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So I just slightly revised my [Reptilianne] guide [/shameless plug]


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[url="http://yugioh.wikia.com/wiki/Reptilianne"]http://yugioh.wikia....iki/Reptilianne[/url]

The guide is here:
[url="http://forum.yugiohcardmaker.net/topic/292205-reptiliannes-revised-and-reptiliated-version-03/"]http://forum.yugiohc...ted-version-03/[/url]
[/moreplug]


Discuss Reptiliannes. They're nowhere near metaworthy, but they have a lot of potential both deck-building-wise and funwise.

EDIT: This is also a 6900 posts thread.
EDIT: It's also my birthday.

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[quote name='.Rai' timestamp='1351889032' post='6059704']
They only have 3 even vaguely playable monsters. That is literally it. They're no more than an engine really.
[/quote]

I disagree. Viper is a Level 2 Tuner that is slowly getting more natural targets (Snowman eater immediately comes to mind), and Scylla is a 1800 beater with an extra Goyo-esque effect.

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[quote name='Bringerofcake' timestamp='1351889572' post='6059708']
I disagree. Viper is a Level 2 Tuner that is slowly getting more natural targets (Snowman eater immediately comes to mind), and Scylla is a 1800 beater with an extra Goyo-esque effect.
[/quote]

Viper is inconsistent as is Scylla. When Reptillianes is essentially a combo-control deck based on a playset of 3 fragile Tuners, you just want to max out of explosiveness and consistency. Not using what are basically outclassed by other stuff (especially PvZ/Rai-Oh/whatevers).

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