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Machina Fortress


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[center][img]http://images4.wikia.nocookie.net/__cb20120531135751/yugioh/images/thumb/3/3c/MachinaFortress-BP01-EN-R-1E.png/300px-MachinaFortress-BP01-EN-R-1E.png[/img][/center]

[center]It's well designed, you whores. ^_^[/center]

[center]Besides having 3 effects, which is usually known as "too much" in card-making terms, everything it does is either a -1 or a +0 (with an occasional +1 off its last effect) and all but the summoning effect require p2p interaction.[/center]

[center]The only thing you can possibly say is badly designed is that its summoning effect is actually an effect and not inherent.[/center]

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It's not well designed.

It punishes your opponent for playing, forcing them to work around it or get lucky in order to not have a card randomly popped, have your hand looked at, or otherwise vulnerable to a 2500 beater when they go.

Yes, it isn't broken or anything, but it's not balanced ior well designed, being in a remotely similar boat to Zenmaines.

Interaction means f*** all when anything except S/T or widespread destruction punishes you.

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[quote name='Josh Black' timestamp='1357108860' post='6108886']
It's not well designed.

It punishes your opponent for playing, forcing them to work around it or get lucky in order to not have a card randomly popped, have your hand looked at, or otherwise vulnerable to a 2500 beater when they go.

Yes, it isn't broken or anything, but it's not balanced ior well designed, being in a remotely similar boat to Zenmaines.

Interaction means f*** all when anything except S/T or widespread destruction punishes you.
[/quote]SO WHAT YOUR SAYING IS:
They gave it too many effects.

[quote name='Armadilloz' timestamp='1357109052' post='6108889']
I think part of the reason why people say its badly designed, is because it can use itself as part of its Summoning effect.
[/quote]I don't see that as an issue at all since you still need another monster.

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[quote name='Agro' timestamp='1357109108' post='6108890']
I don't see that as an issue at all since you still need another monster.[/quote]
I know, but activating it's effect to Summon itself from the Hand, instantly switches over to Summoning from the Graveyard, despite it saying "Hand OR Graveyard"

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[quote name='Armadilloz' timestamp='1357109241' post='6108893']
I know, but activating it's effect to Summon itself from the Hand, instantly switches over to Summoning from the Graveyard, despite it saying "Hand OR Graveyard"
[/quote]That's more of a ruling thing than anything else.

If there wasn't confusion and the card specifically stated that it could do that from the get-go, do you really think it would upset people?

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So basically, having too many effects can't mean bad design is your only argument?

That's completely false. Having too many effects is not inherently bad design, but it can easily give way to it.

Machina Fortress is a card that forces you to work around a reasonably high power monster that punishes many attempts to kill it then revives. Any of these effects alone isn't that bad, but all together try work too well. It's badly designed.

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[quote name='Agro' timestamp='1357109346' post='6108895']
That's more of a ruling thing than anything else.
If there wasn't confusion and the card specifically stated that it could do that from the get-go, do you really think it would upset people?
[/quote]
Sorry.
Disregard my statements, I'm just remembering bad times on DN, that I've had to explain it to people.

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Meh, it falls quite easily to all the backrows that stop Grapha but it is generally a bit of a b**** to get round. Its main issue however is that it's searched so easily by Gearframe and Geargia/Gadgets can get soo much fodder in hand really easily.

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[quote name='Josh Black' timestamp='1357109467' post='6108898']
So basically, having too many effects can't mean bad design is your only argument?

That's completely false. Having too many effects is not inherently bad design, but it can easily give way to it.

Machina Fortress is a card that forces you to work around a reasonably high power monster that punishes many attempts to kill it then revives. Any of these effects alone isn't that bad, but all together try work too well. It's badly designed.
[/quote]I never said that .-. I said that the only real reason it's bad design is because it has too many effects.

Also I don't think that punishing the opponent for playing one specific playstyle (relying too much on monsters and their effects) is a bad thing either, even if the entire card, all put together, doesn't seem completely well designed.

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