report Share Posted October 18, 2012 You guys remember [url=http://yugioh.wikia.com/wiki/Haze_Beast_Hipogrifo]Hippogriffo[/url], right? Well, Konami now made it into more of an archetype. [quote] Assault of the Enou Normal Spell Card If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior or Winged Beast-Type monster [i]from your Deck[/i]. That monster's effects are negated and it is destroyed during the End Phase. "Assault of the Enou" can only be activated once per turn. Gryps on the left, Cerberus on the right: [img]http://imageshack.us/a/img259/3641/uproda511829.jpg[/img] Haze Beast - Cerberus 6 Stars/FIRE/?-Type - Effect/2000 ATK/200 DEF You can Normal Summon this card without a Tribute. If you do: Its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: Add 1 "Haze" Card from your Deck to your hand (except "Rock from the Valley of Haze" or "Blackwing - Calima the Haze".) Haze Beast - Gryps 6 Stars/FIRE/Winged Beast-Type - Effect/200 ATK/2100 DEF If your opponent controls a monster and there are no FIRE monsters in your Graveyard or your side of the field, you can Special Summon this card (from your hand). This face-up card cannot be targeted by your opponent's card effects. Haze Beast - Peryton 6 Stars/FIRE/Pyro-Type - Effect/1600 ATK/1700 DEF This card cannot be Special Summoned by the effect of a "Haze Beast" monster. This face-up card cannot be targeted by your opponent's card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card: Special Summon 2 "Haze Beast" monsters from your Deck. The effect of "Haze Beast - Peryton" can only be activated once per turn. [img]http://imageshack.us/a/img26/8238/uproda511833.jpg[/img] Haze Beast - Sphinx 6 Stars/FIRE/Beast-Warrior-Type - Effect/1900 ATK/1900 DEF This face-up card cannot be targeted by your opponent's card effects. Once per turn: Declare 1 Type of Card (Monster, Spell or Trap); Send the top card of your Deck to the Graveyard, and if it's the declared Type, you can Special Summon 1 FIRE monster from your hand or Graveyard. The effect of "Haze Beast - Sphinx" can only be activated once per turn. Pillar on the left, Glory on the right: [img]http://imageshack.us/a/img717/1752/uproda511830.jpg[/img] Haze Glory Continuous Trap Card You can reduce the number of Tributes to Normal Summon a "Haze Beast" by 1. By sending this face-up card on the field to the Graveyard: You can add 1 "Haze" Card from your Graveyard to your hand, except "Roc from the Valley of Haze", "Haze Glory" and "Blackwing - Calima the Haze". Haze Pillar Continuous Spell Card You can reduce the number of Tributes to Normal Summon a "Haze Beast" by 1. Once per turn: You can target 1 Xyz Monster you control; attach 1 "Haze Beast" monster you control or in your hand to the target as Xyz Material. [img]http://imageshack.us/a/img11/7447/wwwdotuporg3530271.jpg[/img] Haze Beast - Basilicock Rank 6/FIRE/Pyro-Type - Effect, Xyz/2500 ATK/1800 DEF 2 or more Level 6 FIRE monsters (max. 5) Once per turn: You can detach 1 Xyz Material from this card; target 1 monster on your opponent's side of the field or Graveyard; banish it. This card gains the following effects depending on the number of Xyz Material it has. • 3 or more: This card gains 200 ATK and DEF for each Xyz Material it has. • 4 or more: This card cannot be targeted by your opponent's card effects. • 5 or more: This card cannot be destroyed by card effects.[/quote] Discuss. Link to comment Share on other sites More sharing options...
Wildflame Posted October 18, 2012 Report Share Posted October 18, 2012 That Xyz looks bonkers. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 18, 2012 Report Share Posted October 18, 2012 3500 ATK, can't be targeted, and can't be destroyed. Good lord. Thank god that requires 5 materials. Link to comment Share on other sites More sharing options...
Agro Posted October 18, 2012 Report Share Posted October 18, 2012 Assault is cool. Makes some decks faster. Cerberus is a Rekindling Target, can't be targeted while face-up, and is a balanced searcher! EXCELLENT! Gryps is stupid. As long as your opponent controls a monster and you run no other FIRE monsters... well hello Level 6 Xyz Peryton is an excellent version of Rescue Rabbit. Like this is what Rabbit should have been. With support, it can definitely work. lolpshinx. It's a bad REDMD. Haze Glory is so versatile, I love it. Haze Pillar... okay so this is their schtick. Cool. Bassilock... 2 OR MORE? FINALLY! And it's effect is amazing! Screw the other half of the effect, the banishment is great. Link to comment Share on other sites More sharing options...
Azuh Posted October 18, 2012 Report Share Posted October 18, 2012 My god...Assault us like an Emergency Teleport but better.... Link to comment Share on other sites More sharing options...
White Void Posted October 18, 2012 Report Share Posted October 18, 2012 A Rank 6 Fire version of Thunder Family (sorta) based on Greek mythical beasts. I'm sold, my new archetype of choice. I think Gryps is supposed to say no NON-Fire monsters in your graveyard though. Link to comment Share on other sites More sharing options...
Agro Posted October 18, 2012 Report Share Posted October 18, 2012 Everything in this pack is amazing. And if Konami gives me some Dragons... I'll love it forever. Link to comment Share on other sites More sharing options...
Toffee. Posted October 18, 2012 Author Report Share Posted October 18, 2012 Seriously, Haze Beasts have the potential to be ridiculously good. [quote name='Agro' timestamp='1350532056' post='6047018'] Cerberus is a Rekindling Target[/quote] So is Hippo. 3x Hippo + 2x Cerberus = 5x Materials OR 3x Cerberus + 2x Hippo = 5x Materials And that actually seems really easy to set-up, considering the archetype... Link to comment Share on other sites More sharing options...
White Void Posted October 18, 2012 Report Share Posted October 18, 2012 Theoretically, one doesn't even have to play Haze Beasts to be able to go into Basilicock with max material: Typical Laval but make sure to dump Lancelord + Rekindling + Star Light, Star Bright (targeting Lancelord, of course) = Haze Beast Basilicock Link to comment Share on other sites More sharing options...
Azuh Posted October 18, 2012 Report Share Posted October 18, 2012 Lol BASIL COCK [/immaturity] Link to comment Share on other sites More sharing options...
Toffee. Posted October 18, 2012 Author Report Share Posted October 18, 2012 OP updated with junk. Link to comment Share on other sites More sharing options...
Dementuo Posted October 18, 2012 Report Share Posted October 18, 2012 >2 or more materials THUNDER SPARK, Y U NO DO DIS FIRST OT: I saw this coming, actually. They had to make an Xyz that could take 2+ materials sooner or later. And it's a basilisk-cockatrice. It's f***ing brilliant, and I love dat art <3 Link to comment Share on other sites More sharing options...
Toffee. Posted October 18, 2012 Author Report Share Posted October 18, 2012 >Cockatrice >Cerberus >Griffon >Glory is all rainbows Now if they had some kind of cloudsda- *shot several times* [quote name='Dem The Magic Dragon' timestamp='1350533325' post='6047047'] It's f***ing brilliant, and I love dat art <3[/quote] Actually seems worth it, if you Summon it with full 5 Materials O,o Link to comment Share on other sites More sharing options...
Dementuo Posted October 18, 2012 Report Share Posted October 18, 2012 [quote name='Armadilloz' timestamp='1350533821' post='6047051'] >Cockatrice >Cerberus >Griffon >Glory is all rainbows Now if they had some kind of cload-based land- *shot several times* Actually seems worth it, if you Summon it with full 5 Materials O,o [/quote] So close, so, so close... OT: I know, right? It's well designed. Sort of. The banishing thing seems a bit too versatile but w/e. Link to comment Share on other sites More sharing options...
Toffee. Posted October 18, 2012 Author Report Share Posted October 18, 2012 [quote name='Dem The Magic Dragon' timestamp='1350533878' post='6047052'] The banishing thing seems a bit too versatile but w/e.[/quote] Banishing is actually pretty cool, if you don't want to go trolling with it using multiple materials. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 18, 2012 Report Share Posted October 18, 2012 Well, if it has 5 materials and you go to banish, your opponent can't veiler you. Link to comment Share on other sites More sharing options...
Toffee. Posted October 18, 2012 Author Report Share Posted October 18, 2012 [quote name='slayer_supreme' timestamp='1350534198' post='6047057'] Well, if it has 5 materials and you go to banish, your opponent can't veiler you. [/quote] Actually, the Xyz monster can get up to 6, hell, even higher. They have their own version of that Spirit Converter thing. Link to comment Share on other sites More sharing options...
Dementuo Posted October 18, 2012 Report Share Posted October 18, 2012 It's like Hardened Obelisk on steroids. Link to comment Share on other sites More sharing options...
Expelsword Posted October 18, 2012 Report Share Posted October 18, 2012 Assault of the Enou Link to comment Share on other sites More sharing options...
CommanderVolt Posted October 18, 2012 Report Share Posted October 18, 2012 My body was not ready. My body was not ready. !@##$ medallion beasts. haze beasts come to me! the sooner these hit DN the better, wonder what good tech cards to use here.... Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 18, 2012 Report Share Posted October 18, 2012 One trick you could do is Assault and Emergency Teleport. Not exactly what I would call a consistent deck, but would be funny. Just run Gryphs so that it's not a dead draw as much, or if you're running a more pure engine then pick whatever. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted October 18, 2012 Report Share Posted October 18, 2012 So, a two-bit card gets it's own Archetype within two years, and the Phantom Beasts are still at six members after 4+ years... What is wrong with this picture? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 18, 2012 Report Share Posted October 18, 2012 [quote name='Kingdom Xathers' timestamp='1350535407' post='6047076'] So, a two-bit card gets it's own Archetype within two years, and the Phantom Beasts are still at six members after 4+ years... What is wrong with this picture? [/quote] Phantom beasts aren't FIRE! Link to comment Share on other sites More sharing options...
White Void Posted October 18, 2012 Report Share Posted October 18, 2012 Guys, Gryps is SS him if you have no non-fire monsters on field/hand. Peryton into Cerberus + Sphix. Destroy Cerberus to special summon Goka, Pyre of Malice. Add Gryps to hand. Summon Gryps. Activate Sphinx's effect. If correct, special summon Cerberus or whatever you ditched for Peryton. Go into Basilicock and Photon Strike Bounzer. Or two Basilicocks. Success. Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted October 18, 2012 Report Share Posted October 18, 2012 goddamn this stuffs is just nut, and loving the "2 or more" bit on Basilcock <3 Link to comment Share on other sites More sharing options...
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