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Spell Shattering Arrow


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[quote name='.Rai' timestamp='1351364162' post='6055042']
It may be an alright side against Spellbooks, but, most of the time, you'll just be getting rid of Orichalcos or Tower. Just run a Field Spell in the side.
[/quote]Star Hall is the other now.

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This is how burn is done correctly: adding it to a unique, helpful effect.

Fairy Wind tends to work better as a generic Side/counter-Side because of Macro Cosmos and Skill Drain. But this hurts the consistency of Sams and can blow up a Field Spell you need to remove [i]now[/i] like Necrovalley.

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This kills a large number of decks but really Heavy Storm does the same thing and better (that's why it is at 1) and most decks run heavy since it is considered a staple. In a pinch you can even use MST to kill a nuisance field spell or continuous spell. The other thing those cards have as an advantage? They also hit traps. This might be side-worthy for screwing over Firestar, Six Sams, Prophecy or a field reliant deck but I doubt it will ever amount to much else as long as Heavy is still legal.

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