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That awkward moment when this deck actually works


byak

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3 Spellbook Magician of Prophecy
3 Justice of Prophecy
3 High Priestess of Prophecy
1 Effect Veiler

3 Spellbook Library of the Crescent
3 Spellbook Library of the Heliosphere
3 Spellbook Star Hall
3 Spellbook of Eternity
3 Spellbook of Fate
3 Spellbook of Life
3 Spellbook of Power
3 Spellbook of Secrets
3 Spellbook of Wisdom
3 The Grand Spellbook Tower

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Theoretically most of the games you will lose are those where you don't open/resolve Secrets, Magician, Crescent, or Justice.

I've been winning a lot of games with this actually, considering how 12/40 cards essentially start everything.

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[quote name='Gender-less Black Blood' timestamp='1352214082' post='6062140']
What about that other Prophecy, Temperance?
[/quote]

Fetching Spellbooks with Justice is more important, and dropping High Priestess from the hand is an actual joke.

Justice also can't get veiler'd.

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