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Simple Zombie Cardz. What up. 2 now.


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Very simple, actually too simple, first it can be destroyed anywhere, so it's pretty simple just to get rid off the card. Also, Level 5? This opens up many new possibilities for Zombies, and if you were to make more zombie cards for support, it would quickly get OP for Rank 5s. I would suggest at least giving it a little cost or something alike.

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lol, Fire King Zombies FTW! That would be pretty hardcore. But, yeah, reducing it to Level 4 and under is a must. This card is so simple its hard to say much else about it. It's really just a stall card of sorts for Zombies, like another Pyramid Turtle... you can stall for pretty long by going this>Zombie>Zombie>Pyramid Turtle>Some high ATK Zombie-Type monster. It's still perfectly fine though and I can see it being run in a Synchro Zombie build, but not an Xyz one because it's Level 2 and not 4. Overall, it's okay, I guess, but nothing spectacular, so I can only give a 8.5/10.

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As far as power creep goes, this actually is quite balanced. It's level 5 targets are crap (trust me) and none of the rank 5s are game-breakingly OP anyways. When it comes down to it, this is just an underpowered version of Pyramid Turtle. Due to the fact that Pyramid Turtle is a bajillion times better than this, this card simply wouldn't be run.

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[quote name='Archlord Sora' timestamp='1357061210' post='6108152']
As far as power creep goes, this actually is quite balanced. It's level 5 targets are crap (trust me) and none of the rank 5s are game-breakingly OP anyways. When it comes down to it, this is just an underpowered version of Pyramid Turtle. Due to the fact that Pyramid Turtle is a bajillion times better than this, this card simply wouldn't be run.
[/quote]okay then, let's count possible targets. There's a total of about 80 targets (not counting normal monsters which there's no real need for) by using Pyramid, and a total of 15 targets over Level 6 (not counting cards that can only be SS by it's own effect of course, I havn't checked that either cause I'm lazy). For Zombie up here, there's a total of about 60 targets (not counting Normal again), a little bit less, but not by much. There's of course a few targets which you would miss out on by using Pyramid's effect, but Zombie is faster, plus no need for it to be on the field and be destroyed speficicly by battle. Though it's a bit thougher, and it's a Level 4, it's not really that big of a deal. Tell me good monsters for Pyramid that are above level 6.

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The number of possible targets doesn't mean f***ing squat. All that matters is if it has 1 broken target, and both turtle and this have one, and his name is Mezuki. Yet turtle is mysteriously at 3.

This is only preferable to pyramid turtle in fire king zombies (LOL! Like THAT would ever be made) or synchro zombies for scrap dragon (which used to be a legit deck until plaguespreader went to 1).

You've given me nothing to suggest that this is busted, Zazu.

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[quote name='Archlord Sora' timestamp='1357062177' post='6108165']
The number of possible targets doesn't mean f***ing squat. All that matters is if it has 1 broken target, and both turtle and this have one, and his name is Mezuki. Yet turtle is mysteriously at 3.

This is only preferable to pyramid turtle in fire king zombies (LOL! Like THAT would ever be made) or synchro zombies for scrap dragon (which used to be a legit deck until plaguespreader went to 1).

You've given me nothing to suggest that this is busted, Zazu.
[/quote]okay then, why don't we just make one of these guys for every type then? You clearly don't get that just because the possible targets are bad now, doesn't mean it couldn't become an essencial part of future cards. Say, Reptiles are pretty s*** right now, what if we made one for them that could summon a Level 8 or lower? Would that be overpowered (well I don't know, I don't know what Reptiles are really useful). Since your logic implies that if there's nothing for it to actually target why even have some restrictions? The future will break that card if Konami ever feels like showing support for Zombies again that is. A Zombie Archetype that focouses on a Rank 5 boss or what ever, and this would suddenly become beast for that arche.

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[quote name='Archlord Sora' timestamp='1357064035' post='6108194']
You're arguing that its poorly designed. Of course it is. But the fact remains that zombies aren't meta right now and that pyramid turtle exists.
[/quote]sigh, I just wrote why what you're saying is not valid, just because it isn't know doens't mean it couldn't be at some time, the point of making cards for RC is if I remember correctly to increase usability of cards in the real game. Say, would you say that if he made a card like this: When this card is SS from your Deck, Special Summon 1 Level 5 Zombie monster from your deck, besides "Zombie Guy". You probably would be more critical if this card was actually in a set that supported the fact that it can summon level 5s for say high level synchros or rank 5s or what ever you're in the mood for.

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1. You're barking up the same damn tree, zazu, that it's abusable. No f***ing s*** it's abusable. But in the here and now, it's perfectly fine.

2. The example you presented and this card are completely different. Your example is an arbitrary +1 off of a +1, aka, a slippery slope, that entails no player-player interaction. This card is a slow +1 off of your opponent killing it, entailing player-player interaction. In a nutshell, this cards design is far better than your example's, so that's not really a relevant point.

3. If Konami releases broken zombie support, then it's that support's fault for being broken, not this card's fault for being decent.

4. Your fix was to restrict it to level 4 and lower monsters, implying that the ATK of the level 5 is what's dangerous. Cydra is at 3. Food for thought. A better fix would be to negate the summoned monster's effects.

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Just as the tittle suggests, it's.... pretty simple.
Upon reading it, I just thought "Soooo.... Pyramid Turtle that doesn't grab Level 6 monsters, and will not match on the Level 4 that's so common among Zombies."

Then I scroll down the comments and find out Pyramid Turtle has already been pointed out.

A random suggestion just for chizz and giggles. You could change it's Attribute to DARK, just so "Recurring Nightmare" can grab it from the Graveyard. This + Zombie Master NOW might be an excuse to finally try that card if you do.



It's overall... well.... fine I guess. I like it's name, though it could have been something like "A Regular Zombie" or something else as an inside joke. =P

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[quote name='Archlord Sora' timestamp='1357064883' post='6108210']
1. You're barking up the same damn tree, zazu, that it's abusable. No f***ing s*** it's abusable. But in the here and now, it's perfectly fine.

2. The example you presented and this card are completely different. Your example is an arbitrary +1 off of a +1, aka, a slippery slope, that entails no player-player interaction. This card is a slow +1 off of your opponent killing it, entailing player-player interaction. In a nutshell, this cards design is far better than your example's, so that's not really a relevant point.

3. If Konami releases broken zombie support, then it's that support's fault for being broken, not this card's fault for being decent.

4. Your fix was to restrict it to level 4 and lower monsters, implying that the ATK of the level 5 is what's dangerous. Cydra is at 3. Food for thought. A better fix would be to negate the summoned monster's effects.
[/quote]Excuse me, could you try number 2 in english? Really I got no freaking idea what you are trying to say, so you're not really making up a case for yourself.
my fix was not implying ANYTHING about it being dangerous because of ATK, you should stop making up things. Also, what is "Cydra"? Is it Cyber Dragon? that's what google tells me, but no clear answer. Why do you even bring that up, it's not relevant what so ever, it's a perfectly balaned card IMO, no need for it to be a limited card what so ever. Unless of course you're talking about something else. Maybe negating effects would be better, I ain't saying that I think that it's just for beating that I think it's OP, but there's a lot of other factors you don't seem to take into consideration. Anyways, I'm done here.
/

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only I was gonna end, but I need to say this, I don't find it "OP" I just say that it's the easiest way to summon Zombies from the Deck since there's no need for it to be on the field like Turtle. Can you tell me any other monster you can just destroy whereever? I can't that's for sure. And you could say that it's the faults of the cards for being broken, but then why should we even have searchers like that in the first place if anything they actually search out could be potentionally broken at some point? The point is to make it so that it isn't broken as it is now, which is is being both for Level 5s (which I have never seen a searcher find before, unless speficily a level 5) and it being able to be destroyed anywhere. As you said, negating effects might help it, it's one of the most annoying things, and would make it less useful unless you need that monster for something else than it's effect, like using it for something else like a Rank 5 or what ever. That's why it needs to be toned down, not by much, but just toned down.
/actually ending replying.

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Zazu's point is that searching a Level 5 is bad, but Sora points out that there is no good Level 5 Zombie. If there turns out to be a Level 5 Zombie later on, it is that Zombie's fault for being Level 5 and searchable. You are not a prophet and you cannot predict broken Level 5 Zombies. However, Zazu's point is partially valid as if this card were released, it would limit the spectrum of cards that could be made/they cannot make powerful Level 5's without banning/limiting this first, however, there are a lot of cards that can be made and avoiding making a powerful Level 5 is not a problem

Another thing about Level 5s is the fact that they can be made into Rank 5s, but that is not really a point as Rank 5s are easy to make anyway in a Rank 5 Insta-Xyz Deck (Think Instant Noodles) which has the possible capacity to bring out up to 2 or 3 Rank 5s on their starting turn with a good enough had. Anyway, there are no broken Rank 5s as of yet so there is no problem here.

Thirdly, the only card that destroys outside of the field would be Yaksha. I personally don't think Fire King Zombies would be a good idea, so that point isn't really valid either.

Thus, this card is perfectly fine right now. Though it wouldn't matter at all, really, if it were toned down to Level 4, but it is fine right now, so I suppose there is no real need for that.

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