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Number 72: Line Monster Chariot Rook [MANGA]


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[center][img]http://images2.wikia.nocookie.net/__cb20121219210055/yugioh/images/thumb/a/a8/Number72LineMonsterChariotRook-JP-Manga-ZX-NC.png/300px-Number72LineMonsterChariotRook-JP-Manga-ZX-NC.png[/img][/center]

[center]??? Attribute/Rank 6/???-type/Xyz/Effect[/center]
[center]2 [url="http://yugioh.wikia.com/wiki/Level"]Level[/url] 6 [url="http://yugioh.wikia.com/wiki/Monster_Card"]monsters[/url]
[s]Cannot be [url="http://yugioh.wikia.com/wiki/Destroyed_by_battle"]destroyed by battle[/url] except with "[url="http://yugioh.wikia.com/wiki/Number"]Number[/url]" monsters.[/s] You can [url="http://yugioh.wikia.com/wiki/Detach"]detach[/url] 1 [url="http://yugioh.wikia.com/wiki/Xyz_Material"]Xyz Material[/url] from this card: [url="http://yugioh.wikia.com/wiki/Destroy"]Destroy[/url] all cards your opponent [url="http://yugioh.wikia.com/wiki/Control"]controls[/url] in the same [url="http://yugioh.wikia.com/wiki/Column"]column[/url] of this card.[/center]
[center]2500/???[/center]

[center]Oh look... an Xyz senet card, discuss.[/center]

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I think its interesting. Like it better than Focus Force and Atlathal. 2500 ATK isn't that much though. Rather go Streak Bouncer.




[quote name='- Neo -' timestamp='1355958607' post='6098439']
why why why why why why why why why

could they not have made it a Rank 4 -___________-;
[/quote]

Because we already have Utopia, Shock Ruler, Black Corn, Genome Heriter, Thunderspark, Shark Drake, Coat of Arms, and Illumknight. 8 out of 33 Numbers.

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[quote name='- Neo -' timestamp='1355959807' post='6098472']
I don't think you understand that if it's printed as is, it's a +1 on Summon. All you have to do is place it in the right column. It's actually really good, even if you ignore the Senet aspect. Now in something like DN or the WC video games, it's bad because you can't pick the placement.
[/quote]

But you can pick the placement in the video games. And on ygopro.

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[quote name='- Neo -' timestamp='1355959807' post='6098472']
I don't think you understand that if it's printed as is, it's a +1 on Summon. All you have to do is place it in the right column. It's actually really good, even if you ignore the Senet aspect. Now in something like DN or the WC video games, it's bad because you can't pick the placement.
[/quote]

Ptolemys is a +1 on-summon with bigger ATK and can use its effect twice...

It's not bad, just outclassed in most cases by ptolemys, those cases being the ones where you are up against something that can't be targeted. I'd probably run it at 1.

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[quote name='Legend Zero' timestamp='1355958732' post='6098445']
I really hope they make a chess/shogi archetype that does things with columns. OR they can expand on to the Archfiends with shogi. =3
[/quote] Back In CDIP They Released A Group Of Cards That Affect Columns:
Senet Switch: Cont. Spell, Once Per Turn You Can Move A Monster You Control To An Adjacent Unoccupied Space.
Blasting Fuse: Norm. Trap, Activate Only When All Spaces In This Card's Column Are Occupied, Destroy All Of Them.
Rampaging Rhynos: LV3/EARTH/Beast-Warrior/1500/1500, When This Card Attacks A Monster In The Same Column, This Card Gains 500 ATK.
Storm Shooter: LV7/WIND/Winged-Beast/2300/1700, Once Per Turn You Can Activate Either Effect: *Move This Card To An Adjacent Unoccupied Space. *Target A Card Your Opponent Controls In The Same Column As This Card, Return It To The Hand.
Flash Of The Forbidden Spell: Norm. Spell, Activate When All Your Opponent's Monster Zones Are Occupied, Destroy All Monsters Your Opponent Controls.
Straight Flush: Norm. Trap, Activate When All Your Opponent's Spell/Trap Zones Are Occupied, Destroy All Spell/Trap Cards Your Opponent Controls.

I See A Lot Of Potential In A Deck Based Around These Types Of Cards, Especially "Storm Shooter", Who Can Be A Good Target For Ninja Decks.

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[quote name='Turtlegary' timestamp='1356291018' post='6100208']Flash Of The Forbidden Spell: Norm. Spell, Activate When All Your Opponent's Monster Zones Are Occupied, Destroy All Monsters Your Opponent Controls.
Straight Flush: Norm. Trap, Activate When All Your Opponent's Spell/Trap Zones Are Occupied, Destroy All Spell/Trap Cards Your Opponent Controls.[/quote]These aren't even related to sentet cards, and the others have effects that basically limit themselves so badly :/
Exept Maybe Blasting fuse. That one's fun.
OT: This is Blasting fuse on a burly body, and 2 level 6s isn't that hard to make in heratics/Haze Beasts/Whatever to abuse this.

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