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Hidden Knight Support


Organized Chaos

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Based off of this guy: [url="http://yugioh.wikia.com/wiki/Hook_the_Hidden_Knight"]http://yugioh.wikia....e_Hidden_Knight[/url]
And this guy: [url="http://yugioh.wikia.com/wiki/Dark_the_Hidden_Knight"]http://yugioh.wikia....e_Hidden_Knight[/url]

End the Hidden Knight
DARK/ Fiend/ Effect/ Level 4/ ATK 1600/ DEF 0
When this Attack Position card is selected as an attack target: Change this card and the attacking monster into face-up Defense Position. When this card is changed from Attack Position to Defense Position: Special Summon 1 "Hidden Knight" monster, except for "End the Hidden Knight", from your Deck in face-up Defense Position. The Special Summoned monster's battle position cannot be changed until your next End Phase.

Knightmare the Hidden Knight
DARK/ Fiend/ Effect/ Level 4/ ATK 1600/ DEF 0
When this card is Normal Summoned: You can Special Summon 1 "Hidden Knight" monster with 800 ATK from your hand. When this card attacks: You can change this card and the attack target into Defense Position. Then draw 1 card. If you activate this effect, this card's battle position cannot be changed until your next Standby Phase, except by a card effect.

Fortitude the Hidden Knight
DARK/ Fiend/ Effect/ Level 4/ ATK 1600/ DEF 0
This card cannot be destroyed by battle. When this Attack Position card is selected as an attack target: Change this card and the attacking monster into face-up Defense Position. When this card is changed from Attack Position to Defense Position: Destroy 1 Spell/Trap card on the field. During either player's Battle Phase, when a "Hidden Knight" monster you control battles: You can banish this card and select 1 "Hidden Knight" monster you control; The selected monster cannot be destroyed by battle this turn.

Plague the Hidden Knight
DARK/ Fiend/ Effect/ Level 3/ ATK 800/ DEF 0
This card can attack your opponent directly. When your opponent would activate a Spell/Trap card while you control a face-up Defense Position "Hidden Knight" monster: You can tribute this card; Negate the effect and destroy it. Then your opponent draws 1 card. The effect of "Plague the Hidden Knight" can only be used once per turn.

Spear the Hidden Knight
DARK/ Fiend/ Effect/ Level 3/ ATK 800/ DEF 0
This card can attack your opponent directly. Each time this card inflicts battle damage; You can add 1 "Hidden Knight" monster from your graveyard, except for "Spear the Hidden Knight" to your hand. If this card is selected as an attack target: You can tribute this card; Destroy the attacking monster and deal 800 damage to your opponent.

Brimstone the Hidden Knight
DARK/ Fiend/ Effect/ Level 3/ ATK 800/ DEF 0
This card can attack your Opponent directly. When your opponent activates a monster effect while you control a face-up Defense Position "Hidden Knight" monster: You can tribute this card; Negate the effect. then Special Summon 1 "Hidden Knight" monster from your graveyard, except for "Brimstone the Hidden Knight". It cannot activate it's effects this turn.

Fairi the Hidden Knight
DARK/ Fiend/ Effect/ Level 5/ ATK 2400/ DEF 0
If you control no monsters while you have 3 or more "Hidden Knight" monsters in your graveyard; You can Special Summon this card from your hand. Up to twice per turn: You can target 1 "Hidden Knight" monster on the field; activate 1 of these effects.
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
You can only control 1 face-up "Fairi the Hidden Knight".

Raeg, the Hidden Knight
DARK/ Fiend/ Effect/ Level 5/ ATK 2400/ DEF 0
Once per turn, during your Main Phase: You can reveal 1 other "Hidden Knight" monster in your hand;This card can be Normal Summoned without tributes. Once per turn, you can select 1 monster on your Opponent's side of the field; Change the selected monster into face-up Defense Position and deal 500 damage to your Opponent. If your Opponent controls no monsters, except Defense Position monsters, this card can attack your Opponent directly. If you activate this effect, other monsters you control cannot attack this turn.

Fear Dwelling Saber Slash
Normal Spell
Send 1 Defense Position "Hidden Knight" monster with 1600 or more ATK to the graveyard. Destroy up to 2 cards on the field then your Opponent takes 800 damage. You can only activate 1 "Fear Dwelling Saber Slash" per turn.

Darkness Gauntlet
Continuous Spell
Once per turn, when you Normal Summon a "Hidden Knight" monster: You can pay 800 lifepoints; You can Normal Summon 1 "Hidden Knight" monster in addition to your Normal Summon or Set. You cannot Xyz Summon the turn you activate this effect. If this face-up card is destroyed by your opponent's card effect; Add 1 "Hidden Knight" monster with 800 ATK from your Deck to your hand. You can only control 1 face-up "Darkness Gauntlet".

Cautious Guard
Normal Spell
Select 1 Attack Position "Hidden Knight" monster you control. The selected monster has it's effect(s) negated. Add 1 "Hidden Knight" monster with a different name to the selected monster from your Deck to your hand. If you Summon the added monster this turn: Send the selected monster to the graveyard.

Fight or Flight
Normal Trap
Activate only during the start of your opponent's Main Phase 1 while you control at least 1 Attack Position "Hidden Knight" monster with 1600 ATK and your opponent controls at least 1 monster. Skip to your opponent's Battle Phase. All monsters your opponent controls are switched to face-up Attack position and must attack this turn. During the End Phase, your Opponent draws 2 cards.

Poisoned Chalice
Normal Trap
Select 1 monster on the field. That monster loses 600 ATK and must attack this turn. If the selected monster is destroyed in battle this turn; Your opponent takes 500 damage. If you control a Defense Position "Hidden Knight" monster; Your opponent cannot activate Spells, Traps, and card effects in response to this card's activation.

Poisoned Lance
Normal Trap
Activate only if you control a face-up "Hidden Knight" monster. Select 1 monster on the field. That monster loses 700 ATK and is unaffected by the effects of Spell/Trap cards your Opponent controls. If the selected monster is sent to the graveyard this turn by battle; Both players draw 1 card.

Scheming Hidden Knight, Obscurion
DARK/ Fiend/ Xyz/ Rank 3/ ATK 1300/ DEF 0
2 x Level 3 Fiend-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Change the Battle Position of 1 monster on the field. If the detached monster was a "Hidden Knight" monster: Switch this card to Defense Position, then until your next Standby Phase; This card cannot be destroyed by card effects. If this card is selected as an attack target: You can select 1 "Hidden Knight" monster in your graveyard; Special Summon the selected monster in Attack Position, then switch the attack target to the Special Summoned monster. The Special Summoned monster loses 500 ATK and is sent to the graveyard at the end of the Battle Phase.

Marauding Hidden Knight, Angeryth
DARK/ Fiend/ Xyz/ Rank 4/ ATK 2100/ DEF 0
2 x Level 4 "Hidden Knight" monsters
When this card is Xyz Summoned; Your opponent loses lifepoints equal to the number of "Hidden Knight" monsters in your graveyard x 150. While this card has Xyz Material(s) attached Your Opponent cannot activate Trap Cards during the Battle Phase. When this card attacks: You can detach 1 Xyz Material from this card; The attack target loses 700 ATK and your Opponent takes 850 damage. If this card is selected as an attack target: You can pay 1000 lifepoints; Return this card to the Extra Deck and if there were any Xyz Materials attached; Special Summon those monsters.

Dominating Hidden Knight, Domonihil
DARK/ Fiend/ Xyz / Rank 5/ ATK 2900/ DEF 0
2 x Level 5 DARK monsters, including at least 1 "Hidden Knight" monster
Once per turn: You can detach 1 Xyz Material from this card; Banish 1 card on the field. Then change this card to Defense Position. Up to twice per Battle Phase, while this card is in face-up Defense Position: If this card you control would be destroyed; it is not. If this card is destroyed by a card effect; Both player's take 1000 damage.


So in case you don't understand, the 1600 ATK monsters all have stuff to do with changing their own battle positions while the 800 ATK monsters can attack directly and support the other monsters. Because of the 1600 ATK monster's involvement with the Battle Phase, the archetype is quite interactive and uses various cards to encourage Battling.

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Looks balanced, fits the theme, and the ability to change the opponent's monsters to defense position is rather neat. End the Hidden Knight should probably prevent changing of battle position until the turn ends, or at least allow it to be changed by a card effect...

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[quote name='Saynt' timestamp='1352253829' post='6062731']
Looks balanced, fits the theme, and the ability to change the opponent's monsters to defense position is rather neat. End the Hidden Knight should probably prevent changing of battle position until the turn ends, or at least allow it to be changed by a card effect...
[/quote]
Thank you for commenting. Very happy that you did. That is a good idea for End and I will change it now. Glad you like the archetype as well. I'll add some more cards as well.

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The archetype looks good. You should make Rank 3-5 "Hidden Knight" Xyz monsters for them; probably you are thinking in a few by now.

Only got a few comments on the Spell/Traps:

Fear Dwelling Saber Slash: Not good, as it is a -1 for you. It should target at least 2 of your opponent's cards, much like "Icarus Attack" and "Offerings to Snake Deity".

Poisoned Chalice: The Spell Speed 3 effect... I don't think anyone should make cards that affect Spell Speeds: it is prone to causing a lot of unecessary confusion. You could add the "Super Polymerization" clause instead:
If you control a Defense Position "Hidden Knight" monster: Your opponent cannot activate Spells, Traps, and card effects in response to this card's activation.

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[quote name='Frex' timestamp='1352312756' post='6063174']
The archetype looks good. You should make Rank 3-5 "Hidden Knight" Xyz monsters for them; probably you are thinking in a few by now.

Only got a few comments on the Spell/Traps:

Fear Dwelling Saber Slash: Not good, as it is a -1 for you. It should target at least 2 of your opponent's cards, much like "Icarus Attack" and "Offerings to Snake Deity".

Poisoned Chalice: The Spell Speed 3 effect... I don't think anyone should make cards that affect Spell Speeds: it is prone to causing a lot of unecessary confusion. You could add the "Super Polymerization" clause instead:
If you control a Defense Position "Hidden Knight" monster: Your opponent cannot activate Spells, Traps, and card effects in response to this card's activation.
[/quote]
Oh mi god, 2 helpful comments in a single week! This is awesome.

For Saber Slash, I was going to have it send from the hand. Your suggestion is one I should have considered and I thank you for that.

For Poisoned, another grate idea. I'mm just used to putting stuff about changing Spell Speeds but your suggestion is much more helpful. I will now add in some Xyzs (like I planned, so congrats on being psychic and all) and edit the cards as you put. Thanks very much good sir.

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[quote name='DunnoBro' timestamp='1352327182' post='6063377']
Wonderfully balanced, and themed set. Though the naming/typing scheme seems kind of overdone and generic. (But what isn't these days?)
[/quote]
Coming up with names is somewhat harder than I thought. That and I kind of wanted them to sound stereotypical So glad you like it my friend. Some more cards will now be added.

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