Jump to content

Wind-Up Shark


Recommended Posts

[quote name='Mønkey' timestamp='1356995860' post='6107595']
Excuse me? This card can make some annoying lvl 3s, 4s, and 5s in the game.
[/quote]That's not a bad thing. That's pretty okay.

It can help make -1 Xyz summons. ohmygodsobroke

Link to comment
Share on other sites

[quote name='Mønkey' timestamp='1356995860' post='6107595']
Excuse me? This card can make some annoying lvl 3s, 4s, and 5s in the game.
[/quote]
So? None of those Xyz are OP and none of them are impossible to get over. It's a +0 from the hand that promotes Xyz versatility, I don't see what is wrong with that.

Link to comment
Share on other sites

[quote name='EmpoleMew' timestamp='1357001836' post='6107737']
Yes, because that ruins the Wind-Up Xyz monster naming scheme of having "Zenmai" in it =/
[/quote]And now all of the cards that list "Zenmai" in their card text won't work.

Owai

Link to comment
Share on other sites

I also run into the same problem when I try to explain to my friends why Shark is fine. They say things like "Shark should go to 2 and Magician to 1!" without any sort of reasoning behind them. How on earth is Shark less broken at 2 than it is at 3 (assuming it's broken at all, which I think we've established not to be the case). There's a decent argument for Magician between 0 or 1, since it can't summon itself at 1, but I still think 0 is more appropriate because you can do a helleuva lot with Magician at 1.

See:
TGU + Shark in hand = Zenmaity + Shock Master
Magician + Shark in hand = Magician + Zenmaity + any Rank 3 or Zenmaity + Rat + any Rank 4

Link to comment
Share on other sites

[quote name='b0b3rt' timestamp='1357005519' post='6107789']
I also run into the same problem when I try to explain to my friends why Shark is fine. They say things like "Shark should go to 2 and Magician to 1!" without any sort of reasoning behind them. How on earth is Shark less broken at 2 than it is at 3 (assuming it's broken at all, which I think we've established not to be the case). There's a decent argument for Magician between 0 or 1, since it can't summon itself at 1, but I still think 0 is more appropriate because you can do a helleuva lot with Magician at 1.

See:
TGU + Shark in hand = Zenmaity + Shock Master
Magician + Shark in hand = Magician + Zenmaity + any Rank 3 or Zenmaity + Rat + any Rank 4
[/quote]
Oh Magi + Shark can be a LOT more than that.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...