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[spoiler=Monsters]
Sandcastle Pawn - Bucket Brigade
WATER / Level 1
[Rock/Effect]
If this face-up Attack Position card is destroyed as a result of battle: Special Summon 1 "Sandcastle Pawn - Bucket Brigade" from your Deck, and add to your Hand 1 "Sandcastle" Monster from your Deck. Then, you cannot activate the effect of "Sandcastle Pawn - Bucket Brigade" until the End Phase of the next turn.
ATK / 300 DEF / 800

Sandcastle Pawn - Sandcrab
WATER / Level 1
[Aqua/Effect]
When this card is Normal Summoned, and you control another face-up "Sandcastle" monster, you can Special Summon 1 Level 3 or lower "Sandcastle" monster from your Hand. During the turn you activated this effect, you can Normal Summon 1 "Sandcastle" monster, except "Sandcastle Pawn - Sandcrab", in addition to your Normal Summon or Set for the turn. During the turn this effect was activated, you cannot Special Summon for the rest of the turn.
ATK / 0 DEF / 1000

Sandcastle Knight - Jellyfish
WATER / Level 3
[Aqua/Effect]
If a Level 6 or higher "Sandcastle" monster you control is destroyed by your Opponent's card(either by battle or card effect), you can Banish that monster: Special Summon this card from your Hand. Then, Draw 2 cards. The effect of "Sandcastle Knight - Jellyfish" can only be activated once per turn. When this card is Normal Summoned, you can Special Summon 1 level 4 or lower "Sandcastle" monster from your Hand, in face-up Defense Position.
500ATK / 500DEF

Sandcastle Knight - Seahorse
WATER / Level 3
[Aqua/Effect]
When this card is Normal Summoned: Add to your hand 1 "Sandcastle Knight - Shovel Sword" from your Deck. If you control a "Sandcastle Knight - Shovel Sword", you can Special Summon this card(from your Hand). You can Tribute this card and target 1 "Sandcastle" monster you control: During this turn, only the Target monster can declare an attack, It's ATK becomes 1000, and it can attack your Opponent's Life Points directly.
ATK / 1000 DEF / 1000

Sandcastle Knight - Shovel Sword
WATER / Level 4
[Rock/Effect]
Once per turn: This card cannot be destroyed as a result of battle. Once per turn: You can Discard 1 "Sandcastle" monster and Target 1 "Sandcastle Knight" monster in your Graveyard; Add the Target to your Hand. During your Main Phase 2, if this card inflicted damage to your Opponent by a direct attack, you can Tribute this card: Special Summon 1 "Sandcastle King - Royal Towel" from your Hand, Deck, or Graveyard.
ATK / 1700 DEF / 1300

Sandcastle Rook - Grand Tower
WATER / Level 6
[Rock/Effect]
If you control a "Sandcastle King - Royal Towel", you can Special Summon this card(from your Hand). Once per turn, this card cannot be destroyed by the effect of a card that does not Target it. If the Opponent Targets a "Sandcastle" monster, except "Sandcastle Rook - Grand Tower", for the Target of a Spell, Trap, Monster effect, or attack Target, you can change the Target to this card.
ATK / 0 DEF / 2200

Sandcastle Bishop - Royal Umbrella
WATER / Level 6
[Rock/Effect]
When this card is Normal Summoned: Add to your Hand 1 level 6 or higher "Sandcastle" monster from your Deck. Once per turn, you can Target 1 monster on the field: Destroy the Target. You must control at least 1 Level 8 "Sandcastle" monster to activate and resolve this effect. Destroy this card during the End Phase of a turn in which this effect was activated. You can only control 1 "Sandcastle Bishop - Royal Umbrella".
ATK / 2100 DEF / 2200DEF

Sandcastle King - Royal Towel
WATER / Level 8
[Rock/Effect]
If this card is Tribute Summoned by Tributing at least 1 "Sandcastle" monster: Draw 1 card. Once per turn, you can Target 1 Level 4 or lower "Sandcastle" monster in your Graveyard: Special Summon the Target. You cannot conduct your Battle Phase the turn you activate this effect. If another "Sandcastle" monster you control Battles an Opponent's monster: Negate the effects of that monster(even in the Graveyard) at the end of the Damage Step. Then, Gain 300 Life Points. You can only control 1 "Sandcastle King - Royal Towel".
ATK / 2600 DEF / 2400

Sandcastle Queen - Royal Blanket
WATER / Level 8
[Rock/Effect]
You can Special Summon this card(from your Hand) if you control a face-up "Sandcastle King - Royal Towel". Once per turn, you can add to your Hand 1 "Sandcastle" monster from your Deck. You cannot conduct your Battle Phase the turn you activate this effect. If another "Sandcastle" monster you control destroys an Opponent's monster as a result of battle: Draw 1 card. You can only control 1 "Sandcastle Queen - Royal Blanket".
ATK / 2500 DEF / 2400[/spoiler]
[spoiler=Extra Deck]
Sandcastle Emperor - King Whirlpool
WATER / Rank 6
[Rock/Xyz/Effect]
2 Level 6 Rock-Type monsters.
When this card is Xyz Summoned: Target 2 cards on the field; Send them to the Graveyard. You cannot coduct your Battle Phase the turn this effect was activated. Once per turn, during the Main Phase 2 of a turn in which this card destroyed a monster as a result of battle, you can Target 1 "Sandcastle" monster in your Graveyard: Detach 1 Xyz Material monster from this card; Special Summon the Target. You can only control 1 "Sandcastle Emperor - King Whirlpool".
ATK / 2400 DEF / 2600

Sandcastle Grand Emperor - Master Tidal-Wave
WATER / Rank 8
[Rock/Xyz/Effect]
2 Level 8 Rock-Type monsters.
When this card is Xyz Summoned: Send all cards in your Hand to the Graveyard. Then, send all other cards on the field to the Graveyard. You cannot conduct your Battle Phase the turn you activated this effect. Once per turn, you can Detach 1 Xyz Material monster from this card and Banish 1 Level 6 or higher "Sandcastle" monster in your Graveyard: This card can attack twice during each Battle Phase this turn. If this card destroys an Opponent's monster as a result of battle: Draw 1 card. If this card is without Xyz Materials, it cannot declare a Direct Attack.
ATK / 3500 DEF / 3000
[/spoiler]
[spoiler=Spells]
Royal Sandcastle
Spell
Activate if you control 2 face-up Level 8 "Sandcastle" monsters: Draw 2 cards. You can only activate 1 "Royal Sandcastle" per turn.

Sandcastle Tsunami
Spell / Quick-Play
Tribute 1 Level 8 "Sandcastle" monster you control: Destroy all face-up monsters on the field.

Bucket of Sand
Spell
Discard 1 card: Special Summon 1 Level 4 "Sandcastle" Monster from your Deck. You cannot Special Summon other monsters from your Deck, during the turn you activated this Card.

Inflatable Sword
Spell / Equip
Equip only to a "Sandcastle" monster. Once per turn, the Equipped monster cannot be destroyed as a result of battle. All Battle Damage done to your Opponent from battles involving the Equipped monster is 0. Each time the Equipped monster declares an attack: Increase it's ATK by 500. If the equipped monster's ATK is 2000 or more, you can Tribute the Equipped monster: Draw 2 cards.

Swim Trunks
Spell / Equip
Target 1 level 4 or lower "Sandcastle" monster in your Graveyard: Special Summon the Target and Equip it with this card; It's ATK becomes 2000 and it's effect(s) are negated. The equipped monster cannot declare a Direct Attack. If this card is removed from the field, Destroy the Equipped monster. Destroy the Summoned monster during the End Phase.

Beach Ball Cannon
Spell / Equip
Equip only to a "Sandcastle" monster. The equipped monster gains 700 ATK. If the Equipped monster destroys an Opponent's monster as a result of battle: Inflict 1000 damage to your Opponent. You can Discard 1 "Sandcastle" monster: Add this card to your Hand, from your Graveyard.[/spoiler]
[spoiler=Traps]
Beach Party
Trap / Continuous
Face-up "Sandcastle" monsters you control gain 500 ATK and DEF. You can only control 1 "Beach Party". If this card is destroyed by your Opponent's card effect: Both players draw 1 card.

Sand Throw
Trap
Target 1 face-up "Sandcastle" monster you control, and 1 face-up monster your Opponent controls: The first Target gains 500 ATK and the 2nd Target loses 500 ATK. Only 1 "Sand Throw" can be activated per turn.

Hidden Sandcastle
Trap
Activate if the only monsters you control and in your Graveyard are "Sandcastle" monsters. Special Summon 1 "Sandcastle - Grand Tower" from your Deck.

Wash-Up
Trap
Banish 1 face-up "Sandcastle" monster you control: Add to your hand 1 Equip Spell with "Sandcastle" in it's text, from your Deck or Graveyard. During your 2nd End Phase, after this card was activated, return the Banished monster to your side of the field.
[/spoiler]

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The monsters look balanced, perhaps except the Rank 6: Sending 2 of the opponent's card to the grave upon the Xyz Summon might be too much, even if it cannot attack as cost. If everything goes fine for you, that card can end in a +4.

The Spell/Traps might need some boost though:

Beach Ball Cannon: Altough by giving ATK to a Sandcastle you can generate card advantage, this card is essentially a -1 that makes the equipped monster vulnerable. When I read the name I was expecting a card that destroyed the opponent's monster, not one of yours, so you could go that way: When the card is removed from the field, destroy a monster/card your opponent's control.

Hidden Sandcastle: I don't think the card should punish you by giving a card to the opponent.

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