Jump to content

Dark-Winged Dragon Collapserpent/Bright-White Dragon Wyburster


Recommended Posts

Dark on the left, Bright on the right:
[center][img]http://images3.wikia.nocookie.net/__cb20121221180040/yugioh/images/c/c4/DarkWingedDragonCollapserpent-JF13-JP-OP.jpg[/img][img]http://images4.wikia.nocookie.net/__cb20121221154837/yugioh/images/d/d6/WhiteLightDragonWyburster-JF13-JP-OP.jpg[/img]
[quote][center][b]Dark's effect:
1800/1700[/b]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon 1 "Dark-Winged Dragon Collapserpent" per turn. If this card is sent from the field to the Graveyard: You can add 1 "Bright-White Dragon Wyburster" from your Deck to your hand.[/center][/quote]
[quote][center][b]Bright's effect:
1700/1800[/b]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon 1 "Bright-White Dragon Wyburster" per turn. If this card is sent from the field to the Graveyard: You can add 1 "Dark-Winged Dragon Collapserpent" from your Deck to your hand.[/center][/quote][/center]
YEP. LIGHTPULSAR/DARKFLARE AGAIN.
Although, these seem pretty amusing, since they are just smaller versions of the former.
Anyway, despite being obscure Gadgets, its just more Chaos-Dragon shenanigans.
Discuss.

Link to comment
Share on other sites

[quote name='mido9' timestamp='1356196050' post='6099113']
You can synchro with them and they'd activate.[/quote]
Neither of them are Tuners.
Furthermore, you can only Summon 1 copy of them per turn.
But aside from that, yes, Synchro Materials would set them off.
....
Hilariously enough, these just beg to be thrown into a Gallis deck.

Link to comment
Share on other sites

I feel like once you pull off the first one, they'll always be live because there's always going to be targets for them. I've wanted them to make a LIGHT/DARK Aqua Spirit-esque monster for years now, and though these are a bit more restrictive than the others, they're still good.

I feel like once you pull off the first one, they'll always be live because there's always going to be targets for them. I've wanted them to make a LIGHT/DARK Aqua Spirit-esque monster for years now, and though these are a bit more restrictive than the others, they're still good.

Link to comment
Share on other sites

[quote name='evilfusion' timestamp='1356212188' post='6099365']
I mean my issue with them is they're Level 4 Nomis. They have no revival shenanigans in any way, and they're Level 4, so because of their Summoning Conditions, they can be dead cards in the hand because you can't Normal Summon them.
[/quote]
They dont look like they'd be dead often with how each dragon can fuel the next one

Link to comment
Share on other sites

> People saying that it's hard to get LIGHT and DARKs in the Graveyard.
> People thinking that they'll be Xyz support
> People worrying about them not being summonable from places other than the hand when they'll be like that when banished anyway
> People thinking that only being able to summon 2 per turn is a good balancing factor.

You people don't see the power these cards hold, do you?

Link to comment
Share on other sites

[quote name='Armadilloz' timestamp='1356250926' post='6099837']
They had Future Fusion
We lost that allusion.
[/quote]> Implying that the problem with Chaos Dragons was a single card

You obviously haven't played against my Dragon Drive. That deck could wreck everything with these cards.

Link to comment
Share on other sites

[quote name='Agro' timestamp='1356251451' post='6099841']
> Implying that the problem with Chaos Dragons was a single card
You obviously haven't played against my Dragon Drive. That deck could wreck everything with these cards.
[/quote]
If DN gets these first, I wanna see a build.
OR
If DMG gets them first, I'll drag you onto that game, and let you abuse them.
I'm now interested.

Link to comment
Share on other sites

[quote name='Armadilloz' timestamp='1356251678' post='6099842']
If DN gets these first, I wanna see a build.
OR
If DMG gets them first, I'll drag you onto that game, and let you abuse them.
I'm now interested.
[/quote]Basically. With all the LIGHTs and DARKs in the deck, you easily have the stuff in the Grave needed.

Then you can just summon one of these, Synch with it. Bring out another, do the same. Then do it on the next turn (you can also use these Dragons as tribute material for all the big Dragons)

It does a lot. What I want to see, actually, is if these Dragons can work in Fabled. With all the easily-summoned Tuners, you could be able to get off a lot of Synchro Summons much easier with these boys. Seeing as Tengu was a pretty good card in the Deck, perhaps these can work just as well if not better. It really all depends on if they clog the hand too much.

Link to comment
Share on other sites

That is currently my venture, and has been since the site even came back from its crash.

Problem is that I god handed in the first test, and the next three tests were just s*** hands overall, mostly due to Krus and Doppel being b****es, and Cerburrel refusing to show up. The dragons themselves have yet to be an issue, but I still think I might lower them to 2-2 instead of 3-3, if only to keep them from the potential clogging of my hand.

The big selling point, for me, is that they don't hinder Ragin unless you draw multiples. Activate them first, draw 2, search the other one.

Of course, this is just for Fableds. They're a slightly less generic but more copies and chaos supporting Tengu, so of course they're full of potential elsewhere as well.

Link to comment
Share on other sites

Once they get on DN, I plan on testing with them as well. Unless they were added overnight and I just don't realize it yet, BUT STILL.

Anyway, I want to see if these could let a potential Plant.dek live again. I know without Glow-Up Bulb the deck is a lot weaker then it used to be, but I'm hoping the potential for, well, a dead deck to have a bit of life breathed into it. So I figure with Lonefire, Spore, these guys, and various over cards, something can be put together that hopefully wouldn't suck.

That banish effect to summon might be some trouble in it though. I hope not. >>

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...